Maps Challenge & Adventure

Exsulem: The Reckoning

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Added CreditStory and Lore in association with Godrehl
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C1TRUSMC
Lvl 5Apprentice Architect
4

About the Map


Hey Guys! C1TRUS here and I've decided that I'm going to create my own adventure map, due to the low amount of Adventure Maps that are currently being released with such low standards, no love for the environment and a very linear and easy to progress story. What I've done is generated a flatworld with 2 layers of still water, a layer of dirt, 64 layers of air underneath and a layer of bedrock at the bottom. I've began to build 15 blocks above the water level and this map is still in very early development as I started this project 06/11/2013. This map really only just got started and is only about 1% finished at this stage.

I aim for this map to have a very rich story, side-quests, memorable areas and people and a deep lore behind the world. I will be trying to implement a deeper level of NPC interaction than I've seen in other Adventure Maps. This project will a be terraforming project as I will be designing ALL of the landscape by hand during early development without the use of MCEdit to ensure that no corners are cut during this period.

Future plans include
- Stat Progression / Skill Tree (recommended by TheSandPaladin)
- Fast Travel between major areas
- Having an invincible dog, but will have stats lowered to compensate for it's immortality.
- "Your suggestion here" (All Suggestions Welcome)

Suggestions, Testers and Terraformers/Landscapers
If you have any suggestions on where you'd like this to go feel free to leave a comment down below. See you all next time!

P.S. I may also be looking for some testers in the near future to give me a run down of how they feel they game run, but this may be months away until at least the first Quest/Mission is implemented into the game.

P.P.S I'm definitely going to be needing some landscapers for this map, so if you want to put your name down in the comments saying you would like to terraform the map, then we can get in contact and see what we can do.

NOTE: All Current project designs and details may be prone to change in the future, fr improvement of the overall map experience. NOTHING IS YET FINAL. Suggestions and ideas for ways of improvement of areas of the map are welcome.

10 Update Logs

Story Update! : by C1TRUSMC 03/26/2014 6:55:15 amMarch 26, 2014 @ 10:55 am UTC

So here is just a quick little update on the story. I'm thinking of leaving the end open to other plots, at this point in time, but this may change depending on the process and success of this initial map. I want to have the story told without needing to go down a linear path to reach the goal, and depending if I could find a way to work it, I would think about having multiple endings.

But I have yet to get that far.
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  Have something to say?

United-Gaming33
01/27/2014 10:14 pm
Level 24 : Expert Dolphin
i thought u were gonna msg me :P i learned some new stuff with command blocks if you wanna see what i learned check out my new --Infinity Dungeon--
1
OS_1997
11/09/2013 4:47 am
Level 29 : Expert Architect
Hi! Saw your post on the forum. I'm a pretty good landscaper and I'll be (hopefully) even better when I finished my current project (check it out if you want to). Which tools would you like to use to terraforming the landscape?

Worldpainter, voxelsniper and worldedit?

These three are the tools I'mfamiliar with,but I used voxelsniper the most.

My building skillsare ok. But I can't code command blocks!
1
C1TRUSMC
11/09/2013 4:53 am
Level 5 : Apprentice Architect
As of this moment I want to build all the landscape by hand, like with that LOTR server, where they rebuilt the world by hand. I'll definitely love some more builders, but I don't need any yet, so everyone I've recruited is on standby until I get some kind of story down so I know what area's need to be built. You don't need to be a amazing builder, just a little creative with how you use the items, but maintain a level of realism :) You can add me on "C1TRUSMinecraft" and we can discuss some future options and stuff :) Thankyou and I appreciate that fact you wish to help :) Talk soon.
1
OS_1997
11/09/2013 5:03 am
Level 29 : Expert Architect
Building by hand is somethingI would love to do, but it's really painful! Is it some kind of exploring adventure because that will take some time to do all the mountains by hand. But as you said we'll be a couple of players so I think it's not that painful with someone else.

I still don't know if I want to be a part of this because you're pics are not that convincing :(

(I know it's 0.01% done)

Will we be using a texture pack for this adventure?
1
C1TRUSMC
11/09/2013 5:16 am
Level 5 : Apprentice Architect
Yes, I still need to find an Artist though, if you not convinced that's fine, I can continue by myself for the moment and you can just follow the Project and if in a while you still don't like what you see, that's fine too :) I'll continue to make the map by myself for the while, and I'll definitely try to make it more appealing :)
1
United-Gaming33
11/07/2013 7:24 pm
Level 24 : Expert Dolphin
i can add some command block stuff in if u want :D
1
United-Gaming33
11/07/2013 11:38 pm
Level 24 : Expert Dolphin
no problem
1
C1TRUSMC
11/07/2013 7:30 pm
Level 5 : Apprentice Architect
Well, judging by how many people want to be involved in this project, I definitely think that I'm going to need to get this map on server or something, I'll be needing some advanced command block help like with objectives and a trading system, but I can implement basic things like teleports and stuff, but I'll definitely be looking for some help in the near future. :D Thankyou for offering.
1
5uperTrinity
11/07/2013 1:26 am
Level 71 : Legendary Hero
Starting from scratch? You realise this is going to take a few years without help XD
And how on Earth would you make a skill tree? I'd like to know that.
1
C1TRUSMC
11/07/2013 2:19 am
Level 5 : Apprentice Architect
I am definitely open to the idea if anyone wants to help.

I'm planning on the map taking a while to develop, because a lot of Adventure Maps I've played in the past have not really been the most enthralling to play. Usually they have a very linear story and quest line, no relations between character, landscapes seem really rushed and there is always a monument that looks fantastic, but always sticks out because it's had so much effort put into it, but the rest of the map hasn't. SO you could say I want to make this map because I currently hate a lot of the maps that are out there :P So I do plan on it taking a while to build from scratch.

Starting with a blank template is far easier than being generated a random plot of land that you have to destroy and rebuild they way you want it and there is no control over how the biomes are generated and that is far to unpredictable in my opinion, easier to start blank so I can just start making the landscape exactly how I want it.

The skill tree, now I only have idea, not sure if it will work, but I was planning on having a Hub that the player goes to and selects which skill they would like to improve by trading in lvl's. The skills would probably be potion effects that last forever and get upgraded each time the skill is improved. So say I want to move faster, I click that button and I get and low lvl, infinitely lasting potion of swiftness, then the next level is an infinitely lasting medium strength potion of swiftness... Do you understand?
1

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