Updated on Nov 25th, 2020, 11/25/20 6:44 pm
Published Jul 19th, 2020, 7/19/20 11:19 pm
Published Jul 19th, 2020, 7/19/20 11:19 pm
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Status | Offline Pinged: 12/26/23 |
Location | United States |
Game Version | Minecraft Java |
MOTD | Epitome? www.epitome.world |
Connect With | |
Players | 0/30 |
RID | 4684676 |
Epitome is a Minecraft server focused on leveling the playing field between casual and frequent players, maintaining the spirit of survival mode, and being open with its community.
What does this mean in practice?
While we are primarily a PvE server, players do have the ability to enable PvP within their own claims. You can use this to build arenas, or any other sort of PvP field.
Being welcoming of casual players doesn't mean we're less welcoming of the more frequent players. In fact the frequent players fill a very important role. This is why we provide an advanced claim system which allows selling town plots, building pet shops, etc.
That's pretty much it. Griefing, being an ass in chat, playing unfair (x-ray), etc, are examples of being disrespectful.
Some people need specifics, so a more detailed list is available on the site, and in-game.
Claim management
Advanced claim management capabilities: Visualize claim regions, add members, & control granular permissions.
Nether roads
Ice roads in the nether with portals spread out across the world.
Global shop
A global shop which allows anyone to sell & buy, and where you can search for specific items instead of shop-hunting.
What does this mean in practice?
- Global shop - We have only a single centralized shop, and not a plethora of player run shops. The players are still the ones setting prices and selling their wares, they just do so from a single centralized shop. This makes it easier for both sellers & buyers.
- No teleports - Teleports & warps take away a lot of the challenge of survival. Instead we use a network of roads in the nether, with portals spread out across the world. This also encourages building of a community, and results in people getting to know who their neighbors are.
- No vote/pay-to-win gameplay abilities - We don’t allow any special gameplay affecting abilities. Meaning no flying, infinite water buckets, or anything of the sort. All the vote rewards except one are purely cosmetic.
- Daily boosts - We provide a few daily boons designed to benefit those who can only play for a little bit. Things like a short XP boost, Haste effect, etc.
While we are primarily a PvE server, players do have the ability to enable PvP within their own claims. You can use this to build arenas, or any other sort of PvP field.
Being welcoming of casual players doesn't mean we're less welcoming of the more frequent players. In fact the frequent players fill a very important role. This is why we provide an advanced claim system which allows selling town plots, building pet shops, etc.
Our rules?
- Be respectful
That's pretty much it. Griefing, being an ass in chat, playing unfair (x-ray), etc, are examples of being disrespectful.
Some people need specifics, so a more detailed list is available on the site, and in-game.
What does this look like?
Advanced claim management capabilities: Visualize claim regions, add members, & control granular permissions.
Nether roads
Ice roads in the nether with portals spread out across the world.
Global shop
A global shop which allows anyone to sell & buy, and where you can search for specific items instead of shop-hunting.
Tags |
tools/tracking
4684676
3
epitome
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