- check_circle Armor
- check_circle Items
- check_circle Misc
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- 3,287 downloads, 0 today
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My intention with this pack is to have a more coherent progression with items and weapons, related to the technology theoretically available at the time of the creation of certain items.
As an example wood and stone tools/weapons are more primitive and patchy, but starting from iron everything is more defined.
I generally used a lighter palette to get the desired result.
At the moment i added everything i was able to design :D
Working good with https://www.planetminecraft.com/texture-pack/vanilla-smoothie-16x16/
You need to unzip the pack.
If you want to support me Paypal
As an example wood and stone tools/weapons are more primitive and patchy, but starting from iron everything is more defined.
I generally used a lighter palette to get the desired result.
At the moment i added everything i was able to design :D
Working good with https://www.planetminecraft.com/texture-pack/vanilla-smoothie-16x16/
You need to unzip the pack.
If you want to support me Paypal
Progress | 100% complete |
Game Version | Minecraft 1.21 |
Resolution | 16x |
Tags |
12 Update Logs
Update #12 : by Treero 06/13/2024 9:10:39 pmJun 13th, 2024
- 1.21 combatibility
- Added Totem of undying (made of gold now)
- Added Brush (more coherent with the materials used to craft it and with my palette)
- Added Mace (I was inspired by warmace instead of hammers)
- Added Totem of undying (made of gold now)
- Added Brush (more coherent with the materials used to craft it and with my palette)
- Added Mace (I was inspired by warmace instead of hammers)
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