Glory to mankind.
What you should know:
OPTIFINE is required from pack version 0.0.9 onwards. Pack is tested on Minecraft version
1.16.5. Initially on 1.16.3. Should be compatible with all 1.16 versions.
In the event you have multiple texture packs, this resource pack is intended to overwrite all other packs so to retexture a select few blocks and items while overwriting GUI, mob models and mob textures.
If you disregard this intention, DON'T increase priority of texture packs for mobs over this pack.
Current Version 0.1.0 Highlights> City Ruins Stubby Robot model and texture changes
> Husk -> Desert Stubby Robot (Due to how slow moving zombies are, I feel Stubbies fit them better than Bipeds)
xLovelight's new update to his map reminded me to make a desert variation of the stubby robots.
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Current Highlights
> New custom GUI / HUD textures> Highly detailed sword and bow models and textures> New mob textures> New block models and textures> Celestial Alphabet particles for various objects and mobs> New experience orb shape> New boss health bars inspired by NieR:Automata> Sounds and Music (separate download) from NieR:Automata applied for Minecraft items and events*> New Pack Icon, settings menu, and advancement menu background textures> New End and Nether (+ crimson forest) themes
With Optifine installed
> Optifine CIT functionality for bows, swords, and axes > Bows can be renamed as "Grimoire", "Pod 042", "Pod 153", and "Pod" > Alternate bow models (search here for anvil renaming options if still unclear) > Swords and axes can be renamed as "Beastlord", "Virtuous Contract", and "Virtuous Treaty"> Optifine CEMs - new mob models:> Emissive overlay for glowing mob parts, mob eyes, and other items> New overworld sky color and End dimension fog color> Alternate experience orb color> Loading screen colors--
Mob list:
Vanilla Retextures (excluding mobs with Optifine models):
- Skeleton -> Dead Android
- Slime -> Exploder Core (original)
- Magma Cube -> Opaque Exploder Core (original)
- Squid -> Robot-scheme Squid (original)
- Silverfish -> Little Box (original)
- Bat -> Little Rocket (original)
- Piglin -> Defected Android
Optifine Required:
- Zombie -> Stubby Robot (City Ruins variant)
- Husk -> Stubby Robot (Desert variant)
- Creeper -> Medium Exploder
- Spider -> Ko-Shi
- Cave Spider -> So-Shi
- Blaze -> Small Flyer
- Ghast -> Medium Flyer
- Enderman -> Gestalt Shade
- Wither -> Beauvoir
- Ender Dragon -> Hegel
- Villager -> Resistance Member [Incomplete]
Links:Main Listing:
https://www.planetminecraft.com/texture-pack/nier-automata-resource-pack/Curseforge (Slow Update Channel):
https://curseforge.com/minecraft/texture-packs/nier-automata-resource-pack日本語ページ:
https://forum.civa.jp/viewtopic.php?f=12&t=588To-do list:- replace villager skins with one based on NieR:Automata resistance members [In Progress]
Something for myself to keep in mind:Minecraft Java only accepts Vorbis ogg, not Opus ogg.
Cover pic captured while using 2B skin by
AgathaSome pics taken on map by
xLovelights:
www.planetminecraft.com/project/nier-automata-in-minecraft/*Important Note: To reiterate, /sounds folder, which replaces some tracks and discs in-game, is a separate download
> From NieR:Automata 1.14:
> Compatibility with 1.16 versions
> Adapted GUI theme with both more recently introduced and already existing elements
> Corrected Grimoire (bow) model
> Removed unnecessary files
> Corrected Optifine file tree
> NEW textures. See above.
> From NieR:Minecraftia's resources:
> Adapted GUI textures for normal gameplay
> Adapted sounds for normal gameplay
> From CIT | NieR Pack:
> Modified item positions
> Item ID updates for CIT
> Changed texture file locations for 1.16
> NEW CITs. See above.
Step 1. Drag "NieR Automata Pack [version number here]" to your /minecraft/resourcepacks folder
Step 2. Extract the .zip file and read the Update Log or "changelog.txt" file if you're updating
EZPZ
Step 1. Extract texture pack .zip file and sounds .zip file
Step 2. Drag contents of sounds .zip file into texture pack and merge (do not replace). Ignore .txt conflicts in parent folder
DONE! But...
Step 3a. If the only prompt was "replace", manually move contents of /assets/minecraft of sounds .zip file into /assets/minecraft of the main texture pack folder
Step 3b. Ensure the file tree to the sounds folder, from the top, goes [pack folder name]/assets/minecraft/sounds
Check file inside .zip.
Summary: No unauthorized sharing/distributing. No files can be used if you will or can gain a monetary benefit. Modification is permitted for personal use only. Your use of this file must follow the terms of this author (me), other related creators, and especially the IP holder. Exceptions are listed in the license.txt.
Consult the author if you have any questions.
The "license.txt" inside the main downloaded file overwrites any other license.txt should a conflict arise.
Terms from a succeeding file supersedes the preceding file's terms.
Strongly Recommended: Optifine
Comments? Questions? Concerns? Shoot me a pm!
PLEASE READ TO THE BOTTOM!!!
1. If fire texture is not to your liking, remove all four of the following files or append with ".backup":
- fire_0.png
- fire_1.png
- fire_0.png.mcmeta
- fire_1.png.mcmeta
Although, I'd highly recommend not removing so to see the new fire_charge texture. The new texture is also meant to show corruption.
2. If the new smoke texture is not wanted, you can remove the following files or append with ".backup":
- smoke.json
- large_smoke.json
3. To best view a Lunar Tear model (replaces Poppy) with Optifine installed, set brightness to 20%. Optifine is only required for emissive overlay here.
4. Don't like the 2D Lunar Tear? Replace /models/item/lily_of_the_valley.json with /models/block/lily_of_the_valley.json and edit "parent" -> [minecraft:block/generated]
5. Hate the fishing_hook? Delete it and vanilla/default will appear.
6. Is a certain model lagging your game? Delete its .json file in /models and report it if it's not on my to-do list
7. If the new sky color messes with your shaders, delete /optifine/colormap/sky0.png
8. Oddly, Optifine refuses to read dragon.png inside Optifine CEM folder. If you refuse to use Optifine with this pack, you should delete the following file: textures/entity/enderdragon/dragon.png
Disclaimer:
NieR is the intellectual property of Square Enix. NieR:Automata is a game published by Square Enix and developed by Platinum Games.
This is an expanded release of the 1.14 resource pack compiled by @EleneRemedy. This release is released in the same vein as their's: strictly "For fun". For credits and their permissions, see credits.txt.
(A copy of some of the above info is also in your downloaded file as a reminder)
What I could do is make a Pascal texture for a villager or somehow make a model exclusive for one villager profession. That could work.
Edit: Share some pics with shaders too!!!!