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*PRE-RELEASE TEST*
This a revival/sequel of a previous map by ourselves after revisiting the idea of mapmaking after a few years. Tales Of Parkour was the favourite of our original maps so we decided to give creating a parkour map another go.
This map currently previews 12 levels with 15 completed level pads. Level themes from the original map and "Beginners Edition" will be added to the future vault room!
- Plain and Woods Level
- Cherry Blossom Level
- The Upper Mines Level
- The Deep Mines Level
- Oceanic Level
- Crimson and Warped Level
- Soul Sand and Basalt Level
- Bamboo Jungle Level
- Badlands (*Mesa) Level
- Desert Level
- The End? Level
- Polar Level
- Hazard Lab Level (TBR)
- Mushroom Fields Level (TBR)
- Mangrove Swamp Level (TBR)
+ future levels from the "Vault" such as the "Riches" or "Bee Hive" levels
*BEDROCK VERSION AVAILABLE - CHECK SUBMISSION PROFILE*
*BEDROCK EARLY ACCESS UPDATES COME QUICKER THAN JAVA*
Version 1.20 and upwards only.
This a revival/sequel of a previous map by ourselves after revisiting the idea of mapmaking after a few years. Tales Of Parkour was the favourite of our original maps so we decided to give creating a parkour map another go.
This map currently previews 12 levels with 15 completed level pads. Level themes from the original map and "Beginners Edition" will be added to the future vault room!
- Plain and Woods Level
- Cherry Blossom Level
- The Upper Mines Level
- The Deep Mines Level
- Oceanic Level
- Crimson and Warped Level
- Soul Sand and Basalt Level
- Bamboo Jungle Level
- Badlands (*Mesa) Level
- Desert Level
- The End? Level
- Polar Level
- Hazard Lab Level (TBR)
- Mushroom Fields Level (TBR)
- Mangrove Swamp Level (TBR)
+ future levels from the "Vault" such as the "Riches" or "Bee Hive" levels
*BEDROCK VERSION AVAILABLE - CHECK SUBMISSION PROFILE*
*BEDROCK EARLY ACCESS UPDATES COME QUICKER THAN JAVA*
Version 1.20 and upwards only.
Progress | 85% complete |
Tags |
4 Update Logs
0.5a - PRT1 : by L_Jbuilds 11/03/2023 10:02:44 amNov 3rd, 2023
- Added Jungle, Mesa, Desert, End and Polar levels
- Lab not included with 0.5 (hence the a); available on Bedrock
- Finished lobby design; all initial level pads (15) completed
- Added level details (difficulty and name) to each pad
- Fixed "The Deep Mines" redstone piston section
- Revamp of "The Upper Mines" to reflect different cave themes (e.g Lush)
- Fixed spawnpoint command issues with several levels on Java
- Changed jump lengths on some levels to continue testing to find a adequate level of difficulty
- Lab not included with 0.5 (hence the a); available on Bedrock
- Finished lobby design; all initial level pads (15) completed
- Added level details (difficulty and name) to each pad
- Fixed "The Deep Mines" redstone piston section
- Revamp of "The Upper Mines" to reflect different cave themes (e.g Lush)
- Fixed spawnpoint command issues with several levels on Java
- Changed jump lengths on some levels to continue testing to find a adequate level of difficulty
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The parkour was generally fairly easy and I'm not someone who is usually great at parkour. The levels all look really nice and loved the theme of the entire map. Would love to see this keep getting worked on and the later levels to pick up the difficulty, great work!
Plain and Woods
Nice simple first try warm up level
Oceanic
Surprisingly this one was more difficult for me than the next, overjumped the slime and banged my head multiple times before the first sniffer egg haha
The upper mines
Another first try level so sticks to its theme well
The deep mines
Redstone sticky pistons not working, easy fix so just made the change. Took 4 tries on this one, ok level.
Cherry blossom
Felt easier again, looks nice though
Crimson and warped
Hardest level for me. Really like the parkour in this one.
T he vines appear to be world edited slightly oddly so could look nicer.
Twisting vines bit was most difficult for me but fun to overcome.
Soul sand and basalt
Easier than the Crimson level but still fun, second hardest level for me.
We have begun increasing the difficulty and adding extra details to some of the blander levels. We plan to take the map out of early access by the end of November. We are going to move the Cherry Blossom level to just after the Plain and Woods level so that the difficulty syncs up better also!