Minecraft Maps / Challenge & Adventure

Speedrunning Mayhem: Minigame Map Project (WIP)

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ForumJelly Presents
Speedrunning Mayhem

What is it?
The basic objective of the map is to complete Minecraft as fast as possible. There will be up to four teams competing in a 96x96 slice of terrain (each time has exact copies of terrain). The terrain will have everything required to beat Minecraft; all four teams will have their own separate Nethers & Ends. In addition, we have custom modifiers and separate game modes for players to try out! Overall, this is a competitive map as each team races to beat Minecraft!

Custom Map & Terrains
The map will feature 10 custom maps & terrains for players to compete in. A few of these even have alternative goals to get to the EnderDragon.

The most box standard map! A default Minecraft Plains Biome with a river, ravines, grass, ruins, trees, etc. The underground consists of a large mineshaft and branching caves. The Nether and End will be completely Vanilla, this is the box standard map.
Map Status: Complete

This map will be based on the Vanilla Jungle Biome. The map will be split into islands, with a lake in the center, the lake in the center would have an island raised up where the jungle temple would be located. In addition, the caves will be lush with fauna akin to the green caves from Proxima, with three separate paths to choose from. The Nether will be a half warped/crimson forest with patches of normal nether. The end will be a bit amplified with a jungle of chorus fruit!
Map Status: Complete

This map will be a default mix of the Minecraft Snowy Taiga biomes. The map itself will entirely forest with small village campsites. In addition, the underground is a large icy cavern with archaeological sites. The Nether will be modified basalt deltas. Finally, the end would appear barren, with the ground featuring veins of cracks and obsidian, the end towers could be crumbled as well.
Map Status: Complete

Overworld features a mixture of Nether biome terrain, while Nether features vice versa. The same goes for the overworld. The nether portal will be located at the top of the “overworld” and the end portal will be located at the bottom of the “nether.” The most important resources will be found in the “nether” while most nether materials will be found in the “overworld.” The end would just be chaotic with random blocks placed, towers looking crazy, etc.
Map Status: Complete

A fantasy-based terrain. The overworld will have underground dungeons, magic in the air, castles, ruins, etc. However, the nether would look something like Minas Morgul. The end would be a shattered world, with the islands broken apart being held by chains. It would be a dark dimension, with a massive alchemical symbol in the sky, the obsidian towers could “connect” to the symbol in the sky.
Map Status: Building

A steampunk-based terrain. Could have machines, train tracks, mining, etc. Similar to that of the Red Cave from Proxima. The nether would be a dark twisted factory and the end could be a city. The end portal will be located behind a randomly generated puzzle that will be different every time.
Map Status: Building

Zombie Apocalypse
A zombie apocalypse-themed terrain. Could take place in an abandoned city with lots of zombie spawners, vines, ruins, signs of battle, etc. Players will have to go through waves of enemies while they go through caves after obtaining resources on the surface. There will not be a nether for this theme as the portal will already be lit.
Map Status: Building

The entire map is one big cavern with very few offshoot caves, however, resources are limited so players will need to play resourcefully like they are on a custom survival map (Skyblock, Survival Island, etc). The end portal would be available to players right at the start but they need to build up resources in order to access it. The nether would also be a cavern but with raised platforms. The end will be one giant cavern, with city-like structures inside.
Map Status: Building

Will hark back to the themes of Atlantis and the blue cave from Proxima. This map will be a mix of above land and underwater. The Nether will either be completely drained or filled with lava and players need to navigate the open “waters.” The end could be some sort of Atlantis-themed temple. The map will be played like an LoZ Temple or Diversity in which to unlock the end portal, they need to collect relics found behind different trials. The map will also require them to travel between dimensions to solve some puzzles as well.
Map Status: Building

Will include your average swashbuckling themes with ships, docks, ports, islands, etc. The map will include cliffs, a custom villager port, cliff-side caves, and wrecked ships. The nether will be a large lava sea with a few islands and spikes jutting out of the lava. There will be two fleets facing each other, both serve as the nether fortresses. The end would be a ship town graveyard, with sunken ships everywhere that form a town, this map would be mostly vertical.
Map Status: Complete

Game Modifiers
The map will include several modifiers that can be toggled On/Off to give the players more control with their experience!
Almost pacifist (can only directly damage blazes, enderman and ender dragon)
> UHC Mode (no natural regen, apples are required to regen)
> Aggressive animals (always zombie jockeys)
> Perma Saturation, haste, and keep inventory.
> Only One Hit Point™
> 1.8 PvP

Game Modes
The map will include a few separate game modes along with the default speedrun mode. These can be chosen at any time!

Quick Speed (everything is faster!!!)
This game mode essentially speeds up the process of beating Minecraft. For example, an Enderman can drop way more pearls per kill, ores drop double the loot, all players have haste II, ender dragon spawns with no crystals, furnaces smelt faster, etc.

Random Tasks (completing random tasks the fastest)
It works just like it sounds, just complete up to 5-10 random tasks we throw at you. It can be anything such as crafting a diamond hoe to collecting 64 blocks of cobblestone to respawning the Enderdragon; the possibilities are endless!

Ain’t nothing wrong with a good old game of Bingo! It works just as it sounds, all players will get a bingo card, and players are required to complete tasks on the bingo card to get BINGO! Basically, it’s like random tasks but a bit more controlled.

Oooooh boy, you better be good at defending yourself for this one. In this game mode, normal mob spawning will be off but zombies will spawn periodically around the map and they will be unkillable by normal methods, but you will be able to trap them! This game mode will really keep you on your toes.

How you can help us!
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Progress30% complete

4 Update Logs

Update #4: 8/1/21 : 08/01/2021 11:55:34 pmAug 1st

We are back with another update! Progress is going smoothly as we continue to build the worlds for the map. However, due to World Edit for 1.17 taking a while to release, we will unfortunately not be able to finish all the overworlds before summer ends like we predicted. Instead, we have started to build the nether/ends for the overworlds we have already built, we plan to finish this before the summer ends as we do not need 1.17 to do this.

o Nether for the Plains and Jungle have been completed
o Nether for the Snowy and Inverse have been started
o Discussion for how we will build the End Islands have been furthered
o Images and Thread Information has been updated

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