Published Feb 3rd, 2/3/24 12:56 am
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1
The entirety of ULTRAKILL's Prelude recreated in minecraft.
Credits:
funnydude_09 - myself, for making 0-1, 0-2, 0-3, 0-4, and 0-5
synthwav_1, aka iaell_1, for making 0 - S
not a very accurate recreation, with some innacuracies, inconsitencies, and straight up needing custom rooms to connect stuff in 0-3
Also, due to this being a schematic, all command blocks that are in there, have wrong coordinates. If you know anything about command blocks, shouldn't be too hard to fix.
THIS MAP NEEDS A MOD TO FUNCTION. I DO NOT OWN THAT MOD. YOU CAN DOWNLOAD IT HERE
you are allowed to practically do whatever you want with this map, unless just reuploading without changes.
I also plan making Limbo soon, so stay tuned for that.
Also, this map features ENEMY spawn, meaning (almost) all of the Ultrakill's enemies are present, and will spawn upon entering a room. Altrough, the triggers can be activated again, resulting in double the enemies.
As i noticed, all of enemy damage is balanced around Iron armor.
Also also, this map should have secret orbs, but i guess they are too fancy to be in a schematic. Woops.
Aight, have fun out there
Credits:
funnydude_09 - myself, for making 0-1, 0-2, 0-3, 0-4, and 0-5
synthwav_1, aka iaell_1, for making 0 - S
not a very accurate recreation, with some innacuracies, inconsitencies, and straight up needing custom rooms to connect stuff in 0-3
Also, due to this being a schematic, all command blocks that are in there, have wrong coordinates. If you know anything about command blocks, shouldn't be too hard to fix.
THIS MAP NEEDS A MOD TO FUNCTION. I DO NOT OWN THAT MOD. YOU CAN DOWNLOAD IT HERE
you are allowed to practically do whatever you want with this map, unless just reuploading without changes.
I also plan making Limbo soon, so stay tuned for that.
Also, this map features ENEMY spawn, meaning (almost) all of the Ultrakill's enemies are present, and will spawn upon entering a room. Altrough, the triggers can be activated again, resulting in double the enemies.
As i noticed, all of enemy damage is balanced around Iron armor.
Also also, this map should have secret orbs, but i guess they are too fancy to be in a schematic. Woops.
Aight, have fun out there
Progress | 100% complete |
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