Lumberjack Minecraft Skin
Minecraft Skins

Lumberjack

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Musicairsoft's Avatar Musicairsoft
Level 24 : Expert Robot
9
A lumberjack wearing a blue beanie. I made it with SkinEdit and used Fireworks for finishing touches. This is my first skin ever, so constructive criticism would be nice. :D
GenderMale
ModelSteve

1 Update Logs

Update #1 : by Musicairsoft 08/31/2011 2:57:01 amAug 31st, 2011

Removed beanie. Was freaking ugly.

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tjandrey
11/25/2012 12:01 pm
Level 14 : Journeyman Miner
tjandrey's Avatar
sir the only thing i have to say: lol
1
Cipher_Punk
08/31/2011 3:31 am
Level 80 : Elite Grump
Cipher_Punk's Avatar
Okay, for editing with fireworks, there are three tools that will be your best friends.

The first is the brush tool. You will want to get used to setting the brush tool to about 2-3 pixel width brush-strokes, on the "soft roudned" mode at about alpha-level 15-20%. Use the color selector to pick out the color you want, then alternate between dabs and strokes to get things just right. It might take some practice.

One is the pen tool. It places a single pixel at a time, which is perfect for minecraft skins. You should get used to using the color selector function at the bottom of the screen to pick colors, then set the transparency level to blend them (usually I set it to 15% and then click a few times until it looks right). This if for small details, like straps, glasses, fine details or otherwise stray pixels that aren't just the right color.

On either tool, sometimes you may want more or less transparency. Thes transparency acts as basically the 'intensity' of the brush stroke. The higher the transparency, the MORE of the color selected they will paint. So, if you use the color selector and the brush/pen well, then nice shading becomes a breeze.

The third tool is the 'magic wand'. What it does, is it selects an entire area, based on the 'allowance' you specify. It's the one right next to the brushstroke tool, and right above the pen tool. To use it, click on it, then on the bottom toolbar, set an 'allowance' (It has a few modes, the best for skinning is "hard edge" mode). Then, click on an area of the skin. It will select all of the pixels within the allotted hue/saturation level that you specify, which then allows you to cut, paste, or move bits about on their own layers, or apply hue/sat/bright filters to only specific parts of the skin, rather than the whole thing/layer. For instance, on this particular skin you made, you could use this tool to select only the red portions, then apply a hue filter to turn them all green, while leaving the rest of the skin un-touched.

For more advanced shading, look on the right side - you see the 'layers' menu? Basically, you have the ability to draw on multiple layers of the skin that overlap each other, sort of like having multiple canvases instead of just one. You can draw out each 'piece' (for instance, armor on a separate layer than a shirt) and have them overlap or show over each other. This lets you shade each 'piece' individually, rather than all together as a whole (shading the entire skin at once can lead to color-bleed over issues). If you use layers properly, then you can do things like paint darkness around the outside of a specific layer (for instance, a jacket) while leaving the bottom layer (maybe a shirt or naked arms) just how it was, adding more depth to the skin. If you cannot see the immediate benefits of using multiple layers, then perhaps graphic design isn't your thing...

With layers, you also have the ability to use the 'noise' feature on only specific parts of the skin, rather than the whole thing, like MCSkinEdit does. This allows you to add noise only to parts where it is appropriate, such as on a layer of the skin specifically set aside for hair.

Look into the hue/saturation and brightness/contrast options in the "filters" on the top menu. These functions allow you to very easily change the entire color scheme of a selected layer or area. You can literally transform the entire color scheme, or lighten/darken specific parts or layers of a skin in just seconds if you learn to use these tools properly. I use them VERY frequently.

That's pretty much the basics of working with it. There are more advanced tips/tricks but I'll let you get a hang of the basics first before I overload you with details.
1
Musicairsoft
08/31/2011 3:10 pm
Level 24 : Expert Robot
Musicairsoft's Avatar
P.S. What's alpha level? Sorry but I'm a newb.
1
Cipher_Punk
08/31/2011 3:46 pm
Level 80 : Elite Grump
Cipher_Punk's Avatar
Alpha level and transparency level are the same thing.

You should use MCSkinEdit to start your skins, and then you don't need to worry about templates because you can just open up the files you have already created.
1
Musicairsoft
08/31/2011 4:49 pm
Level 24 : Expert Robot
Musicairsoft's Avatar
Studnickyu I need your help fast!!!!
1
Cipher_Punk
08/31/2011 6:11 pm
Level 80 : Elite Grump
Cipher_Punk's Avatar
Sorry, I was out all day. What's up now?
1
Musicairsoft
08/31/2011 2:25 pm
Level 24 : Expert Robot
Musicairsoft's Avatar
Do you mind sending me a colored skin template? Or whichever one you use. The ones I'm getting off the internet are a little too big. Thanks for the help Stud!
1
Musicairsoft
08/31/2011 2:44 am
Level 24 : Expert Robot
Musicairsoft's Avatar
And P.S. If you like my skin and would like me to do any other skins feel free to PM me or comment. (I need practice!)
1
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