• 10/22/24 11:06 am
- 526 views • 4 today
- save_alt 17 downloads • 1 today
- Progress
- 100% complete
0
The FINAL PART of the epic trilogy is finally here! Play through a staggering 16 minecraft maps and complete all THREE ENDINGS, plus 2 secret ones!
Here it is... The finale of the story that has been developing for so long now. Explore a collection of 16 different (kinda) maps and find all the secrets to reveal the full story behind the Cult. A unique feature of this installment, compared to the previous ones, is that it has multiple endings: 3 main ones and 2 secret ones (although one of the secret ones lets you finish the others through time travel). This is the largest installment of the series by FAR, as it contains more than DOUBLE the amount of maps as the first one. My redstone/command knowledge has also advanced since the last map, as you can see by taking a look around the map and entering the tall white building which is... We'll come back to that one eventually. Let's begin, shall we?

This is the main lobby of the map. By here you can access all the maps, rules, credits, extras and see all the endings without needing to finish the map 5 times. This collection contains: 2 parkour maps, a dropper, a puzzle, a maze, a "Find The Button", a parkour-dropper hybrid (same as umc2), 8 rooms (which we will cover later) and the escape map. As I also mention in the map, it is recommended that you visit the extras BEFORE starting the "Rooms", it makes more sense story-wise.

Here you can see one of the 8 rooms, the puzzle map, the maze and the tall white building I mentioned earlier. This is a way to access the other endings without re-finishing the map. Basically, in this map, instead of chests, you have to collect a series of secrets, which will help you achieve the good ending. The building basically tests if you actually completed all maps (and is also where one of the secret endings is hidden!). SUPER IMPORTANT: In the maze, there are 2 hidden rooms, one which contains the secret and another which contains useful tips. I STRONGLY suggest that you find the tips,as they will help you find 2 of the secret areas of the world, letting you in on a little more LOOOREEEE (imagine this in MatPat's voice). Finally, after you finish the first Room, check around for hidden signs and follow them.

The big black building is the escape map, a huge map with 5 different levels/maps inside it. Be careful, as it is long and WILL dictate which ending you get. The roller coaster-looking structure is the "extras", because I didn't want to make you walk to them, in contrast with the previous maps.

This is a very secret, but super important and story-filled building, so I can share very little about it. You only need to know that it's the HQ of the Cult and that it can help you achieve 2 endings: a regular one and a secret one.

This village is one of the "bonus" extras. and hides a big secret (which will be important for the spinoff, which happens right after the good ending of this maps and will be available on my page shortly). Be sure to visit the tower, I heard the view is breathtaking!

This is a view of the main area of the map, with the big crimson building being, of course, the dropper. The wholes on the mountains are an important detail, which, while currently means (and contains) nothing, plays a big role at the spinoff (and the fact they exist means that Mason might've done some real testing alongside the events of the spinoff "The Truth Abput Mason) as Herobrine himself says in the map (yes, Herobrine is in the map, but he's helping you.).

Here, apart from the already mentioned things, you can see the parkour-dropper, which is harder now, as it includes u-turns, the rest of the "Rooms" and the 1st part of the "Find The Button" map (You can also see Herobrine's cross-shaped lake!). The rooms are scaled-down versions of previous maps, as well as unique ones (target-hitting,parkour, puzzle, trivia & more!). In the dropper Room, the secret is really difficult to find, so I'll help you: dive many times and spam right click the middle of each wall.

Here you can see the 2nd part of "FInd The Button", as well as the 2nd parkour map (the first is slithering between different maps, so you can see it in the other screenshots). Don't mind the black building, it's important for 2 of the endings (as per contract, I can't reveal more)

This is the inside of the 2nd parkour map I just mentioned. Cool, huh? Really proud of this one.

This is the interior of the HQ, poor employees don't even have working toilets!
\
All the riches of the Cult. But this angle can be deceiving, find the secret button to learn the truth!
Make sure to search the map for all the secrets, as there are many. From herbrine's lake to hidden NPCs, you must find them all to grasp the lore correctly. Search around the lobby, look out for signs etc. The HQ has the most secrets, so before going in the Shaman's office and ending the map make sure to explore the entire HQ (Especially the archives)
After you find all 5 endings, try redoing one of them that'll lead you in the spaceship. There, if you turn around and pick the correct book from the bookshelf, you'll be able to understand the spinoff (which is linked below) better. Don't worry though, the spaceship will be available again in the 2nd spinoff, "Parkour Planet", where you'll have much time to explore it.
I am really proud of this map, I have worked really hard for really long for this, and I hope you like it too!
Here it is... The finale of the story that has been developing for so long now. Explore a collection of 16 different (kinda) maps and find all the secrets to reveal the full story behind the Cult. A unique feature of this installment, compared to the previous ones, is that it has multiple endings: 3 main ones and 2 secret ones (although one of the secret ones lets you finish the others through time travel). This is the largest installment of the series by FAR, as it contains more than DOUBLE the amount of maps as the first one. My redstone/command knowledge has also advanced since the last map, as you can see by taking a look around the map and entering the tall white building which is... We'll come back to that one eventually. Let's begin, shall we?

