• • 1/26/22 7:41 pm • 1 logs
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- save_alt 581 downloads
- Game Version
- Minecraft 1.18
- Resolution
- 16x
- Progress
- 30% complete
- Changes include
- Armor
- Environment
- GUI
- Items
- Mobs
- Models
1,025


This pack aims to introduce the aesthetic of BioShock to Minecraft, with a distinct 3D look.
While themed primarily around Bioshock 1 & 2, the pack also introduces elements from Infinite and Burial at Sea

A small, incomplete changelog:
All armor sets have been retextured to designs inspired by Rapture
All armor sets have been retextured to designs inspired by Rapture
A variety of items have been 3D modeled, being remade to suit the games
Inventory items like armor and arrows have been modeled to reflect their 3D counterparts
Inventory items like armor and arrows have been modeled to reflect their 3D counterparts
Weapons like swords and the crossbow have been 3D modeled and are now based on familiar weapons from the series.
All overworld doors have been retextured with Rapture-based designs
Some blocks like Dispensers and Levers reflect Rapture designs
Some blocks like Dispensers and Levers reflect Rapture designs

While some blocks have already been retextured, there's still a lot of work to be done, I intend to replace containers like the Dropper for example with vending machines and similar things from the games. Input is much appreciated here.
Foods will be textured. Redstone will be made to be the pipes from the first games' hacking minigame.
More to come soon!
(All models made in Blockbench, all textures made in Paint.Net)
(If you want to use the models from this pack, please ask for permission!)
(If you want to use the models from this pack, please ask for permission!)
1 Update Logs
Update #1 : by LocalToybot 01/26/2022 7:41:15 pmJanuary 27, 2022 @ 12:41 am UTC
- Added 1.18 support
- Added a new Dispenser model, styled after the Circus of Values

- Added a new Lever model, styled after Rapture's

- Tweaked some textures
- Removed unnecessary assets
- Added new splashes
- Added a new Dispenser model, styled after the Circus of Values

- Added a new Lever model, styled after Rapture's

- Tweaked some textures
- Removed unnecessary assets
- Added new splashes
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Have something to say?
I've always liked that big syringe.
And why does the French wrench have to be a golden sword?
And not iron, for example? ;-;
And the wrench item choice was a bit arbitrary - I could easily swap that over, I'll keep it in mind.
Thanks for your support!