Published Sep 3rd, 2019, 9/3/19 3:31 pm
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3,433
Collab skin with Bureine:
Introduction/idea:
3 days ago, Bureine and I set out on a mission to try a, as far as I know, new type of collab skins. Collab skins are usually done through splitting the skin up in parts or by having one do colours/design and the other do the shading etc.
Bureine and I decided to do something different, I set up a set of rules, that we'd follow when making a skin. The rules were as following:
With these rules in mind, we set out to record our progress and results!
Progress of the skin:
I decided to record the progress of the skin, by saving each skin file seperately - this would allow for previewing every file at the end of the collab, and to make a progression gif, a timelapse if you may, in which each frame only differ by 16 pixels. As pixels are never to be changed, this leads to a very pleasing view of how the skin evolves.
Gifs:
100 ms
Slowed down to 200 ms:
To show you some of the 3D previews, I also constructed the following image:
If you want to check out any of the 120 iterations: Here is the entire progress folder!
I'll try my best to explain what some of the parts are:
The red hand: Is a red glowing claw, using an additional transparent layer attempting to create a ghost like effect.
Head: A combination of a glowing eye and an empty eye-socket let us to create a sci-fi esque cyborg.
Back: A shield.
Additional notes:
This was very fun, lol. I don't think I've enjoyed working on a skin this much in a while. It was truly a cool experience.
I want to mention a blunder, in that we sadly delete 2 pixels one point in time in our progression. I did not notice this until it was too late. I think the idea and the skin still holds, but it's of course unfortunate that the rules were, even if unconsciously, broken.
I think this would be very fun to do with more than 2 people - this is a type of frankenskin, but with a far bigger potential for adding more people onto a skin file.
I think people should experiment more with what kind of collabs are possible. Even if this has been done before, it's not something I've seen, and that is a shame. Collabs usually amount to the same type of skin - try something new c:. This kind of collab makes you think a lot about what to do as you cannot change anything. Sadly this also means that asking others for feedback, if you do not allow discussion between participants, can't result in immediate changes.
Thanks to Bureine for doing this with me!
I will basically only be using pmc to post stuff from here on out, and won't really interact with anything - I am getting slightly tired of a lot of things regarding this site. Particularly some cases not too long ago put me off completely. I will not make a direct I am leaving skin, I believe chances of ever leaving something behind requires growing completely out of it, and not declaring it openly. A mistake I am tired of making myself at times.
Introduction/idea:
3 days ago, Bureine and I set out on a mission to try a, as far as I know, new type of collab skins. Collab skins are usually done through splitting the skin up in parts or by having one do colours/design and the other do the shading etc.
Bureine and I decided to do something different, I set up a set of rules, that we'd follow when making a skin. The rules were as following:
- The skin file would be sent between us. Whenever the skin file was given to you, you'd add 16 more pixels to the skin file and send it back. For each iteration of the skin file, 16 new pixels would then be added.
- Whenever the iteration number was odd, I'd be the one to add 16 pixels, and on evens Bureine added 16 pixels.
- Pixels previously placed, must never be altered in any later iteration.
- The skin must not be a preplanned target, although discussion between the participants during the skin-making is allowed. (This rule could be removed to get a more or less chaotic result, depending on which part is removed).
With these rules in mind, we set out to record our progress and results!
Progress of the skin:
I decided to record the progress of the skin, by saving each skin file seperately - this would allow for previewing every file at the end of the collab, and to make a progression gif, a timelapse if you may, in which each frame only differ by 16 pixels. As pixels are never to be changed, this leads to a very pleasing view of how the skin evolves.
Gifs:
100 ms
Slowed down to 200 ms:
To show you some of the 3D previews, I also constructed the following image:
3D preview spoiler - large image.
If you want to check out any of the 120 iterations: Here is the entire progress folder!
I'll try my best to explain what some of the parts are:
The red hand: Is a red glowing claw, using an additional transparent layer attempting to create a ghost like effect.
Head: A combination of a glowing eye and an empty eye-socket let us to create a sci-fi esque cyborg.
Back: A shield.
Additional notes:
This was very fun, lol. I don't think I've enjoyed working on a skin this much in a while. It was truly a cool experience.
I want to mention a blunder, in that we sadly delete 2 pixels one point in time in our progression. I did not notice this until it was too late. I think the idea and the skin still holds, but it's of course unfortunate that the rules were, even if unconsciously, broken.
I think this would be very fun to do with more than 2 people - this is a type of frankenskin, but with a far bigger potential for adding more people onto a skin file.
I think people should experiment more with what kind of collabs are possible. Even if this has been done before, it's not something I've seen, and that is a shame. Collabs usually amount to the same type of skin - try something new c:. This kind of collab makes you think a lot about what to do as you cannot change anything. Sadly this also means that asking others for feedback, if you do not allow discussion between participants, can't result in immediate changes.
Thanks to Bureine for doing this with me!
I will basically only be using pmc to post stuff from here on out, and won't really interact with anything - I am getting slightly tired of a lot of things regarding this site. Particularly some cases not too long ago put me off completely. I will not make a direct I am leaving skin, I believe chances of ever leaving something behind requires growing completely out of it, and not declaring it openly. A mistake I am tired of making myself at times.
Gender | Other |
Format | Java |
Model | Steve |
Tags |
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