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# 🦴 Automatic Bone → Bone Block Converter
A fully automatic processing system designed to turn large quantities of Bones into compact Bone Blocks with minimal player interaction.
The complete processing chain is:
# BONES
↓
# BONE MEAL
↓
# BONE BLOCKS
↓
# SHULKER BOX STORAGE
Simply supply the system with Bones and empty Shulker Boxes and let the machine handle the conversion process.
---
# ⚙️ MAIN FEATURES
✅ Automatic Bone processing
✅ Automatic Bone → Bone Meal crafting
✅ Automatic Bone Meal → Bone Block crafting
✅ Integrated Auto Crafters
✅ Dual-module processing layout
✅ Automatic item transportation
✅ Water / ice item streams
✅ Hopper-based distribution
✅ Automatic Shulker Box loading
✅ Compact Bone Block storage
✅ Designed for continuous operation
✅ Suitable for large spawner bases and survival setups
---
# 🔄 HOW IT WORKS
The machine processes Bones through several automatic stages.
## 1️⃣ BONE INPUT
Bones from your Skeleton farm, spawner base or storage system are supplied to the converter.
↓
## 2️⃣ BONE → BONE MEAL
The Bones are automatically processed into Bone Meal.
↓
## 3️⃣ BONE MEAL → BONE BLOCKS
The Bone Meal is automatically crafted into Bone Blocks.
↓
## 4️⃣ ITEM TRANSPORT
Finished Bone Blocks are transported through the collection system using hoppers and water/ice streams.
↓
## 5️⃣ SHULKER LOADING
Bone Blocks are automatically sent into the Shulker Box Loader for compact long-term storage.
---
# 📦 AUTOMATIC SHULKER LOADER
The converter includes an integrated Shulker Box loading system.
Instead of manually moving thousands of Bone Blocks into storage, the output is automatically packed into Shulker Boxes.
This makes the system much more practical for large-scale production.
Make sure the loader has:
• Empty Shulker Boxes available
• Enough output storage space
before running the system for extended periods.
---
# ⚡ DUAL-MODULE DESIGN
The processing system uses two main modules.
The dual-module layout is designed to handle larger item flows than a single processing line while keeping the machine organized and expandable.
Both processing sections feed into the final transportation and storage system.
---
# 🧊 ITEM TRANSPORT
The converter uses a combination of:
• Hoppers
• Water streams
• Ice-based item transport
to move processed materials through the machine.
This reduces the need for extremely long hopper-only transport lines and keeps the output system organized.
---
# 🏗️ SPAWNER BASE USE
The machine was originally designed as part of a larger Spawner Base.
It works especially well when connected to a source that continuously produces Bones, such as a Skeleton-based farming setup.
Instead of storing huge quantities of raw Bones, the system automatically compresses them into Bone Blocks.
This gives you much more compact storage:
## 9 Bone Meal → 1 Bone Block
The final Bone Blocks are then packed into Shulker Boxes.
---
# 🎒 WHY CONVERT TO BONE BLOCKS?
Large Bone farms can generate enormous amounts of material.
Converting the output into Bone Blocks provides:
✅ More compact storage
✅ Easier transportation
✅ Easier Shulker Box management
✅ Less manual crafting
✅ Cleaner long-term resource storage
The converter handles this process automatically.
---
# ⚠️ IMPORTANT
Before starting the system:
• Make sure Bones are available at the input
• Make sure empty Shulker Boxes are available
• Make sure output storage is not full
• Do not unnecessarily modify the redstone timings
• Check that the item transport system is clear
The exact throughput may depend on Minecraft/server performance and the speed of the Bone supply connected to the machine.
---
# 📊 QUICK SUMMARY
🦴 Input:
Bones
⚙️ Processing:
Bone → Bone Meal → Bone Blocks
📦 Final Output:
Bone Blocks
🧰 Processing Layout:
Dual Module
🧊 Transport:
Hoppers + Water/Ice
📥 Storage:
Automatic Shulker Loader
🎮 Use:
Spawner Bases / Survival / Large-Scale Bone Processing
---
# 💡 IMPORTANT NOTE ABOUT OUTPUT
I have not included an exact items/hour number here unless it has been properly benchmarked.
The actual production rate depends on both the converter throughput and the Bone supply connected to it.
A tested throughput benchmark may be added in a future update.
---
If this build helped you, consider leaving a:
💎 Diamond
❤️ Favorite
➕ Subscribe
💬 Comment
If there is enough interest, I may make more large-scale automatic processing systems in the future.
