Maps Challenge & Adventure

The center undermining (Road to the underground Illager city)

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Mathtriqueur
Lvl 27Expert Architect
10
As of the 28th of january 2026, the map is now on version 1.21.5 (still a W.I.P. map)


A dungeon style map where you fight mobs, collect there drops and trade them for gold to aid you in battle.



Explore the basement, sewers, mines and a mysterious underground city in search of free armor and weapons.



Fight against of variety of mobs. I know it's a lot of zombies, skeletons, etc. but each mobs has a lot of variation to spice up the encounters.

This include fast zombies, slow zombies, zombies on top of other zombies, zombies that deal status effects, skeletons with different arrow types, armored skeletons, skeletons that float, really fast slimes, glowing invisible slimes. etc.



But with all of theses enemies, you got to have a good way to arm yourself. Utilize potions and armors that increase your health, weapons that knockback the enemy to next week, weapons that can 2 hit kill mobs with 20 hp that also set enemies on fire, potions that stop anything in it's tracks from moving and seeing, potions to make yourself harder to kill.



And what about areas to fight them in. What about a cafeteria, a bathroom, storage rooms for wood and gravel, in a giant mineshaft, in some testing grounds, in a dance room, etc.



And there's also hazards, like debris falling from the ceiling changing the layout of a room while you are fighting, potion waves that leave stuff not suited for the living in a line that spawns up to 100 blocks and beyond. What about moving cover, slime floors, 1 block gaps to allow some mobs to take a different path.


And there's also some parkour areas. Most of them are short and give out rewards for taking on the small challenge. But the bigger ones are hidden in a secret floor that you must pay the key to access it. If you can beat them, well, there's are tridents to find.






If you play this for YouTube or twitch, I would enjoy it to see it.

9 Update Logs

Updating for 1.21.5 : by Mathtriqueur 01/28/2026 4:34:34 pmJanuary 28 @ 9:34 pm UTC

Thanks to the Easy map Updater project, the map now runs on 1.21.5



Here a list of balance changes (excluding the stuff obviously changed from updating the version itself):



- Nausea skeletons nerfed arrow duration from 10 second down to 0.5 (won't really nausea, more an issue with some old effects switching from seconds to ticks)



- Collateral, Lob Bomb and all splash versions of Ironizer potions have been removed.



- All remaining shop potions except the equivalent of bonk atomic punch are now stackable (64 for absomor, 4 for ironizer, 9 for aura of frost)



- Exotic potion seller now sells the ironizer potion. Ironizer potion seller removed as a result of this change.



- Dylan as more health and no longer uses absorption (might change this later since it does make him more likely to last 4 ot 5 cycles of fighting rather than 3)



- Added around 1 gold block worth of extra loot in already existing chest on floor 3



- Removed the respawning support skeletons at the floor 3 fight in front of the book store



- Added an extra lore book to explain a bit more in detail the Deathleton Behavior (haven't tested if it breaks in multiplayer again)



- Added some cherry signs for explaining any possible missing part of floor 3.
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  Have something to say?

Mathtriqueur
01/28/2026 4:35 pm
He/Him • Level 27 : Expert Architect
Map now for 1.21.5
1
Mathtriqueur
08/20/2025 10:18 pm
He/Him • Level 27 : Expert Architect
currently doing some testing to update the map to 1.21.5. gonna take a while since I first need to play the map myself and take note of every issue within it's current state.
1
Mathtriqueur
08/18/2025 11:26 pm
He/Him • Level 27 : Expert Architect
Map is curerntly downgraded for a (hopefully) more stable version
1
Mathtriqueur
08/14/2025 3:49 pm
He/Him • Level 27 : Expert Architect
Note that I didn't do a full playtest of the 14 of august build yet but I don't think it would be broken in anyway.
1
Mathtriqueur
04/14/2024 8:58 pm
He/Him • Level 27 : Expert Architect
Updated with extra stuff
1
taxGatherer
03/28/2021 4:37 pm
Level 1 : New Miner
it would be really nice to see more of these maps in minecraft in general
2
Mathtriqueur
11/27/2020 10:08 pm
He/Him • Level 27 : Expert Architect
Current known bugs and issues as of the 27th of november 2020:



Enemies not spawning at the correct height in the 4 lever fight in the sewers.



Quicky creeper not spawning at the correct height before the totem shop.



Waves 1,2,3,4 and 6 of the sewer corrupted cult arena not working properly since the tag that checks for the enemies and the tag the enemies have are not the same.



Weak baby drowned being hard to hit on a server due to there high speed (Might give more health II splash potions in the sewers to help with that.).



If they are any other issues, please reply and I'll try to fix it.
1
Mathtriqueur
09/13/2020 8:45 pm
He/Him • Level 27 : Expert Architect
Still working on the project, don't worry. porting it to 1.16 can take sometime
1
Mathtriqueur
06/17/2020 5:23 pm
He/Him • Level 27 : Expert Architect
I know there are some issues with the maps, like I think the first floor boss that has the timing messed up
1
Mathtriqueur
06/17/2020 4:19 pm
He/Him • Level 27 : Expert Architect
The map is still playable even though it's not finished yet. the secret floor only needs the boss and the mines only needs around another quarter of work based on it's size.
1

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