This is the main lobby of the map. By here you can access all the maps, rules, credits, extras and see all the endings without needing to finish the map 5 times. This collection contains: 2 parkour maps, a dropper, a puzzle, a maze, a "Find The Button", a parkour-dropper hybrid (same as umc2), 8 rooms (which we will cover later) and the escape map. As I also mention in the map, it is recommended that you visit the extras BEFORE starting the "Rooms", it makes more sense story-wise.

Here you can see one of the 8 rooms, the puzzle map, the maze and the tall white building I mentioned earlier. This is a way to access the other endings without re-finishing the map. Basically, in this map, instead of chests, you have to collect a series of secrets, which will help you achieve the good ending. The building basically tests if you actually completed all maps (and is also where one of the secret endings is hidden!). SUPER IMPORTANT: In the maze, there are 2 hidden rooms, one which contains the secret and another which contains useful tips. I STRONGLY suggest that you find the tips,as they will help you find 2 of the secret areas of the world, letting you in on a little more LOOOREEEE (imagine this in MatPat's voice). Finally, after you finish the first Room, check around for hidden signs and follow them.

The big black building is the escape map, a huge map with 5 different levels/maps inside it. Be careful, as it is long and WILL dictate which ending you get. The roller coaster-looking structure is the "extras", because I didn't want to make you walk to them, in contrast with the previous maps.

This is a very secret, but super important and story-filled building, so I can share very little about it. You only need to know that it's the HQ of the Cult and that it can help you achieve 2 endings: a regular one and a secret one.

This village is one of the "bonus" extras. and hides a big secret (which will be important for the spinoff, which happens right after the good ending of this maps and will be available on my page shortly). Be sure to visit the tower, I heard the view is breathtaking!

This is a view of the main area of the map, with the big crimson building being, of course, the dropper. The wholes on the mountains are an important detail, which, while currently means (and contains) nothing, plays a big role at the spinoff (and the fact they exist means that Mason might've done some real testing alongside the events of the spinoff "The Truth Abput Mason) as Herobrine himself says in the map (yes, Herobrine is in the map, but he's helping you.).

Here, apart from the already mentioned things, you can see the parkour-dropper, which is harder now, as it includes u-turns, the rest of the "Rooms" and the 1st part of the "Find The Button" map (You can also see Herobrine's cross-shaped lake!). The rooms are scaled-down versions of previous maps, as well as unique ones (target-hitting,parkour, puzzle, trivia & more!). In the dropper Room, the secret is really difficult to find, so I'll help you: dive many times and spam right click the middle of each wall.

Here you can see the 2nd part of "FInd The Button", as well as the 2nd parkour map (the first is slithering between different maps, so you can see it in the other screenshots). Don't mind the black building, it's important for 2 of the endings (as per contract, I can't reveal more)

This is the inside of the 2nd parkour map I just mentioned. Cool, huh? Really proud of this one.

This is the interior of the HQ, poor employees don't even have working toilets!
\All the riches of the Cult. But this angle can be deceiving, find the secret button to learn the truth!
Make sure to search the map for all the secrets, as there are many. From herbrine's lake to hidden NPCs, you must find them all to grasp the lore correctly. Search around the lobby, look out for signs etc. The HQ has the most secrets, so before going in the Shaman's office and ending the map make sure to explore the entire HQ (Especially the archives)
After you find all 5 endings, try redoing one of them that'll lead you in the spaceship. There, if you turn around and pick the correct book from the bookshelf, you'll be able to understand the spinoff (which is linked below) better. Don't worry though, the spaceship will be available again in the 2nd spinoff, "Parkour Planet", where you'll have much time to explore it.
I am really proud of this map, I have worked really hard for really long for this, and I hope you like it too!
More like this
6442142
2


Have something to say?