Minecraft Maps / Other

Ultimate CTF! (Vanilla!)

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WallESaidWhat's Avatar WallESaidWhat
Level 1 : New Miner
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Essentially, Ultimate CTF will be a CTF game you can play with friends, and not need plugins! So since it is purely vanilla based, you have to have command blocks enabled on your server. The project has just started and it may take a while, but support from the community, and feedback as I build, would be greatly appreciated! So if you have tips when I post pics and make videos of the build, please feel free to leave a message on here, or in my YouTube Inbox @ www.youtube.com/user/XeonSolo . I plan to make this as Version 1.0, each version being a different map, and from updates and testing, less bugs and glitches. This is my first project that relies very heavily on redstone working. But it should work, and so far I've put lots of effort to make this the best I can!

Redstone in the Map:
Since the map relies on the redstone quite a bit, (i.e. command blocks, clocks, droppers etc.) I expect it to work fairly smoothly, even though I'm pretty amateur when it comes to using redstone in complex builds.

Playabilty:
So for the map, I got inspired a bit by Quake and Portal. The Aerial Faith Plate, and jump pads. I have jump pads in the game, using command blocks, I could have used the MCEdit Spawer filters, but I have no experience using MCEdit and changing filters. The map has a very vertical play style, while maintaining the ability to keep players rather than having players sitting on the highest platform. There is indeed Red and Blue base, with armor corresponding to the teams respectively. The map will be balanced to prevent area patrolling also.

Classes:
The classes players can choose from change gameplay, and team play quite a bit in Ultimate CTF. For example, a well balanced team with atleast one of each class will do much better than a team with more strong classes than weaker classes. The classes are as follows:
*Runner - The agile, and the player to be pestering the enemies. Runners have Speed and are quick, however, they have a full suit of leather armor, with minimal enchantments, meaning Runners are the weakest class of the team. With a Sharpness I wooden sword, and Infinity bow, Runners can't stick around in a fight for long. This class is designed to run the flag and capture it, have the bonus Speed, this isn't a problem.

*Defender - The Defender is a class designed to stick around the home base, and watch for enemies. Have a full suit of Chainmail Armour, the Defender poses quite the threat to opposing Runners, and other Defenders that may be trying to capture the flag. With an iron sword with Shaprness II Knockback II, these players are fairly strong but not too overpowering.

*Freelancer/Attacker - This is the strongest of all classes. You simply are a machine. With a Diamond Sword enchanted with Fire Aspect I, Sharpness III, Knockback II, you cannot go wrong in combat, worng swing of the sword, and a teammate, or enemy could be gone. Iron/Diamond armour, you are simply amazing.

*Medic - A Medic does what you think a Medic would do. Being the go to guy for health, Medics are walking hospitals. with 2 stacks of Instant Healing II Potions, paired with an Attacker, this is basically a tank. Being aware however, of the weaker gold armour. Medics have to watch out for enemies that could attack. Also keeping in mind that a game could come to the decision of healing a teammate, while risking healing the enemy and their life, or leaving and losing a player on the field. This is the only real supporting role in the team.

(NOTE: In later builds, there may be more classes.)

Wrapping it all up, this build will be great once done. Please leave tips, feedback, and any ideas you have. This is WallESaidWhat, and I hope you have a great day! (or night)

(Photos will be coming soon!)
CreditSpecial thanks to Quake, and Portal!
Progress5% complete
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