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  • check_circle Art
  • check_circle Environment
  • check_circle Items
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Askywalker's Avatar Askywalker
Level 54 : Grandmaster uwu
133
Simply changes dripstone to icicles.

More specifically the Dripstone Block is changed to Cave Ice and Pointed Dripstone is Icicles.

The names were changed too.
Progress100% complete
Game VersionMinecraft 1.18
Resolution16x
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3
12/31/2021 12:54 am
Level 31 : Artisan Button Pusher
ERTAsoN
ERTAsoN's Avatar
Lol imagine lava dripping from icicles
2
12/23/2021 4:24 am
Level 20 : Expert Procrastinator
Voyteq
Voyteq's Avatar
Is it possible to make it biome specific ?
1
12/23/2021 12:35 pm
Level 1 : New Miner
DUNkooo
DUNkooo's Avatar
OptiFine.
1
02/20/2022 1:07 am
Level 1 : New Miner
jmod7348
jmod7348's Avatar
how do you do it with optifine, is there an example?
1
12/24/2021 7:42 amhistory
Level 20 : Expert Procrastinator
Voyteq
Voyteq's Avatar
I know but I'm not sure if it works with new blocks.
1
03/19/2022 2:15 am
Level 1 : New Miner
DUNkooo
DUNkooo's Avatar
I did some research and its only possible to do biome-specific items and not blocks.
1
03/20/2022 11:35 pmhistory
Level 1 : New Miner
Contos
Contos's Avatar
Well, depends on what you consider a biome-specific block. If you are fine with only the textures to be biome-specific then it's totally possible, but you can't have biome specific block names.

On the other hand dripstone only spawns naturally in only one biome, dripstone caves, so biome-specific textures only matter if you change biomes, build maps, ect.

I can axplain real fast how to do it but won't personalyl port it since it's not my pack. To port it do the following while optifine installed. Extract the pack, go to assets/minecraft/ create folder optfine and open it, create folder ctm, open it, create folder dripstone(or whatever you want), thats assets/minecraft/optifine/ctm/dripstone go back to assets/textures/block/ copy all the files to optifine/ctm/dripstone/ thats 11 files, create a .properties file for all of them with the same name (open notepad, file->save as, at the bottom you choose, file type: all files, filename: example.properties, save). In each of those files write:

matchTiles=name of the file, like dripstone_block
tiles=name of the file, like dripstone_block
method=fixed
biomes=biome ids you want with space between each, no commas like: snowy_plains ice_spikes ect.

Go back to assets/minecraft/ and delete textures folder, so the only folder you have is optifine and it's contents, you are done.
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