Published Sep 5th, 2022, 9/5/22 3:30 am
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[Expect bugs, after all, it's only in alpha =)]
After stumbling into an old house in the middle of the woods, you then find yourself in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights on maximum hum-buzz, and approximately 600 million square miles of randomly segmented rooms to be trapped in.
God save you if you hear something wandering nearby, because it sure as hell has heard you...
The Blockrooms is a Minecraft Backrooms map in alpha. Explore the Backrooms non-linearly with smooth transitions between levels, custom textures, music, and even entities, a few sub areas, and a background story about the M.E.G. and ASync. Who knows what you'll encounter in this labyrinth...
This map is currently in Alpha 0.1, and will hopefully be continued onto a full release.
Trello board: https://trello.com/b/LVTfq8yS/the-blockrooms
After stumbling into an old house in the middle of the woods, you then find yourself in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights on maximum hum-buzz, and approximately 600 million square miles of randomly segmented rooms to be trapped in.
God save you if you hear something wandering nearby, because it sure as hell has heard you...
The Blockrooms is a Minecraft Backrooms map in alpha. Explore the Backrooms non-linearly with smooth transitions between levels, custom textures, music, and even entities, a few sub areas, and a background story about the M.E.G. and ASync. Who knows what you'll encounter in this labyrinth...
This map is currently in Alpha 0.1, and will hopefully be continued onto a full release.
Trello board: https://trello.com/b/LVTfq8yS/the-blockrooms
Progress | 50% complete |
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A little suggestion: you can make the resource pack automatically load with the world if you make a .zip file with the assets folder and the pack.mcmeta file, and naming it "resources.zip", and put it in the world folder.
I have tried to use that function, if it didn't work i'll probably fix it in the next update. Thanks for letting me know!