• • 9/25/25 12:54 pm • 14 logs
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- Game Version
- Minecraft 1.21
- Resolution
- 16x
- Progress
- 50% complete
- Changes include
- Items
- Mobs
- Models
Added CreditTextures by Mojang, Obtained from Minecraft W… info
221
Java Edition | Bedrock Edition
Dungeonified is the one texture pack you’ll need to get all Minecraft dungeons textures in the vanilla game!
Reasons to use my pack:
1. While some packs add extra textures to “match the style”, this pack only adds textures from Minecraft Dungeons. Everything else is default.
2. One finished, this pack is going to include EVERYTHING from the game. Not just mobs, but blocks, items, GUI (if possible) and even randomizing texture variants!
3. Even though it’s in beta, this pack already has lots of textures (see list below), and is being updated weekly! Since it’s frequently updated, it’s always compatible with the latest version of Minecraft!
FAQ:
Q: Why doesn’t [Mob/Item] have a new texture?
A: A lot of textures in MCD are unchanged from vanilla. This pack only includes textures that vary from vanilla.
Q: Why don’t some tools have a new texture?
A: Only some of the Diamond, Gold, Iron and Stone tools have MCD textures. Instead of including custom textures in this pack, I’ve made a separate pack called Dungeonified Tools.
Q: Do I need ETF or Optifine for this pack to work?
A: If you want entity variants to work, then yes, you'll need one of those mods. However, if you don't care about the variants, and just want the base/most common textures, you can use it without the mods.
Q: What version of Minecraft is this for?
A: Java 1.21, but it may work on older versions.
Q: Can you port this to Bedrock?
A: Done! Click the link at the top of this description to download it!
Q: How often is this pack updated?
A: Previously, it would be sporadically updated with small changes 1-3 times a week. However, now the pack will be updated once a week, typically on Mondays. These updates will be a bit larger, usually containing 5-10 new textures (as opposed to 1-3).
Q: When will this pack be completed?
A: I'm aiming for late 2024/early 2025, but that may change.
Current textures:
(This list is outdated, expect an updated list here soon-ish)
Entities (doesn't require ETF/Optifine):
Bogged:
# of new variants: 3
How to get: You can rename a bogged to "Sunken" to get one of the 3 variants.
Drowned:
# of new variants: 2
How to get: 1/4 chance each for new variant to spawn, 1/2 chance for normal version
Evoker:
# of new variants: 4
How to get: Evokers can be renamed to Enchanter, Iceologer, Geomancer, and Wind Caller to get the respective variants
Piglin:
# of new variants: 1
How to get: Renaming a piglin to "Fungus" will give you the Fungus Thrower
Piglin Brute:
# of new variants: 2
How to get: 1/4 chance each for new variant to spawn, 1/2 chance for normal version
Pillager:
# of new variants: 2
How to get: 1/4 chance each for new variant to spawn, 1/2 chance for normal version
Slime:
# of new variants: 3
How to get: Renaming a slime to "Tropical" will give you the Tropical Slime. Renaming a slime to "Pink" will give you the Pink Slime. Renaming a slime to "Redstone" will give you the Redstone Cube
Spider:
# of new variants: 1
How to get: Renaming a spider to Webby will give you the unimplemented Web Spider
Vindicator:
# of new variants: 5
How to get: Vindicators that spawn in snowy mountain biomes will use the Mountaineer textures. Otherwise, there's a 1/4 chance each for normal new variant to spawn, 1/2 chance for default version
Zombie:
# of new variants: 2
How to get: 4/5 chance for Jungle Zombie to spawn in Jungle Biomes. 4/5 chance for Snowy Zombie to spawn in any cold biome. You can also rename a zombie to "Jungle" and "Frozen" to get the respective variants.
Zombified Piglin:
# of new variants: 4
How to get: If a zombified piglin is holding a golden axe (e.g. was a brute originally), it will have 1 of the 3 variants. If a zombified piglin is renamed to "Fungus" it will look like the Fungus Thrower. Otherwise it will have the normal texture
Cow:
# of new variants: 1
How to get: Wooly cow has a 80% chance of spawning in Snowy Taiga, 60% chance in Windswept Hills, and 33% chance in Savanna. You can also rename a cow to "Wooly" to get the variant. Dairy cow has a 50% chance of spawning in all the places normal cow can spawn. You can also rename a cow to "Dairy" to get the variant. Moobloom can only be obtained by renaming a cow to "Moobloom".
