Ever thought that totem was cluttering up your screen? Well now you can boot him with style. Rather than having you carry him around, he decided to hover over your shoulder to keep a watchful eye. Doesn't need Optifine either!
:INCLUDED TOTEM PACKS:
Default
Programmer (Old Textures)
Programmer Animated (Added a blinking animation.)
Animated (Made the default totem blink.)
Animated+Aura (Same as Animated but gave it a "particle" effect.)
Hermitcraft (WIP, Still missing alot of them.)
Katsu (
CubeKrowd Moderator SoloSwain's Cat)
TOTEMPUPS (
CubeKrowd Admin TALLPUP.)
TOTEMPUPS Animated (More detailed model, Added facial animations and a tail which is also animated.)
Torrezx's AxolotlsTorrezx's Axolotls Animated (Blinking animation are by Me.)
Totem Patch for
Overgrowth by
ItsChawk_ (Load the patch after
Overgrowth) (
Proof)
Seamus (Me, duh)
BallMastrz: 9009 (Woo, Baby Ball totem.)
CIT Mega-Pack (Combines most of the totems into one pack. Requires optifine sadly, Includes a naming guide.)
DIY Pack (Make your own totem texture, Includes optional cape.)
:Notes: Couldn't find a Pack that did this already, decided to do it myself. I had to make the totem a model so let me know if there are any issues with it. None of the packs included need optifine other than the CIT Mega-Pack. You are allowed to use my models in your resource pack, ONLY if you credit me.
Is there any way at all to use this texture pack with a custom model? If so (even if very complicated) please tell me.