A fully automatic processing system designed to turn large quantities of Bones into compact Bone Blocks with minimal player interaction.
The complete processing chain is:
# BONES
↓
# BONE MEAL
↓
# BONE BLOCKS
↓
# SHULKER BOX STORAGE
Simply supply the system with Bones and empty Shulker Boxes and let the machine handle the conversion process.
---
# ⚙️ MAIN FEATURES
✅ Automatic Bone processing
✅ Automatic Bone → Bone Meal crafting
✅ Automatic Bone Meal → Bone Block crafting
✅ Integrated Auto Crafters
✅ Dual-module processing layout
✅ Automatic item transportation
✅ Water / ice item streams
✅ Hopper-based distribution
✅ Automatic Shulker Box loading
✅ Compact Bone Block storage
✅ Designed for continuous operation
✅ Suitable for large spawner bases and survival setups
---
# 🔄 HOW IT WORKS
The machine processes Bones through several automatic stages.
## 1️⃣ BONE INPUT
Bones from your Skeleton farm, spawner base or storage system are supplied to the converter.
↓
## 2️⃣ BONE → BONE MEAL
The Bones are automatically processed into Bone Meal.
↓
## 3️⃣ BONE MEAL → BONE BLOCKS
The Bone Meal is automatically crafted into Bone Blocks.
↓
## 4️⃣ ITEM TRANSPORT
Finished Bone Blocks are transported through the collection system using hoppers and water/ice streams.
↓
## 5️⃣ SHULKER LOADING
Bone Blocks are automatically sent into the Shulker Box Loader for compact long-term storage.
---
# 📦 AUTOMATIC SHULKER LOADER
The converter includes an integrated Shulker Box loading system.
Instead of manually moving thousands of Bone Blocks into storage, the output is automatically packed into Shulker Boxes.
This makes the system much more practical for large-scale production.
Make sure the loader has:
• Empty Shulker Boxes available
• Enough output storage space
before running the system for extended periods.
---
# ⚡ DUAL-MODULE DESIGN
The processing system uses two main modules.
The dual-module layout is designed to handle larger item flows than a single processing line while keeping the machine organized and expandable.
Both processing sections feed into the final transportation and storage system.
---
# 🧊 ITEM TRANSPORT
The converter uses a combination of:
• Hoppers
• Water streams
• Ice-based item transport
to move processed materials through the machine.
This reduces the need for extremely long hopper-only transport lines and keeps the output system organized.
---
# 🏗️ SPAWNER BASE USE
The machine was originally designed as part of a larger Spawner Base.
It works especially well when connected to a source that continuously produces Bones, such as a Skeleton-based farming setup.
Instead of storing huge quantities of raw Bones, the system automatically compresses them into Bone Blocks.
This gives you much more compact storage:
## 9 Bone Meal → 1 Bone Block
The final Bone Blocks are then packed into Shulker Boxes.
---
# 🎒 WHY CONVERT TO BONE BLOCKS?
Large Bone farms can generate enormous amounts of material.
Converting the output into Bone Blocks provides:
✅ More compact storage
✅ Easier transportation
✅ Easier Shulker Box management
✅ Less manual crafting
✅ Cleaner long-term resource storage
The converter handles this process automatically.
---
# ⚠️ IMPORTANT
Before starting the system:
• Make sure Bones are available at the input
• Make sure empty Shulker Boxes are available
• Make sure output storage is not full
• Do not unnecessarily modify the redstone timings
• Check that the item transport system is clear
The exact throughput may depend on Minecraft/server performance and the speed of the Bone supply connected to the machine.
---
# 📊 QUICK SUMMARY
🦴 Input:
Bones
⚙️ Processing:
Bone → Bone Meal → Bone Blocks
📦 Final Output:
Bone Blocks
🧰 Processing Layout:
Dual Module
🧊 Transport:
Hoppers + Water/Ice
📥 Storage:
Automatic Shulker Loader
🎮 Use:
Spawner Bases / Survival / Large-Scale Bone Processing
---
# 💡 IMPORTANT NOTE ABOUT OUTPUT
I have not included an exact items/hour number here unless it has been properly benchmarked.
The actual production rate depends on both the converter throughput and the Bone supply connected to it.
A tested throughput benchmark may be added in a future update.
---
If this build helped you, consider leaving a:
💎 Diamond
❤️ Favorite
➕ Subscribe
💬 Comment
If there is enough interest, I may make more large-scale automatic processing systems in the future.
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