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The PixPack (version 0.5)
The PixPack is a work-in-progress resource pack currently made in mind for 1.12.2 (mostly for future mod support), but versions for 1.4 and above will be coming when I finish the main assets.
It's essentially going to be my main Minecraft themed project for a while to help give me something to do that's not working on importing modded blocks into Blender for renders and such or making models, which is to basically to re-theme the default Minecraft textures into something more of my style while making it resemble the base game at the same time. It'll also help me learn pixel art along the way and give me an excuse not to use the default textures for my renders.
What can we expect from it?
The PixPack aims to have a 16 to 32 bit, Vanilla styled aesthetic to it, modifying the textures for blocks and items myself, and some blocks include CTM support if Optifine is installed.
How done is it?
This pack is far from complete, and, as of this writing, most of the blocks are done but items and mobs aren't, meaning that it's far from being finished. It basically boils down to only some overworld blocks and a handful of items. I plan to finish the overworld blocks and items next, then the Nether and the End, then onto their respective entities (and possibly even the GUI), as well as move on forward to mod support after that, hopefully.
Textures are bound to change from version to version as I improve, and I'd highly recommend giving out criticism on what you like, dislike and such about the pack in the comments.
If you like my work, be sure to check out my Patreon or my Ko-fi!
The PixPack is a work-in-progress resource pack currently made in mind for 1.12.2 (mostly for future mod support), but versions for 1.4 and above will be coming when I finish the main assets.
It's essentially going to be my main Minecraft themed project for a while to help give me something to do that's not working on importing modded blocks into Blender for renders and such or making models, which is to basically to re-theme the default Minecraft textures into something more of my style while making it resemble the base game at the same time. It'll also help me learn pixel art along the way and give me an excuse not to use the default textures for my renders.
What can we expect from it?
The PixPack aims to have a 16 to 32 bit, Vanilla styled aesthetic to it, modifying the textures for blocks and items myself, and some blocks include CTM support if Optifine is installed.
How done is it?
This pack is far from complete, and, as of this writing, most of the blocks are done but items and mobs aren't, meaning that it's far from being finished. It basically boils down to only some overworld blocks and a handful of items. I plan to finish the overworld blocks and items next, then the Nether and the End, then onto their respective entities (and possibly even the GUI), as well as move on forward to mod support after that, hopefully.
Textures are bound to change from version to version as I improve, and I'd highly recommend giving out criticism on what you like, dislike and such about the pack in the comments.
Questions and Answers
“What packs are you using as inspiration?”
I’ve got a handful of packs, such as the Vanilla textures and Jappa textures, of course, the Painterly pack, Dokucraft, Unity, and others. I’ll be sure to list them off when I do remember what they are.
“Are you going to modify the paintings?”
Right now, it’s highly unlikely that they’d be actual paintings, but I’ll possibly change them into pixel renditions of some of my favorite scenes and such from various media… well, assuming the staff is okay with it due to their rules (see below). All credits will be listed in the document of modified textures when done.
I considered this and as of now, I ultimately decided against it since not only is it a bad excuse to put in some art that I don't even own, it's also probably lazy since it's just scaled down instead of made from scratch.
“Will you modify the music?”
Unfortunately, no. I was debating on releasing a pack of music from various video games I’ve collected for music disks, but I went against this, or at least am refusing to upload it publicly, as one of the site-wide rules is to not upload the content of others unless you have their specific permission and have proven it, and I very much doubt that I can get the permission of some of the artists I’m thinking of. Maybe I’m misunderstanding it, I’m not sure.
“Are you going to modify the GUI?”
Asides from modifying GUI elements that are connected to various blocks (like the options background and water overlay), that’s a bit last on my priority chart, unfortunately. I’ll rather work on getting all the textures done before doing it, and I don’t have a good idea of what the GUIs in the pack would look like at the moment.
“What about mobs? Will you modify them too?”
Again, this isn’t too high on my priority list, and I’d rather get the block and item textures done before modifying them… well, if I do get ideas on how to change them.
“Will you add mod support for your resource pack?”
Definitely! Right now, I’m looking to start with Chisel and Better Foliage once I finish the base game assets, but I’ll likely do other mods as well. My vision for them is for the mods to be in their own separate texture pack so the main download isn’t overly bloated with modded textures that an average player wouldn’t use, especially if they were just looking to use Vanilla.
“When will there be support for 1.14+?”
When I finish all the base block and item textures for 1.12, I’ll start to port it over to 1.14 and above. (Actually my organization is completely messed up so I don't know.) Granted, that doesn’t mean I’ll technically stop working on 1.12 since there are mods that I’d like to retexture for my own uses that might be exclusive to 1.12 (and/or older) and for others to enjoy.
I’ve got a handful of packs, such as the Vanilla textures and Jappa textures, of course, the Painterly pack, Dokucraft, Unity, and others. I’ll be sure to list them off when I do remember what they are.
“Are you going to modify the paintings?”
Right now, it’s highly unlikely that they’d be actual paintings, but I’ll possibly change them into pixel renditions of some of my favorite scenes and such from various media… well, assuming the staff is okay with it due to their rules (see below). All credits will be listed in the document of modified textures when done.
I considered this and as of now, I ultimately decided against it since not only is it a bad excuse to put in some art that I don't even own, it's also probably lazy since it's just scaled down instead of made from scratch.
“Will you modify the music?”
Unfortunately, no. I was debating on releasing a pack of music from various video games I’ve collected for music disks, but I went against this, or at least am refusing to upload it publicly, as one of the site-wide rules is to not upload the content of others unless you have their specific permission and have proven it, and I very much doubt that I can get the permission of some of the artists I’m thinking of. Maybe I’m misunderstanding it, I’m not sure.
“Are you going to modify the GUI?”
Asides from modifying GUI elements that are connected to various blocks (like the options background and water overlay), that’s a bit last on my priority chart, unfortunately. I’ll rather work on getting all the textures done before doing it, and I don’t have a good idea of what the GUIs in the pack would look like at the moment.
“What about mobs? Will you modify them too?”
Again, this isn’t too high on my priority list, and I’d rather get the block and item textures done before modifying them… well, if I do get ideas on how to change them.
“Will you add mod support for your resource pack?”
Definitely! Right now, I’m looking to start with Chisel and Better Foliage once I finish the base game assets, but I’ll likely do other mods as well. My vision for them is for the mods to be in their own separate texture pack so the main download isn’t overly bloated with modded textures that an average player wouldn’t use, especially if they were just looking to use Vanilla.
“When will there be support for 1.14+?”
When I finish all the base block and item textures for 1.12, I’ll start to port it over to 1.14 and above. (Actually my organization is completely messed up so I don't know.) Granted, that doesn’t mean I’ll technically stop working on 1.12 since there are mods that I’d like to retexture for my own uses that might be exclusive to 1.12 (and/or older) and for others to enjoy.
If you like my work, be sure to check out my Patreon or my Ko-fi!
Progress | 75% complete |
Game Version | Minecraft 1.12.2 |
Resolution | 16x |
Tags |
5 Update Logs
Version 1! : by Pixus 11/29/2020 4:36:57 pmNov 29th, 2020
Hey all; I apologize for my lack of activity but I have still been working on it; slowly, but I guess it's still progress. I've just pushed out an update as a celebration for my first year on PMC, although I haven't gotten time to really make some new screenshots or the like quite yet. That, and there's also motivation issues and a handful of real life difficulties hampering it, but I'm hoping that it'll be a step forward.
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Ironically I've never actually played anything Final Fantasy related, but I get what you mean. Thanks regardless!