-
check_circle Mobs
-
check_circle Models
Updated on Feb 19th, |
3 logs
Published
Jan 25th,
-
3,908 views, 75 today
-
790 downloads, 11 today
Realistic Mob damage:
Now for zombies, skeletons, creepers, spiders, witches, endermans. Every mob but zombies has at least 3 damaged textures (max 15), 75-50%, 50-25%, 25-0% of health. More mobs and variants of curret mobs are work in progress. Another step I ant to do: Make it for illagers.
Optifine requied!
Make sure to have Options.. -> Video settings.. -> Quality.. -> Custom Entity Models AND Random Entities turned ON. It is not going to work properly with this turned off.
Faithful or other similiar 32x32 pack recommended
In case of any problem with it, write it down to the comments.
Made by MikePlays_
Resolution: 32x32
Skins of mobs are from faithful.
Curret version: 0.1.3
Update log:
0.1.3 (19.2.2021): Updated zombies, they now have custom model with12 options of custom damage. (hand missing, brain visible, half of hand is cut...). Also Updated witch, it now has option to have nose cut out.
0.1.2 (8.2.2021): Hopefully fixed wrongly showing spider texture showing just for somebody
0.1.1 (28.1.2021): Updated spiders, they now have custom model with 6 options of custom damage to legs. (leg missing or bleeding)
0.1.0 (25.1.2021): created pack, cureectly supported zombies, skeletons, creepers, spiders, witches and endermans with no custom models, textures only.
Progress | 10% complete |
Game Version | Minecraft 1.16.4 |
Resolution | 32x |
Tags | |
3 Update Logs
0.1.3 (19.2.2021): Updated zombies, they now have custom model with12 options of custom damage. (hand missing, brain visible, half of hand is cut...). Also Updated witch, it now has option to have nose cut out.
tools/tracking
4932500
realistic-mob-damage
That texture, that doesnt show to you is placed to normal "textures" -> "entity" "spider" -> it is place where you would put it even with basic resource pack to just retexture spider
I'll do that right now, as it should not take too much time.
Edit: finished, now, it should take even that default not damaged texture from same file as damaged. Please reply me if it works, as for me it workerd even before, so I can't test it.
Another edit: Make sure to have custom entity model turned ON.