Minecraft Texture Packs / Themed Packs

Xenoblade Chronicles Series Music Pack 2.0.1

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Thundertron55's Avatar Thundertron55
Level 20 : Expert Architect
1
This pack replaces the music with tracks from the Xenoblade Chronicles series!

Now compatible with version 1.20! New tracks from Xenoblade Chronicles 3: Future Redeemed were added and two songs from the original list were changed to tracks the were more fitting for Minecraft. And to give X a bit more representation.


New tracks:
a_familiar_room -> Future Redeemed Title Theme
bromeliad -> Aurora Shelf Night (XC3:FR)
crescent_dunes -> Black Mountains Night (XC3:FR)
echo_in_the_wind -> Prologue (XC3:FR)


Track list:


menu1 -> Xenoblade 1 Title Theme
menu2 -> Where We Used to Be (XC2 Title Theme)
menu3 -> Off-Seer (XC3 Title Theme)
menu4 -> The Beginning of Our Memory (Torna ~ TGC Title Theme)

an_ordinary_day -> Colony 6 - Silence (XCDE)
ancestry -> Auresco, Royal Capital (Torna ~ TGC)
calm1 -> Cloudkeep (XC3)
calm2 -> Colony 9 Night (XCDE)
calm3 -> Great Sword's Base Day (XC3)
comforting_memories -> Elaice Highway Day (XC3)
floating_dream -> Bionis Shoulder Day (XCFC)
hal1 -> The Fallen Land (XCDE)
hal2 -> Sword Valley Night (XCDE)
hal3 -> Kingdom of Torna Day (Torna ~ TGC)
hal4 -> Gaur Plains Night (XCDE)
infinite_amythyst -> Kingdom of Uraya Day (XC2)
left_to_bloom -> Noctilum Day (XCX)
nuance1 -> Shulk and Fiora (XCDE) Z-Field (XCX)
nuance2 -> Hometown (XCDE)
one_more_day -> Gormott Day (XC2)
piano1 -> Elysium, in the Blue Sky (XC2)
piano2 -> Garfont Mercenaries (XC2)
piano3 -> Captocorn Peak Day (XC3)
stand_tall -> Agniritha, Mechonis Capital (XCDE)
wending -> Forest of the Nopon (XCDE)

boss -> Vs. Moebius (XC3) Vs. Alpha (XC3:FR)
credits -> One Last You + Where We Belong (XC2 & XC3)
end -> The Abandoned City (XC2)

nether1 -> Colony 6 Ether Mine (XCDE)
nether2 -> The Land of Morytha (XC2)
nether3 -> The Orbital Ring (XC2)
nether4 -> The Urayan Tunnels (XC3)
chrysopoeia -> Memory's End (XCDE)
rubedo -> Mor Ardain Night (XC2)
so_below -> Everblight Plain Day (XC3)

aerie -> Sylvalum Day (XCX)
firebugs -> Sylvalum Night (XCX)
labyrinthine -> Satorl Marsh Day (XCDE)

axolotl -> Eryth Sea Day (XCDE)
dragon_fish -> Lefthirian Archipelago Day (XC2)
shuniji -> Great Cotte Falls Day (XC3)


CD track list:


5 -> You Will Know Our Names (XCDE)
11 -> You Will Recall Our Names (XC2)
13 -> You Will Know Our Names ~ Finale (XC3)
blocks -> Uncontrollable (XCX)
cat -> Kaleidoscopic Core (XC3)
chirp -> Brilliant Wings (XC3)
far -> Battle!! (Torna ~ TCG)
mall -> Beyond the Sky (XC1)
mellohi -> The way (XCX)

otherside -> A Moment of Eternity (Torna ~ TGC)
pigstep -> Black tar (XCX)
stal -> Drifting Soul (XC2)
strad -> One Last You (XC2)
wait -> A Step Away (XC3)
ward -> Where We Belong (XC3)


I do not claim to own any of the music here.
Progress100% complete
Game VersionMinecraft 1.20
Resolution16x
Tags

1 Update Logs

Update #1: Version 1.20 & Future Redeemed : by Thundertron55 06/24/2023 12:59:46 amJun 24th, 2023

Now compatible with version 1.20! New tracks from Xenoblade Chronicles 3: Future Redeemed were added and two songs from the original list were changed to tracks the were more fitting for Minecraft. And to give X a bit more representation.

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1
01/24/2024 12:17 am
Level 10 : Journeyman Skinner
Daralexen
Daralexen's Avatar
I don't think I can play the game with this pack on without crying. I could already feel my eyes beginning to obtain mist when I heard the first few notes of Beyond the Sky and Moment of Eternity.
1
01/30/2023 5:38 pm
Level 1 : New Miner
Krabble
Krabble's Avatar
How did you get all of the discs to play at a constant volume from anywhere? Whenever I change the music on a disc, the volume decreases as I move away from the jukebox.
1
02/23/2023 1:11 am
Level 20 : Expert Architect
Thundertron55
Thundertron55's Avatar
Hello! Sorry for the late reply. I honestly have no idea how the volume remains consistent for me. Though, I only play on a 3rd party server so maybe that has something to do with it? Or perhaps it's a glitch due to my admittedly terrible PC? If there's no setting or buildable work around you could try the playsound command. Though I don't exactly know how it works. I'm sorry I couldn't've been of more help!
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