Minecraft Maps / Other

Tehone - 5/11/23

  • 379 views, 5 today
  • 12 downloads, 0 today
  • 2
  • 1
Kaatmandu's Avatar Kaatmandu
Level 29 : Expert Architect
11
Small changes, mostly subtractions and simplifications. The village to the north has some new additions and I've entered the emerald market. The library has had it's windows removed and the structures near the snow biome have been updated. There is an underwater expansion on the west side of the "splinter" island as well as some minor changes to the east side and a few modifications to the "floating egg" that sits in the sea to the south of the main island.

I build stone buildings and link them underground with paths.




As the newer versions come out, I fall
further and further behind in a sense, because the chunks that I have
built were generated in version 1.6. All I need to keep working is
stone, and as I destroy my buildings I recycle it, leading to very
little time spent "resource gathering" or "grinding". This means a lot
of the blocks that have been added to the game are either absent or
scarce on my map.




In the beginning, there was no granite,
andesite, or diorite in the ground. Kelp does not cover the sea floor
until you venture a distance by boat, if you get lost just return to the
barren ocean. If you want to take a look at what things looked like
before I started, use the seed below in a 1.6 instance, although there
was also some world-gen errors that produced the "splinter" island and
matching canal west of the ice biome.

I use a connected textures mod to make the glass
(similar to this one, I can no longer find the exact link) more
transparent, and I highly recommend you do the same, as well as use
whatever shaders your system will allow. Chocapic13 is the best for integrated GPU's and BSL is my favorite, but they all have their own advantages and disadvantages. I've used the Complementary and Complementary Reimagined
shader packs a lot recently. There are lots of optimizations available
within these packs, one can make the whole map covered in frost and
another reveals the blocks that mobs can spawn on while you hold a
spider eye, which is quite useful. The zoom function from Optifine is
essential for me, as a photographer I struggle for the few weeks after
an update not being able to crop screenshots. I use the zoom and the FOV
setting interchangeably to get my images.




I most often use a slightly customized version of the Paper-Cut Out resource pack. This
will show you what the resource pack and shaders look like in
combination. I've simply smashed a few texture packs together, and I
highly recommend doing the same as you find individual textures that fit
your style. There is an old Jicklus Orange
resource pack which brings fall colors into the game, and I recommend
tinkering and trying those on your own maps as well as mine. You will
probably need Optifine, Fabric, and Fabric API
in addition to the packs themselves, others have explained their
software better than I could. There are a few options but I don't use
Curseforge directly yet.




In the interest of full disclosure, I also
use cheats on occasion. I try to stay true to vanilla survival, but I
will /give myself glowstone, elytra, and rockets as well as change the
time and spawn in the mobs that won't generate nearby.

Much of
what I build is quickly rearranged or destroyed and I often will wander
and get distracted. I find that servers are eclectic and people don't
want to destroy each other's buildings, which leads to a lack of
cohesion in the architecture. I very much enjoy being able toggle to
Peaceful mode. There is no wrong way to play this game, and the rules
I've made for myself are too many to list here, but I will eventually
make a video explaining why I do certain things, and why I silently rage
to myself when I see people doing other things. Feel free to message me
or send a link to your maps and I'll be sure to drop in and give you
some feedback. I have not created a server with it, but feel free to do
so and expand in whatever way you wish, just please give me credit for
the work done before you got started.




The general layout of the island is 50/50
forest and jungle, with the majority of my work being done on the south
half of the island. If you take a boat around the whole thing, you will
see almost all of the above ground builds and offshore/underwater
buildings, but there are villages both to the north and south. There is a
large amount of work underground in this area, and a structure floating
in the sea to the south of my main storage "starter house". Almost all
of my items are in the chests on the southeast shore of the island in
that house, and if you go to my Youtube or Twitch (AbraCatDadBra) you
should get a decent idea of how to get around.




- Kaatmandu






Channel:

[​style size=18px color=#000]https://youtu.be/9f4BExeR_oU[​/style]


Let's Play:

https://www.youtube.com/watch?v=6rWMS3sZbng


Twitch: AbraCatDadBra
Progress100% complete
Tags

Create an account or sign in to comment.

Planet Minecraft

Website

© 2010 - 2024
www.planetminecraft.com

Welcome