Chicken:
# of new variants: 3
How to get: Chickens can be renamed to "Duck", "Fancy" and "Cluckshroom" to get the respective variants.
Goat:
# of new variants: 1
How to get: Dark Goat has a 20% chance of spawning. You can also rename a goat to "Dark" to get the variant.
Parrot:
# of new variants: 1
How to get: Renaming any parrot to Golden will give you the Golden Parrot
Pig:
# of new variants: 4
How to get: Normal pig has a 60% chance of spawning, the Spotted pig has a 20% chance, and both the Pale and Sooty pig have a 10% chance each. They can also be renamed to get the variants, using their respective names. The zombie pig can only be obtained by renaming a pig to "Zombie".
Items (doesn't require ETF/Optifine):
Find any bugs? Let me know in the comments!
Dungeonified is the one texture pack you’ll need to get all Minecraft dungeons textures in the vanilla game!
Reasons to use my pack:
1. While some packs add extra textures to “match the style”, this pack only adds textures from Minecraft Dungeons. Everything else is default.
2. One finished, this pack is going to include EVERYTHING from the game. Not just mobs, but blocks, items, GUI (if possible) and even randomizing texture variants!
3. Even though it’s in beta, this pack already has lots of textures (see list below), and is being updated weekly! Since it’s frequently updated, it’s always compatible with the latest version of Minecraft!
FAQ:
Q: Why doesn’t [Mob/Item] have a new texture?
A: A lot of textures in MCD are unchanged from vanilla. This pack only includes textures that vary from vanilla.
Q: Why don’t some tools have a new texture?
A: Only some of the Diamond, Gold, Iron and Stone tools have MCD textures. Instead of including custom textures in this pack, I’ve made a separate pack called Dungeonified Tools.
Q: Do I need ETF or Optifine for this pack to work?
A: If you want entity variants to work, then yes, you'll need one of those mods. However, if you don't care about the variants, and just want the base/most common textures, you can use it without the mods.
Q: What version of Minecraft is this for?
A: Java 1.21, but it may work on older versions.
Q: Can you port this to Bedrock?
A: Done! Click the link at the top of this description to download it!
Q: How often is this pack updated?
A: Previously, it would be sporadically updated with small changes 1-3 times a week. However, now the pack will be updated once a week, typically on Mondays. These updates will be a bit larger, usually containing 5-10 new textures (as opposed to 1-3).
Q: When will this pack be completed?
A: I'm aiming for late 2024/early 2025, but that may change.
Current textures:
(This list is outdated, expect an updated list here soon-ish)
Entities (doesn't require ETF/Optifine):
- Creeper
- Cave Spider
- Elder Guardian
- Endermite
- Evocation Fangs
- Guardian
- Illusioner
- Iron Golem
- Mooshroom
- Ocelot
- Pillager
- Polar Bear
- Rabbit (Gold/Desert)
- Skeleton
- Squid
- Stray
- Turtle
- Vindicator
- Witch
- Wither Skeleton
- Wolf
- Zombie
Bogged:
# of new variants: 3
How to get: You can rename a bogged to "Sunken" to get one of the 3 variants.
Drowned:
# of new variants: 2
How to get: 1/4 chance each for new variant to spawn, 1/2 chance for normal version
Evoker:
# of new variants: 4
How to get: Evokers can be renamed to Enchanter, Iceologer, Geomancer, and Wind Caller to get the respective variants
Piglin:
# of new variants: 1
How to get: Renaming a piglin to "Fungus" will give you the Fungus Thrower
Piglin Brute:
# of new variants: 2
How to get: 1/4 chance each for new variant to spawn, 1/2 chance for normal version
Pillager:
# of new variants: 2
How to get: 1/4 chance each for new variant to spawn, 1/2 chance for normal version
Slime:
# of new variants: 3
How to get: Renaming a slime to "Tropical" will give you the Tropical Slime. Renaming a slime to "Pink" will give you the Pink Slime. Renaming a slime to "Redstone" will give you the Redstone Cube
Spider:
# of new variants: 1
How to get: Renaming a spider to Webby will give you the unimplemented Web Spider
Vindicator:
# of new variants: 5
How to get: Vindicators that spawn in snowy mountain biomes will use the Mountaineer textures. Otherwise, there's a 1/4 chance each for normal new variant to spawn, 1/2 chance for default version
Zombie:
# of new variants: 2
How to get: 4/5 chance for Jungle Zombie to spawn in Jungle Biomes. 4/5 chance for Snowy Zombie to spawn in any cold biome. You can also rename a zombie to "Jungle" and "Frozen" to get the respective variants.
