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Pixl'D Survival

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_Jaaaake
Level 5 : Apprentice Network
5

Server Info : RID 4034965

Pixl'D Survival
Status: Online! Pinged: 11/21/17
Location:
United States
Game Version:Minecraft 1.12.2
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Players:0/100
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If you're looking for a custom survival server that is extremely difficult, infuriating and down right unfair. Then Pixl'D Survival is right up your alley! We provide our players with the most punishing, yet rewarding experience. Pixl'D Survival changes the core mechanics of how Minecraft works, to provide you with an unique experience while keeping you on edge.

The changes of the server are TOO MANY to put on planetminecraft, check them out here.


If you decide to join, try not to cry or rage quit from the server within the first 5 minutes!

Changelog v2.04: : 11/11/2017 10:42:44 am11/11/17

THE LIGHTING UPDATE
- Torches now burn out after 3,600 seconds. (1 hour)
- Jack'O Laterns now burn out after 7200 seconds. (2 hours)
- Lava now turns into stone if left above Y:30 for 15 minutes.
Explanation: Lava is molten rock, placing it closer to the surface or on the surface itself allows it to cool down and turn into stone, because there wont be enough heat on higher levels to keep the liquid state of the lava.
- Furnaces, flint and steel and torches No longer work below Y:30
Explanation: Oxygen is considerably lesser underground. If you've seen mining quarries and mining caves in real world, you'll notice they have vents and huge machinery to keep the oxygen flowing to the depths of the mine. Lower oxygen levels mean no torches, no working furnaces and no fire from flint and steel. (You can still use Jack'o Laterns because I'm not that harsh)

Changelogs (v2.02 - 11/5/2017): : 11/04/2017 8:05:29 pm11/04/17

Changelogs (v2.02 - 11/5/2017):

- Added mechanic: sometimes when you sneak Zombies won't notice you.
- Mobs will detect you through walls now if you fall or sprint.
- Cooking pots now smelts ores
- Player and Monster head now have a 20% chance to drop.(edited)

Changelogs (v2.01 - 11/4/2017): : 11/04/2017 8:05:12 pm11/04/17

Changelogs (v2.01 - 11/4/2017):
- Added Mechanic to shulker boxes: (essentially making them act like backpacks)
Simply Shift + Right Click with the Shulker box in your hand while not
looking at a block and it will open its inventory, without you having to place it down!

- Shulker boxes now have a 20% chance to drop drop from Witches
- Increased Vex spawn rate by 2.5%
- Added Charged Creeper spawn chance. Everytime a creeper spawns it has a 20% chance to be a Charged Creeper.
- Added random spawn chance for Evoker and Vindicator(edited)

Changelogs (v2.00 - 10/30/2017): : 10/31/2017 1:05:31 pm10/31/17

Changelogs (v2.00 - 10/30/2017):
  • Added campfire
  • Added transport pipes
  • Added redstone sensors
  • Removed kingdoms
  • Re-added permissions
  • Added several CraftBook mechanisms
  • Added unique armor effects

Changelogs (v1.09b - 10/29/2017): : 10/28/2017 4:07:27 pm10/28/17

Changelogs (v1.09b - 10/29/2017):
  • Reverted skeleton damage to vanilla damage
  • You now get 20% of your max health back from killing monsters
  • Hunger is now less infuriating

Changelogs (v1.09 - 10/23/2017): : 10/23/2017 1:31:02 pm10/23/17

Changelogs (v1.09 - 10/23/2017):
  • Added a death chest that contains all of your items for 15-minutes.
  • Added vote links
  • Added several warps, that can be reached by making your own portal to that particular warp
  • They can be discovered at spawn, which will give you the info for the warps.
  • You can no longer do /withdraw at spawn, meaning to be able to use the utilities, you need to create the portal.

Changelogs (v1.08 - 10/21/2017): : 10/20/2017 9:38:24 pm10/20/17

Changelogs (v1.08 - 10/21/2017):
  • Removed Vampires (will be reworked)
  • Removed Werewolves (will be reworked)
  • Drastically reduced monster spawns and increased detection range instead
  • Passive mobs now have a 15% chance to get angry at players.

All previous Logs : 10/19/2017 8:32:15 pm10/19/17

Changelogs (v1.07 - 10/19/2017):
  • You can now only pick up items if you crouch/sneak
  • Coins now drop from monsters
  • There’s not a drop protection that allows the loot/block drop to be picked up by the player who killed the monster/broke the block for a set amount of time.
  • When you die all your items go inside a chest on where you died. (Allowing items to not despawn)


Changelogs (v1.06 - 10/15/2017):
  • Removed Bandits and Innocents
  • Added Vampirism
  • Added Gates/Portals (players can use these to freely “teleport” around the map)
  • Replaced the current block/land protection system, with Kingdoms
  • Added global chat
  • Added Portals/Gates


Changelogs (v1.05 - 10/5/2017):
    • Added New Swords:
      • Razor Sword
      • Prism Sword
      • Ocean Sword
      • Lunar Sword
      • Dragon Sword
      • Gilded Sword
      • Mirror Sword
      • Dwarven Sword
      • Magic Axe
      • Double Helix Sword
      • Icicle Sword
    • Added new enchanting system (very grindy, but there’s an alternative, see general feature post for overview)
    • Added an Innocent and Bandit team at spawn.
    • Bandits:
        • Gets -5% on ore drops
        • Gets -5% on item drops
        • Get hungry 5% faster
        • Monsters deal +1 heart of damage to them
        • Name Tags on RED and always visible
        • Allowed to PVP anyone even fellow bandits

    “THESE FEATURES ARE TERRIBLE FOR BANDITS” well, you can kill players to steal items, stop your whining.
    • Innocents:
        • Gets +2.5% on ore drops (except diamond and emerald)
        • Gets +2.5% on item drops
        • Name Tags on YELLOW (only visible to fellow innocents, ‘cause bandits can’t see your tags anyway)
        • Name Tags are invisible to Bandits
        • Cannot PVP fellow innocents, only bandits

    “WHY DO THEY GET ALL THE COOL STUFF” ‘cause being a nice person is rewarding


    Changelogs (v1.04 - 10/4/2017):
    • When a skeleton dies, there’s a 30% chance 4 maggots take its place
    • Zombies now have a 10% chance to throw a maggot at players
    • When a pig dies, there’s now a 1% chance to spawn a pig zombie
    • There is now 1% chance for a Knight Zombie to spawn, that drops a golden apple
      (I suggest running from it, unless you have endgame materials)
    • Strays now have a 30% chance to spawn with armor and a sword


    Changelogs (v1.03 - 10/4/2017):
    • Lowered skeleton’s base damage by 0.5 (this is still affected by what tipped arrows the skeleton uses)
    • Torches now burn out every 3600 seconds.
    • Spider and Cave Spider’s poison strength reduced to 1 from 2,
      and duration to 3-4 from 2-6.
    • Silverfish now have a chance to spawn underground when breaking blocks
    • BUG FIX: Chests can now be crafted using all types of wood.
    • BUG FIX: You are now unable to get stuck inside blocks after respawning on your bed

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