Minecraft Maps / Redstone Device

World Coordinates and Teleporation

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shanewolf38's Avatar shanewolf38
Level 57 : Grandmaster Engineer
168
CURRENTLY NOT WORKING IN 1.10! :(

Overview:

This is a system that I created that will obtain the player's world coordinates, and teleport them back. I'm not the first person to devise a system like this. The first person (that I'm aware of), was WubbiConcepts. His version, however, is in 1.8, while this is one 1.9. In addition, his uses a different method, and mine gets the coordinates up to one decimal place.

Usage:
One thing this could be helpful for is using it to teleport the player back to a specific place in unloaded chunks. If you're making a map, and you need to teleport the player to a different area far away, you have no way to teleport the player back besides /spawnpoint and /kill, which is not only irritating, but you may need /spawnpoint for the player's actual spawn (however this can be compensated for with /tp). You could summon in an armor stand, but you couldn't teleport back to it since it's in unloaded chunks. This, however, can teleport the player back into unloaded chunks.

Features:

-Calculates the player or players world coordinates up to one decimal place anywhere in the world
-Can teleport the player back to previous locations<br>
-Singleplayer option
-Multiplayer option
-Interface for map maker
-For 1.9

Things to note:
Unfortunately, my MCEdit isn't working, so I can't provide a schematic. If you guys want a schematic, for now you have to turn the world into a schematic, sorry. :( Also, I recommend you watch the video if you're not sure how to use it. This machine won't work in a void world due to the way it works. You can make it work for a void world, but it's a bit more laggy and may use more commands (depending on how it's done). I figured almost everyone who would want to use this would need it for a regular world.

End:

Well, that about sums it up. I hope you guys like this little machine, and it helps you in some way. If you liked it, a diamond would be much appreciated! Thanks, guys! :D
Progress100% complete
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2 Update Logs

Update #2 : by shanewolf38 01/28/2016 8:45:29 pmJan 28th, 2016

World updated to fix a small bug with the Y coordinate.
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1
06/12/2016 5:36 am
Level 1 : New Miner
lluiscab
lluiscab's Avatar
Can you upgrade it to 1.10? The x and z coordinates are messed up on the latest release
1
06/12/2016 5:49 am
Level 57 : Grandmaster Engineer
shanewolf38
shanewolf38's Avatar
Hmm, I don't think anything's changed in 1.10 that would mess it up, unless it's a glitch. The problem may be that there is no bedrock layer on the bottom of the map. In order to reduce the amount of commands for the X and Z coordinates, I used detect commands off the bedrock at the bottom of the world. If you're in a void map or something like that, it won't work.

Some more information about the bedrock. If you're anywhere around 0,0 for your X and Z coords you can get rid of the bedrock at the bottom around you. Since it uses binary, it will start 1073741824 blocks out when you're at 0,0, so you have a near-infinite space where you can get rid of the bedrock. Sorry if this bit is a little confusing. Basically, if there's bedrock on the bottom of the entire map, getting rid of anything under you for you map will almost never be a problem.
1
04/28/2016 9:09 pm
Level 9 : Apprentice Engineer
SethT42
SethT42's Avatar
This might be alot of work or maybe too many commands, but it would be really awesome if you combined these into one command.
1
04/30/2016 1:18 am
Level 57 : Grandmaster Engineer
shanewolf38
shanewolf38's Avatar
The problem is that they don't all fit into one command. A few commands possibly. But yeah, it'd be quite a bit of work. xD
1
01/29/2016 10:55 am
Level 25 : Expert Dragonborn
NewSuperMario
NewSuperMario's Avatar
So how does it work? Since it doesn't work good in the void, is it the same in the air? Could the void problem be fixed by using NoGravity:1 on the ArmorStand?
1
01/29/2016 7:36 pm
Level 57 : Grandmaster Engineer
shanewolf38
shanewolf38's Avatar
Well, the armor stand already has NoGravity:1b. However, the problem arises from the fact it uses the detect command and bedrock at y=0 to reduce the amount of commands and lag. If I were to make it work without the bedrock, it would increase the commands for the X and Z coord by 1/3, which I wouldn't really want to do. But as long as there's bedrock at y=0, it will work in the air no problem. :)
1
01/30/2016 5:18 am
Level 25 : Expert Dragonborn
NewSuperMario
NewSuperMario's Avatar
Oh well good :D
1
01/25/2016 4:01 pm
Level 33 : Artisan Engineer
Jmal116
Jmal116's Avatar
So what exactly is the difference between yours and Wubbi's method? I know I had a theory a while back that I thought would work well with integer coordinates, but I never took the time to try and figure out anything more specific.
1
01/25/2016 10:21 pm
Level 57 : Grandmaster Engineer
shanewolf38
shanewolf38's Avatar
Well, the main difference in terms of features is mine has decimals. In terms of how it's calculates, his uses a type of convergence, oscillating between inside the world border and outside the world border. In mine, however, there are no oscillations. It just does it directly. I think this uses less command blocks, but it's been months since I've looked at the command blocks on his, so I can't say that for certain.
1
01/24/2016 6:32 pm
Level 49 : Master Fox
Orbiter
Orbiter's Avatar
This could be veeerryy useful :D
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