Zombified Piglin:
# of new variants: 4
How to get: If a zombified piglin is holding a golden axe (e.g. was a brute originally), it will have 1 of the 3 variants. If a zombified piglin is renamed to "Fungus" it will look like the Fungus Thrower. Otherwise it will have the normal texture
Cow:
# of new variants: 1
How to get: Wooly cow has a 80% chance of spawning in Snowy Taiga, 60% chance in Windswept Hills, and 33% chance in Savanna. You can also rename a cow to "Wooly" to get the variant. Dairy cow has a 50% chance of spawning in all the places normal cow can spawn. You can also rename a cow to "Dairy" to get the variant. Moobloom can only be obtained by renaming a cow to "Moobloom".
Chicken:
# of new variants: 3
How to get: Chickens can be renamed to "Duck", "Fancy" and "Cluckshroom" to get the respective variants.
Goat:
# of new variants: 1
How to get: Dark Goat has a 20% chance of spawning. You can also rename a goat to "Dark" to get the variant.
Parrot:
# of new variants: 1
How to get: Renaming any parrot to Golden will give you the Golden Parrot
Pig:
# of new variants: 4
How to get: Normal pig has a 60% chance of spawning, the Spotted pig has a 20% chance, and both the Pale and Sooty pig have a 10% chance each. They can also be renamed to get the variants, using their respective names. The zombie pig can only be obtained by renaming a pig to "Zombie".
Items (doesn't require ETF/Optifine):
- Stone Sword
- Iron Sword
- Iron Axe
- Iron Pickaxe
- Golden Sword
- Golden Axe
- Diamond Sword
- Diamond Pickaxe
- Arrow
- Bow
- Crossbow
- Villagers
- Blocks
- GUI
Find any bugs? Let me know in the comments!
14 Update Logs
Custom Models and More Spawning (0.12.0) : by Kraggle09 09/25/2025 12:54:34 pmSeptember 25, 2025 @ 4:54 pm UTC
The main point of this update is to add several custom models, allow more mob variants to spawn naturally, and fix various issues.
New textures:
Added Slime texture
Custom models (Requires EMF or Optifine):
Added custom model for Sunken Skeletons
Added custom model for Wooly Cow
Added custom model for Moobloom
Added custom model for Fancy Chicken
Moved:
Moved Mossy Skeleton from Bogged to normal Skeleton (as a variant)
Moved Sunken Skeletons from Bogged to normal Skeleton (as a variant)
Spawning:
Golden Parrots now spawn naturally as a 6th variant
Cold variant mobs now spawn in all snowy biomes
Mooblooms now naturally spawn in flower forests
Fancy Chickens now spawn naturally
Sunken Skeletons now spawn naturally
Most Skeletons in jungles will spawn as Mossy Skeletons
Texture updates:
Updated Mooshroom mouth
Fixed incorrectly facing Mountaineer arms
Fixed Mountaineer arms when not using axe
Fixed Dairy Cow mouth
Fixed Zombified Piglin brutes
Additions:
New textures:
Added Slime texture
Custom models (Requires EMF or Optifine):
Added custom model for Sunken Skeletons
Added custom model for Wooly Cow
Added custom model for Moobloom
Added custom model for Fancy Chicken
Changes:
Moved:
Moved Mossy Skeleton from Bogged to normal Skeleton (as a variant)
Moved Sunken Skeletons from Bogged to normal Skeleton (as a variant)
Spawning:
Golden Parrots now spawn naturally as a 6th variant
Cold variant mobs now spawn in all snowy biomes
Mooblooms now naturally spawn in flower forests
Fancy Chickens now spawn naturally
Sunken Skeletons now spawn naturally
Most Skeletons in jungles will spawn as Mossy Skeletons
Texture updates:
Updated Mooshroom mouth
Fixes:
Fixed incorrectly facing Mountaineer arms
Fixed Mountaineer arms when not using axe
Fixed Dairy Cow mouth
Fixed Zombified Piglin brutes
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Also, I usually put announcements/updates in the comments because the main description would get unwieldy, and I’d prefer to limit the update log to actually pack updates.