[1.12] MONOCHROM Resource Pack

  • check_circle Armor
  • check_circle Art
  • check_circle Environment
  • check_circle GUI
  • check_circle Items
  • check_circle Misc
  • check_circle Mobs
  • check_circle Particles
  • check_circle Terrain
  • 38
  • 24
  • 12
avatar Chiaroscuro
Level 56 : Grandmaster Ladybug
232
Update 12/8: Major update. Update log for details.

Have you ever wanted to see Minecraft in the 1920s? What about a resource pack that makes differentiating blocks more difficult? No? Well, me neither. But here it is anyway!

MONOCHROM is a monochrome texture pack that uses my Farbenlehre resource pack as a base for a little experimental style. Once upon a time, I stumbled upon a map that used a half-grayscale texture pack that had really interesting results, and since then I've been wanting to create a grayscale pack. The recent release of my own resource pack gave me the opportunity to create this, which I found especially relevant because Farbenlehre translates to "color theory".

Unfortunately, not all of the textures in MONOCHROM are truly grayscale, but I changed as many textures (including many hardcoded ones) as I could. More information in the Notes section.

Enjoy!

Notes

Optifine is required for the full function of this pack!

You are not allowed to use any of my textures for other packs, nor are you allowed to redistribute this pack elsewhere without permission (unless, of course, you're simply sending it to a friend).

If anyone would like to help me out with these last few textures, I'd be more than happy to credit you!
  • Banners (as far as I understand, they are hardcoded and cannot be changed)
  • Leaves in the inventory
  • Some spawn eggs
  • Various highlighted text
  • Mesa biomes
I highly recommend trying this pack with some shaders. It is the weirdest thing I've ever experienced (though as a sidenote, this is one of the few packs that I think looks better without shaders).
Progress100% complete
Game VersionMinecraft 1.12.2
Resolution16x
Tags

1 Update Logs

Update #1 : 12/08/2017 1:30:15 pmDec 8th, 2017

A collection of updates that has brought it in line with the newest version of Farbenlehre, including recoding, recolorizing, and fixes.

1
12/23/2019 9:38 am
Level 6 : Apprentice Artist
KalebKing
1.8 plz
1
10/03/2019 3:24 pm
Level 22 : Expert Unicorn
Tyiarrah
1.14 pls
2
08/17/2019 3:03 pm
Level 27 : Expert Procrastinator
SomeGirlPerson
1.14 pls
1
03/21/2019 6:03 am
Level 1 : New Miner
orgaryagabok
May you please update this pack and its addon? I fell in love with this pack the instant I saw it, but there are simply far too many missing textures in it for 1.13... I would be most grateful if you could!
1
07/15/2018 5:52 pm
Level 9 : Apprentice Miner
Pat_N
For some reason, granite and red netherbrick appeared to have no texture on 1.12.2 optifine.
1
07/16/2018 11:01 am
Level 56 : Grandmaster Ladybug
Chiaroscuro
Thanks for letting me know! I’ll look into it when I have the time
1
02/03/2018 6:11 pm
Level 1 : New Miner
TechGamin
wow. just wow.
1
01/17/2018 4:16 pm
Level 1 : New Explorer
KiwiShinzu
Can you make a blue version. Like the red Add-on of this.
1
12/07/2017 11:38 pm
Level 35 : Artisan uwu
VoidPanda
Pretty cool idea!
1
12/05/2017 1:01 pm
Level 70 : Legendary Pokemon
Shireen
I like this, good job!
1
12/04/2017 2:43 pm
Level 1 : New Miner
okl1001
You can change banner colors with Optifine using a color.properties. Banner colors are taken from the colors used on maps. Scroll down this list and find General map colors.
1
12/04/2017 4:28 pm
Level 56 : Grandmaster Ladybug
Chiaroscuro
I changed the map colors in the color.properties file and it didn't change the banners, though
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