• • 10/12/25 11:41 pm • 3 logs
- 8.8k views • 2 today
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- Game Version
- Minecraft 1.21.9
- Resolution
- 16x
- Progress
- 100% complete
- Changes include
- Armor
- Art
- Environment
- GUI
- Items
- Misc
- Terrain
Added Creditinfo
52
Compatible with 1.21!
(It may say it's not for the correct version/for an older version, please ignore that warning and enable the pack anyways!)
Since the original texture packs have been out of service in so long, I have taken it upon myself to update and renew the passion for the Aether in Vanilla, by taking the textures from the Aether II mod, and placing them for normal Minecraft textures in as consistent a way as possible. Custom textures have also been used when possible to extend the feel across the game for consistency.
Find any inconsistencies or problems? Feel free to leave a comment!
Want more of the Aether in vanilla? I suggest using this texture pack in conjunction with a datapack I've made located here, to bring the skylands into vanilla again with the help of a glowstone portal!
All credit to Gilded Games and The Aether Team for their amazing textures.
All textures used are provided within fair use through the Creative Commons license, "All assets of the Aether II for Minecraft 1.12.2 are under the CC BY-SA 4.0 license unless otherwise stated." This license allows use of these textures in other works as long as no additional restrictions are placed and credit is given, with alterations mentioned.
Shaders used in screenshots: Complimentary Reimagined
Original texture pack used as the basis of this pack: Aether Texture Pack 1.8 (Credit to meer_)
Don't like the custom panorama in the main menu? Simply open the zip, navigate to:
Aether II 1.20\assets\minecraft\textures\gui\titleand delete the "background" folder.3 Update Logs
Update #3 : by hokage3211 10/12/2025 11:41:30 pmOctober 13, 2025 @ 3:41 am UTC
-Added copper tools compatibility
-Added soul/copper torch textures with proper wood
-Added shelf variants for each wood type that's effected
-Added suspicious gravel/sand textures to hide them more effectively!
-Added powdered snow with spiral moving in opposite way (for visual distinction)
-Added proper pale oak chest boat model texture/item
-Added campfire textures to fix log color inconsistency
-Removed ghast texture change so happy ghast is consistent, both are now vanilla textures!
-Added soul/copper torch textures with proper wood
-Added shelf variants for each wood type that's effected
-Added suspicious gravel/sand textures to hide them more effectively!
-Added powdered snow with spiral moving in opposite way (for visual distinction)
-Added proper pale oak chest boat model texture/item
-Added campfire textures to fix log color inconsistency
-Removed ghast texture change so happy ghast is consistent, both are now vanilla textures!
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Have something to say?
1. The buttons, gui when playing survival, creative, and adventure modes, and text concerning the credits on the title screen should be a type of blue. I do not recall which type of blue it was, but I do remember that those aspects were a type of blue when the texture pack worked in 1.20.0. Maybe the exact color is still there and simply updating the texture pack to 1.21 will fix it.
2. The settings menu screen, the menu screen for viewing and creating worlds, and the loading screen when loading a world used to be a somewhat dark blue Aether block. Again, I do not recall which Aether block it was, but the underlying Aether texture is mostly likely still there. I understand that these menu screen overlays were changed in 1.21, but changing it back to display those original aether menu screen overlay/textures would be beneficial.
3. Armadillos can come in different colors besides Pink. It would be nice to make Armadillos dark gray/black, as they can be this color in real-life.
4. I do not know if this is necessary, but adding the Flow armor pattern to Breezes would be a cool addition, since the pattern can be obtained using Breeze rods.
5. Please make sure this is compatible from 1.21.0 onward.
I hope this isn't too much to ask for from you.
Also, I am wondering if you considered adding the Moa texture from the original Aether mod for a mob at some point; I know it does not make sense with the current mobs, but Mojang is eventually going to add Ostriches and/or Vultures when Desert, Badlands, and Savannah biomes get updated.
Also, since you are the creator, based on your opinion, do you think the textures of the new 1.21 blocks are perfectly compatible with the Aether as they are? I never played the original Aether mod, so I have very little experience with Aether lore or aesthetics.