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World of Feudal

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Lvl 14Journeyman Cowboy
4
World of Feudal
Status Offline Pinged: 12/05/25
Location
United Kingdom
Game VersionMinecraft Java
MOTD
A Mischief of Mice/Rorax server hosting Uncle Genny's 100% Organic Freerange Modpack Version 1.2.0
Connect With
Players0/160
RID3983980
MadlionMC are proud to present World of Feudal

"World of Feudal uses a new game-mode for Minecraft. You can choose a profession, level up attributes, trade items, create a kingdom, and conquer others. There is a unique system to force players to fight each other. If you want to take someone's land you can not cowardly do so while they are offline."

This game-mode has five main parts to it: Professions, Attributes, Kingdoms, Challenges, and the Market.

Professions
When a player begins they are obligated to choose a profession. Professions are divided into three groups: Peasant, Commoner, and Noble. Professions define a players total available land, land taxes, what attributes will be gained, and what items they can best sell. As a player levels up their profession, the attributes associated with the profession levels up as well.
Attributes
Attributes are like stats. There are five attributes: Strength, Toughness, Speed, Stamina, and Luck. Strength gives players more combat damage and dig speed. Toughness gives players more health and regeneration speed. Stamina makes it possible to run for a very long time with no food. Luck does many things including: Chance to avoid death, better drops, more xp, better enchantments, and more. Attributes are gained by doing your profession. Also, by default, there is an overall attribute cap which allows for uniqueness in gameplay.
Kingdoms
A kingdom is a group of players associated with a group of land. Owning more land is reliant on how many members there are as well as their professions. Kingdoms can claim land which is connected to their previous land. The only way to get more land outside of their land is by challenging another kingdom and winning. Each kingdom has their own banner and they can place their banner on enemy land to start a challenge. Keep inventory is on if you die on your own land.
Challenges
A challenge is how kingdoms fight each other. They force players to fight rather than using a TNT cannon on offline players. There are three stages to a challenge (which are simply explained to the player within that moment of the challenge)
  1. Waiting to be accepted - The defender is taxed at a linear rate until they accept the challenge or until they run out of money. (Time to prepare)
  2. Accepted, but both sides not online - If both sides fail to join at the same time then the attackers can only win if they were online 70% MORE than the defenders. This will rarely happen since there is a command to check the average times when a kingdom or player is online)
  3. FIGHTING - A scoreboard will appear for all kingdom members. They can teleport to the challenge and fight. Keep inventory is on ONLY during the challenge. This allows a player who has offline members to return to the fight and act like his other members. However, if you die and lose your inventory will be lost in the end.
Market
This game-mode has a built in price error detecting market. This market is used in an inventory GUI. It is incredible easy to use. The market consists solely of items sold by players. The market prices are also changed by a SUPPLY AND DEMAND feature!

This server uses many realistic features to improve the RPG gameplay with info about everything in our handy Info GUI. Changes are made to farming, breeding, how water acts on the ground, building physics and much more. Be sure to drink water, especially in the desert. Join us today and explore the World of Feudal!

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