Minecraft Texture Packs / Experimental Packs

Pablo's Developer Tools - COLORMAP TEMPLATES

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pablomc's Avatar pablomc
Level 61 : High Grandmaster Engineer
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A resourcepack with .psd templates to make biome specific colormaps easily.


justpabloiguess
justpabloiguess
justpabloiguess
Hey! This is a dev tools template resource pack.
The resourcepack includes .psd layered file with organized colormaps.
They're organized by biome ID, biome temperature and biome category.
Note that it is assumed you know how colormaps work, if not refer to this guide


The template is a coordinate axis with X and Y axis that go from [​0,0] to [​255,255].

    ·X axis represents the biome ID, all of the ID's can be found here
    ·Y axis represents the Y coordinate in the world or layer height. More info here



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Progress100% complete
Game VersionMinecraft 1.16
Resolution16x
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1
08/24/2020 5:59 pm
Level 1 : New Miner
Coedaez
Coedaez's Avatar
  • WOW!!!!!!!!1
YES VERY GOOD
2
08/17/2020 9:04 pm
Level 48 : Master Magical Boy
NightJasian
NightJasian's Avatar
THANK YOU SO MUCH
1
08/18/2020 8:04 am
Level 61 : High Grandmaster Engineer
pablomc
pablomc's Avatar
:D you're welcome
2
08/17/2020 11:53 am
Level 6 : Apprentice Artist
MrSlimeOfSlime
MrSlimeOfSlime's Avatar
might wan't to note that the blending method is multiply
1
08/18/2020 8:03 am
Level 61 : High Grandmaster Engineer
pablomc
pablomc's Avatar
Hi! Is not really what I meant, the purpose of the layer fills are to work as masks that you can quick select and color as you wish, setting the blending method to multiply would just keep them black
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