2
UPDATE : actually thanks to Zomb13 the system now allow to travel at 30 blocks/s!
I'm actually working on this system who allow to travel at 20 blocks/s with piston, and a little glitch called the Glass Travelling.
The last version who is resettable.
www.youtube.com/watch?v=-ArvtwjVw7c&list=UUvxs2g3ysEcoVEAaLQJkVQw&index=3&feature=plcp
This is the first version who can be used once only!
http://www.youtube.com/watch?v=Xw_n2UdGbbs
This glitch allow you to travel faster inside transparent block.
If you want to know more about that glitch, you can watch my others videos about it.
http://www.youtube.com/watch?v=8ia9PGO1Fx4&feature=related
http://www.youtube.com/watch?v=WgW6bsFDobk&feature=related
http://www.youtube.com/watch?v=sgkJ1gMoV88&feature=related
Actually the only fastest travelling system are :
- boat hopping 70 blocks/s
- tnt jump 60 blocks/s
- entity stacking 50 blocks/s depend a lot of the numbers of entity (hard to create)
- MY SYSTEM!
I'm actually working on this system who allow to travel at 20 blocks/s with piston, and a little glitch called the Glass Travelling.
The last version who is resettable.
www.youtube.com/watch?v=-ArvtwjVw7c&list=UUvxs2g3ysEcoVEAaLQJkVQw&index=3&feature=plcp
This is the first version who can be used once only!
This glitch allow you to travel faster inside transparent block.
If you want to know more about that glitch, you can watch my others videos about it.
http://www.youtube.com/watch?v=8ia9PGO1Fx4&feature=related
http://www.youtube.com/watch?v=WgW6bsFDobk&feature=related
http://www.youtube.com/watch?v=sgkJ1gMoV88&feature=related
Actually the only fastest travelling system are :
- boat hopping 70 blocks/s
- tnt jump 60 blocks/s
- entity stacking 50 blocks/s depend a lot of the numbers of entity (hard to create)
- MY SYSTEM!
2 Update Logs
Update #2 : by Bardouli 02/07/2012 8:12:35 amFebruary 7, 2012 @ 1:12 pm UTC
- now the system work at 30 blocks/s with a new improvement by Zomb13!
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You are fast man! I have also made my own resettable version, you can take a look, and even download the world save.
I'm really curious of the method you have used.
Did you have test your system on a long distance, because with my method, i have issue when the reset signal reach the "unload chunk", it create a "bug" who makes the player stopped at this place when he use the system later.
I have a solution but it will be complex to find the good settings!
Again thanks for your help!
got it up there for you to see my methos hope i have explained enough, didnt test against long stretches u could always use my system at the end to push them into another one with a delay so it can update the chunks if it doesnt work
I will try to see if i can combine my design with yours.
Thanks again.