• 12/27/12 2:22 pm
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1
![]() | |
| Status | Offline Pinged: 02/26/26 |
| Location | United States |
| Game Version | Minecraft Java |
| MOTD | |
| Connect With | |
| Players | 0/100 |
| RID | 1765937 |
What is the server:
EvolutionofKits is a kit pvp server which evolves pvp to a new level. The server is still in Beta, therefore there may be crashes, bugs and kit balance issues.
Custom plugins allow us to enhance the experience involving Player vs Player and Player vs Mob combat while using ever so growing combat abilitys to involving tactics to kill your opponent.
The server performance:
16Gb of dedicated Ram
100 slots
100Mb upload connection
Hosted in America
Kit examples:



Here are three of our many current abilities implemented in EvolutionofKits, and there are many more planned for the future.
Sponges:

Level and currency:
When you kill a player you are instantly rewarded with exp and $50/100 (depending on which gamemode you are in). You also gain additional dollars if the player you killed was on a killstreak of 3 or more.
Buying Kits:
Whenever you reach the appropriate amount of currency, you will be able to purchase a kit. You can do this by heading to the spawn store, right click the corresponding command sign for the kit you'd like to purchase, and if you have the right amount of levels and currency you will be able to purchase it.
Singles:
This allows you to fight someone who also signs up for a 1 vs 1.
ELO planed for future update.
Play styles:
Each kit has a specific play style, this opens up the opportunity for all PvP aspects. If you are a bowman, stay back and shoot or a stealthy assassin, this server is right for you.
Why are soups removed:
We hate soups, the fact that players can heal while in combat from instant healing soups. It also allowed for players to abuse soups, they would create a macro to allow the user to switch to a soup, eat it, drop it and switch back to the weapon all at once. Removing soups has allowed us to get rid of "Auto soup". This increases the uniqueness of the server and prevents cheating.
The new system, to combat this is "out of combat regen". When a player is not being hit for 2 seconds his health rapidly increases until full health.
Gamemodes:
At the moment we have two gamemodes:
TeamDeathmatch -
This Splits the players into two teams, Red and Blue. The players nametag changes and you cannot hit players on your team. After one team matches the winning kill count, all players are teleported to the lobby and the team which won are given $1000. You gain $100 for killing a player.
FreeForAll -
This is the normal Kill on sight. You gain $50 for killing a player.
Respawn -
When you die you will re-spawn in the arena you joined. The sign that displays the map will also count the amount of players in that map.
Planned Gamemodes:
Mob arena -
You and your friends are thrown in an arena and the objective is to defend from waves of Mobs.
Capture the Flag -
Your team must capture the opponents flag and bring in back to the teams flag.
Juggernaut -
You and players must hide from the juggernaut, as time goes on the Juggernaut becomes more powerful, if the Juggernaut cannot kill all the victims in a certain amount of time, the victims win.
Capture the Zombie -
(Description to come)
Donations:
[list][*]Stone - $5 - 1 Month of Premium
[*]Iron - $10 - 2 Months of Premium - [I] tag in game
[*]Gold - $20 - 4 Months of Premium - [G] tag in game
[*]Emerald - $40 - 8 Months of Premium - [E] tag in game
[*]Diamond - $60 - 12 Months of Premium - [D] tag in game
[/list]
[size=10pt]While in Beta, Premium is [/size]unlimited. However when we become public, premium will take affect.
Donations stack. If you were to buy 1 Month of Stone and then the next Month you bought Stone again, your tag would become Iron as you have donated $10 to the server.
[size=10pt]Demonstration of some of the kits in use:[/size]
[size=10pt][url=www.youtube.com/watch?v=EukMq_AK4J8]http://www.youtube.com/watch?v=EukMq_AK4J8[/url][/size]
[size=10pt]The post will be uploaded to include all updates. The server is updated every day with new features!!![/size]
[size=10pt]The Team:[/size]
[size=10pt]Developers:[/size]
[size=10pt] - xxsaundersxx[/size]
[size=10pt] - Barinade[/size]
[size=small]Admin:[/size]
[size=small] - Dumpling4444[/size]
[size=small]Head Mod:[/size]
[size=small] - F1r5tblood[/size]
[size=small]Builder:[/size]
[size=small] - G1fan[/size]
[size=small]Mod:[/size]
[size=small] - Mikery[/size]
[size=small]Moderator slots will become available when we change from Beta.[/size]
[size=small]Email - EvolutionofKits@gamil.com[/size][h3]Additional Notes[/h3]EvolutionofKtis provides many different maps and play styles that appeal to a wide variety of players which inspires PvP and PvE elements.
EvolutionofKits is a kit pvp server which evolves pvp to a new level. The server is still in Beta, therefore there may be crashes, bugs and kit balance issues.
Custom plugins allow us to enhance the experience involving Player vs Player and Player vs Mob combat while using ever so growing combat abilitys to involving tactics to kill your opponent.
The server performance:
16Gb of dedicated Ram
100 slots
100Mb upload connection
Hosted in America
Kit examples:
Thief ability

