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The 32x32 version of my previous 64x64 texture pack.
The 64x pack went through many art style changes/improvement which lead to a mishmash of textures.
This 32x pack tries to fix the problem with multiple art styles and make sure every texture fits.
The pack's style aims to be clean and bright - inspired by Zelda Minish Cap and similar pixel art games.
I want to avoid realism and textures with too much detail and noise.
I try as much as possible to keep the colors similar to the default texture pack so that switching between them doesn't ruin the look of your builds.
Criticism or suggestions are very welcomed.
The 64x pack went through many art style changes/improvement which lead to a mishmash of textures.
This 32x pack tries to fix the problem with multiple art styles and make sure every texture fits.
The pack's style aims to be clean and bright - inspired by Zelda Minish Cap and similar pixel art games.
I want to avoid realism and textures with too much detail and noise.
I try as much as possible to keep the colors similar to the default texture pack so that switching between them doesn't ruin the look of your builds.
Criticism or suggestions are very welcomed.
Progress | 75% complete |
Game Version | Minecraft 1.16 |
Resolution | 32x |
Tags |
30 Update Logs
v0.31 : by Terrowin_deGrey 10/08/2022 7:38:43 amOct 8th, 2022
Changed:
Blocks:
activator rail, beacon, blue ice, brown mushroom block, detector rail, end portal frame (missing the eye), farmland, glowstone, mossy stone bricks, mushroom block inside, packed ice, powered rail, rail, slime block, soul sand, spawner, stained glass (all colors), terracotta (all colors)
Entities:
end crystal
New:
Blocks:
chain command block, command block, jigsaw, repeating command block, structure block
Notes:
- For me, this update is a huge milestone. I have finally completed and are happy with all the entries in the "building block" tab; The only thing missing are some animations and some adjustments to slabs and stairs.
- The side pattern on the end portal frame is supposed to look like endremen, but I'm unsure how well that is conveyed. I might change it if it's hard to tell.
- What does the current roadmap look like? The current plan is for the next update to focus on plants and plantlike blocks, i.e. saplings, kelp, wheat, etc.; maybe adding custom flower models. After that I will probably focus on the remaining items. Later on I will be finishing the slabs, stairs, walls, fences, etc., and glazed terracotta.
- I have have temporarily removed skeletons, since it was currently the only mob in this pack. I think it is be better if mobs get their own update(s). I have completed some mobs already, but I'll wait until I have "enough" to justify its own update.
Blocks:
activator rail, beacon, blue ice, brown mushroom block, detector rail, end portal frame (missing the eye), farmland, glowstone, mossy stone bricks, mushroom block inside, packed ice, powered rail, rail, slime block, soul sand, spawner, stained glass (all colors), terracotta (all colors)
Entities:
end crystal
New:
Blocks:
chain command block, command block, jigsaw, repeating command block, structure block
Notes:
- For me, this update is a huge milestone. I have finally completed and are happy with all the entries in the "building block" tab; The only thing missing are some animations and some adjustments to slabs and stairs.
- The side pattern on the end portal frame is supposed to look like endremen, but I'm unsure how well that is conveyed. I might change it if it's hard to tell.
- What does the current roadmap look like? The current plan is for the next update to focus on plants and plantlike blocks, i.e. saplings, kelp, wheat, etc.; maybe adding custom flower models. After that I will probably focus on the remaining items. Later on I will be finishing the slabs, stairs, walls, fences, etc., and glazed terracotta.
- I have have temporarily removed skeletons, since it was currently the only mob in this pack. I think it is be better if mobs get their own update(s). I have completed some mobs already, but I'll wait until I have "enough" to justify its own update.

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The plan is to eventually bring it up to the newer versions. Depending on the time it takes to finish 1.16, I might take a break to also work on some other projects.