Texture Packs Realistic Packs

Shadow Effect - Texture Pack

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  • save_alt 7k downloads
Game Version
Minecraft 1.19
Resolution
16x
Progress
75% complete
Changes include
  • Armor
  • Environment
  • GUI
  • Items
  • Misc
  • Particles
  • Terrain
Added CreditMojang
  • 109
  • 70
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FiMiS
Lvl 56Grandmaster Zombie
94
Hi, This is a non-HD photo-realistic texture pack. Yep, it is non-HD and yet photo-realistic with 16 pixels 😅

All images presented above are vanilla without shaders, my goal is to highlight the environment using an expressive color pattern in the RGB scale and get the maximum range of colors. it's a rustic and atmospheric pattern so you can find very nice blocks here and some really ugly ones. 😜

90% of blocks were made as procedural textures(an algorithmic way of describing a texture(this is not IA)). This including Random Noise, RGB tone curve, Gradient, Overlay, Transparency, Filters, Embossing and Pixel fixes(this last one is the classic pixelart).

22 Update Logs

ShadowEffect_v0.5.4 : by FiMiS 05/09/2023 7:38:14 pmMay 9, 2023 @ 11:38 pm UTC

img

Fixed:

*fixed UI for most worktables

*fixed smithing table slots
LOAD MORE LOGS

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  Have something to say?

SinoKa
05/14/2023 7:58 am
Level 17 : Journeyman System
Many things looks cool, but some of those.. Are really bad
2
FiMiS
05/14/2023 12:06 pm
Level 56 : Grandmaster Zombie
history
thanks for commenting. can you please tell me exactly which blocks are not nice, i am improving this all the time.
2
SinoKa
05/14/2023 9:12 pm
Level 17 : Journeyman System
buckets, smoker and furnace. Grass looks a bit strange, but not bad
1
Nofungi
05/10/2023 12:16 pm
Level 39 : Artisan Cupcake
Really love this, Pretty unique style! :P
2
Akisephila
11/12/2022 5:59 am
Level 49 : Master Kitten
pillow shading
2
FiMiS
11/12/2022 11:30 pm
Level 56 : Grandmaster Zombie
Yep. I follow the rule where the light always comes from above, close to 90 degrees, this is an old rule widely used in ID software textures because shading with light directed between 45~33 degrees receives less influence from global lighting.

unfortunately some blocks come out ugly with this rule as 16x is too small to express the luminance positioned at 90 degrees, so maybe I'll fix this in future.

working at higher resolutions could fix this but I intend to keep this at 16x just for the challenge.😅
2
Akisephila
11/13/2022 2:35 am
Level 49 : Master Kitten
fair
2
BrightMorning
08/13/2022 9:42 pm
Level 11 : Journeyman Toast
Hmmm, how do I say this about this resource pack.



It is super neat and has its own way. I love it, but at the same time the color hurt my eyes so... 0/10 - IGN



Joke aside, great work!
2
FiMiS
08/13/2022 11:37 pm
Level 56 : Grandmaster Zombie
history
Thank you very much for the feedback. yep you are right, I will be calibrating a lot of textures soon to be less shiny/noised/sharp/bright/uggly on the eyes, I found that the common blocks need to be less harsh on the eyes.
2
notagnome
02/04/2022 11:19 pm
Level 1 : New Explorer
Yup. This is very nice.
2

Welcome