Click to reveal

Mage ability

Here are three of our many current abilities implemented in EvolutionofKits, and there are many more planned for the future.
Sponges:
Sponges

Level and currency:
When you kill a player you are instantly rewarded with exp and $50/100 (depending on which gamemode you are in). You also gain additional dollars if the player you killed was on a killstreak of 3 or more.
Buying Kits:
Whenever you reach the appropriate amount of currency, you will be able to purchase a kit. You can do this by heading to the spawn store, right click the corresponding command sign for the kit you'd like to purchase, and if you have the right amount of levels and currency you will be able to purchase it.
Singles:
This allows you to fight someone who also signs up for a 1 vs 1.
- /Singles Join - enters you into the queue
- /Singles Leave - Leaves the queue
- /Singles Queue - Checks your position in the queue
- /Singles Current - Checks the current fight.
ELO planed for future update.
Play styles:
Each kit has a specific play style, this opens up the opportunity for all PvP aspects. If you are a bowman, stay back and shoot or a stealthy assassin, this server is right for you.
Why are soups removed:
We hate soups, the fact that players can heal while in combat from instant healing soups. It also allowed for players to abuse soups, they would create a macro to allow the user to switch to a soup, eat it, drop it and switch back to the weapon all at once. Removing soups has allowed us to get rid of "Auto soup". This increases the uniqueness of the server and prevents cheating.
The new system, to combat this is "out of combat regen". When a player is not being hit for 2 seconds his health rapidly increases until full health.
Gamemodes:
At the moment we have two gamemodes:
TeamDeathmatch -
This Splits the players into two teams, Red and Blue. The players nametag changes and you cannot hit players on your team. After one team matches the winning kill count, all players are teleported to the lobby and the team which won are given $1000. You gain $100 for killing a player.
FreeForAll -
This is the normal Kill on sight. You gain $50 for killing a player.
Respawn -
When you die you will re-spawn in the arena you joined. The sign that displays the map will also count the amount of players in that map.
Planned Gamemodes:
Mob arena -
You and your friends are thrown in an arena and the objective is to defend from waves of Mobs.
Capture the Flag -
Your team must capture the opponents flag and bring in back to the teams flag.
Juggernaut -
You and players must hide from the juggernaut, as time goes on the Juggernaut becomes more powerful, if the Juggernaut cannot kill all the victims in a certain amount of time, the victims win.
Capture the Zombie -
(Description to come)
Donations:
[list][*]Stone - $5 - 1 Month of Premium
[*]Iron - $10 - 2 Months of Premium - [I] tag in game
[*]Gold - $20 - 4 Months of Premium - [G] tag in game
[*]Emerald - $40 - 8 Months of Premium - [E] tag in game
[*]Diamond - $60 - 12 Months of Premium - [D] tag in game
[/list]
[size=10pt]While in Beta, Premium is [/size]unlimited. However when we become public, premium will take affect.
Donations stack. If you were to buy 1 Month of Stone and then the next Month you bought Stone again, your tag would become Iron as you have donated $10 to the server.
[size=10pt]Demonstration of some of the kits in use:[/size]
[size=10pt][url=www.youtube.com/watch?v=EukMq_AK4J8]http://www.youtube.com/watch?v=EukMq_AK4J8[/url][/size]
[size=10pt]The post will be uploaded to include all updates. The server is updated every day with new features!!![/size]
[size=10pt]The Team:[/size]
[size=10pt]Developers:[/size]
[size=10pt] - xxsaundersxx[/size]
[size=10pt] - Barinade[/size]
[size=small]Admin:[/size]
[size=small] - Dumpling4444[/size]
[size=small]Head Mod:[/size]
[size=small] - F1r5tblood[/size]
[size=small]Builder:[/size]
[size=small] - G1fan[/size]
[size=small]Mod:[/size]
[size=small] - Mikery[/size]
[size=small]Moderator slots will become available when we change from Beta.[/size]
[size=small]Email - EvolutionofKits@gamil.com[/size][h3]Additional Notes[/h3]EvolutionofKtis provides many different maps and play styles that appeal to a wide variety of players which inspires PvP and PvE elements.
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