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Folding Elytra

  • Armor
  • Models
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Ascyt
Level 29 : Expert Explorer
9
  • Changes elytra to feathered wings with a folding animation using vanilla shaders.
  • Also adds a flying animation. See below if you want to disable it.
  • Does not modify the elytra item.
  • Works well in Vanilla Java and with OptiFine, doesn't work well with Sodium.
  • Should work for some older versions too, I didn't test.
  • Doesn't work with capes. (when not disabled, cape elytras render as normal)
  • Works in multiplayer.
  • Doesn't render in the player-model in the inventory.
  • Swimming with this looks a little goofy. Any fixes welcome!
  • This is a modified version from the Big Phantom Elytra by DartCat25, which is licensed under MIT.
  • Free to use for any purposes.

If you want to disable the flying animation, open ./assets/minecraft/shaders/core/rendertype_armor_cutout_no_cull.fsh in any text editor (notepad.exe is fine) and remove lines 116-118:mat3 rotate = Rotate3(flightAnimController, X);
dirTBN = rotate * dirTBN;
center = rotate * (center - vec3(2.5, 5, -1) * modelSize) + vec3(2.75, 5.25, -1.2) * modelSize;
CreditDartCat25
Progress100% complete
Game VersionMinecraft 1.20.6
Tags

2 Update Logs

Update #2 - 1.20.5 support : by Ascyt 05/05/2024 3:08:32 pmMay 5, 2024 @ 7:08 pm UTC

  • Added 1.20.5 support.
  • Updated pack.png icon.
  • Minor texture updates.
  • Additional improvements.
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  Have something to say?

Asmorelefloof
07/05/2024 11:28 pm
Level 1 : New Miner
history
Does this work on 1.20? I want to add this to a 1.20 server.

Edit. I just tried using it on 1.20.6 and the texture loaded, but it isn't working right and appears as a band at the bottom of the elytra.
1
Ascyt
01/08/2026 3:15 am
Level 29 : Expert Explorer
I'll update this to the newest version once the person that made "Big Phantom Elytra" updates it
1
Skraby_Zarc
06/29/2024 7:13 pm
He/They • Level 39 : Artisan Architect
I really hope you can figure out a way to get this to work with sodium. I really want to use it but giving up sodium is sadly too much of a tradeoff.
2
Ascyt
07/08/2024 5:30 am
Level 29 : Expert Explorer
Sodium appears to kind of conflict with what vanilla shaders try to be doing, so without a full rewrite it probably wouldn't work.

Though part of me is kind of considering making this using optifine or sodium since I kind of expect these to have actual documentations on how to make shaders, unlike vanilla where there's no good resources at all.

Like I said in the post, I didn't make most of this, most of the actual shader is done by another person and this pack is just a modified texture with some parts of the shader improved, but I feel like I could improve it further if I actually understood more of how it worked. So, long story short, I am kind of considering rewriting this in my own way, but I'll see.
1
User5166597G
06/18/2024 9:34 pm
Level 1 : New Miner
i tried multiple versions and it still would not copy successfully do you know what I'm doing wrong?
1
Ascyt
07/08/2024 5:22 am
Level 29 : Expert Explorer
Vanilla >=1.20.5? Select the texture pack then it should work the elytra should render correctly in third person mode
1
ToxicPixel216
06/05/2024 11:27 pm
Level 1 : New Miner
history
Just curious. Do you know what causes this to not work with Sodium? Is there possibly a fix in the works? Also I cannot get this to work with Optifine. I have tried different versions of optifine as well as editing pack.mcmeta to be sure the version was correct. When I try to load it an error comes up saying resource reload failed. Works perfectly fine in vanilla but I want to play with shaders. My other two packs work fine. Also won't load with shaders off in optifine either.
1
Ascyt
06/09/2024 2:51 am
Level 29 : Expert Explorer
Are you on version 1.20.5 in OptiFine as well? If yes, then I guess it doesn't work anymore, because Minecraft made some big changes in that version. They might fix it at some point, but it used to work, and I only really tried it for the older version. I could give you the URL for an older version which works in 1.20.4 and lower if you want.

For Sodium, I really don't know. The thing is that this uses a very new approach which is pretty unsupported for modifications that alter the way vanilla renders things. So for Sodium at least, the only way to fix it would be to rewrite the thing using some way Sodium understands, which is most definitely possible with Optifine at least, if that really fails to work in the normal way. I just don't know my way around 3D software well enough to do that, but I might try it at some point, because I'm pretty sure that, unlike Minecraft vanilla shaders, Optifine and Sodium would have some sort of documentation that I cant work with at least.
1
ToxicPixel216
06/10/2024 12:29 am
Level 1 : New Miner
Gotcha yeah every version I tried with optifine wasn't working. It doesn't allow me to select the resource pack without being in pure vanilla. Tried running it on 1.20.2 that I can specifically remember.
1
Ascyt
06/11/2024 1:19 pm
Level 29 : Expert Explorer
history
Yeah any version <1.20.5 does not work (vanilla or not), and it seems like I completely lost access to the old version of this pack, so I can't provide you that sadly.
1

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