• 5/17/14 11:06 pm
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I wish to design the game mode of Man Vs Machine from the game Team Fortress 2 in Minecraft. I will use the same theme as used in the original version with it being set in a dessert. I will try to make it as close to the original as possible with a few differences being that in the original the “Machines” pick up a bomb and try to get it in your base while in this that is not as do-able I will instead make them push a cart to the end. Some of the features that will be similar to the original game are the upgrade station where you can use money to buy upgrades for your weapons, to make this easier for my version the zombies and other hostile creatures drop experience orbs that will fill up your experience bar which will level you up these levels will be used as the money system. Another feature in the game that will be similar to the original is the tanks, in the original there are tanks that will spawn every so often and do not attack you but have a lot of health and have a separate bomb to the one the machines are pushing that cause you to lose the game if you do not get rid of it. I will make the tank using an ender dragon that is named so it will have the health bar of the tank at the top of the screen the ender dragon will have slowness effect and will be teleported to the ground rapidly and will be teleported slowly around the map one block at a time, this is to restrict the dragons movements as it is normally meant to fly around randomly when In this I want it to follow a path to the players base. The last feature I will talk about is the class feature, in the game tf2 it is mainly based around the class system the class system includes:
TO DO!!
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- The Scout – is fast but has small health and does more damage when up close.
- The Soldier – has a moderate amount of health has a rocket launcher and is the default base of all the classes.
- The Pyro – is based on setting the enemy’s on fire using his flamethrower.
- The Demoman – is mainly based around setting traps for the opposing team to fall into.
- The Heavy – has the most health of all the classes and uses a minigun but the heavy is the slowest of the classes.
- The Engineer – is one of the most useful classes his arsenal is more limited to the other classes but he has the ability to make sentry guns, dispensers(restore the health and ammunition of team members) and teleporters that will help your team get around the map faster.
- The Medic – this class is based around healing your teammates but also has some weaponry against for when in tight situations.
- The Sniper – is useful for long range with his sniper rifle but also has some close combat weaponry
- The Spy – has the ability to go invisible and “backstab” the people on the enemy team.
TO DO!!
More detailed Buildings
ALL THE REDSTONE ARGHHHHHHHHHHH!!!!!!!!
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