Minecraft / Texture Packs

[1.12.2] compatible Conquest_ 32x32

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avatar Monsterfish_
Level 84 : Elite Artist

Urgent Notice the pack can't be run as a mere .zip file anymore in order to use the 1.7 version unzip the pack and put it into a folder to load it ingame!

here is how to install Conquest_ =)

You can also find me streaming my work and more @ https://www.twitch.tv/monsterfish_

You need to use Optifine or Mcpatcher together with this Resource pack!




Optifine/McPatcher required!


Not convinced yet? Check out these Videos
Spoiler - click to reveal





or support me on patreon

Additional to supporting me with a donation I provide a syncing server that will keep the pack on your PC up to date 24/7 and you will be able to see content I am working on and explore the new changes without having to download the pack entirely from scratch. The syncing works similar to a torrent and dropbox as it uses a network to provide the download and only downloads the changes made to the pack so each update for you is as small as possible. Note that I will only provide this if the donation is a min of 5$.

Custom sounds

Since I'm not the type of guy who takes other peoples work,
to make profit with it here is a free for personal use music, from the game Stronghold.
You can officially download it from here for free. Or use this conveniently placed button, to
download and already to the .ogg format converted and renamed version of the music, that
you simply unzip and place inside your../assets/minecraft/musicdictionary.


How to use custom sounds.
In order to use custom sounds i added to conquest you have to use the ingame command
/playsound [Name of the sound] [@p/a/r/personname] [x] [y] [z]] [loudness] .
This command can either be used in chat or with command blocks
List of all the currently available sound names

Spoiler - click to reveal
wolves (0:10s=100 redstoneticks)
Wind (0:14s=140 redstoneticks)
waterfall (0:29s=290 redstoneticks)
tavern (0:50s=500 redstoneticks)
seagulls (0:29s=290 redstoneticks)
rainforest (0:08s=80 redstoneticks)
ocean (0:20s=200 redstoneticks)
market (0:29s=290 redstoneticks)
forest (0:30s=300 redstoneticks)
crickets (0:36s=360 redstoneticks)
bells (0:25s=250 redstoneticks)
stream (0:16s=160 redstoneticks)
smallwaterfall (0:16s=160 redstoneticks)
city (0:30s=300 redstoneticks)
harbor (0:31s=310 redstoneticks)

Custom heads (hopefully still functional =/)
Spoiler - click to reveal

/give @p 397 1 3 {display:{Name:"Cabbage"},SkullOwner:{Id:4B06F254-C109-71BB-99E0-BDA65CC21E45,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FiYmFnZS5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"Cage"},SkullOwner:{Id:F0693E9D-75F3-7573-AE3C-452A2AB891F0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FnZS5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"Fruitcake"},SkullOwner:{Id:498A5ADF-C7F1-D85D-F8F4-4EC8F8612E63,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY2FrZTEucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"Sandstone"},SkullOwner:{Id:562585C7-B745-FBAE-1E15-649F9F85314F,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc2FuZHN0b25lLnBuZyJ9fX0==}]}}}

/give @p 397 1 3 {display:{Name:"Pumpkin"},SkullOwner:{Id:73B66A6F-883C-AE00-0479-98EF889B2154,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbi5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"Stonebolder"},SkullOwner:{Id:C05E8EEF-9F07-FAB3-B64E-E5050A29386E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvc3RvbmUucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"Jack o lantern"},SkullOwner:{Id:8A42F625-FF78-2D79-3F35-3BDF8FA9B41B,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvcHVtcGtpbl9saXQucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"Lamp"},SkullOwner:{Id:D2009BC0-603C-6E4F-0F26-08D97574A832,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvbGFtYi5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"Books"},SkullOwner:{Id:A8FDAB10-D590-8388-E66B-5E8A451E461E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYm9va3MucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"Birdcage"},SkullOwner:{Id:1B56DB58-15E7-AAAE-5DCC-6BCD8F74766E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvYmlyZGNhZ2UucG5nIn19fQ===}]}}}

/give @p 397 1 3 {display:{Name:"crystal"},SkullOwner:{Id:9DC24CA0-8509-F364-1C9B-1AB0EF521063,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly93d3cucmF2YW5kLm9yZy9oZWFkdGV4dHVyZXMvY3J5c3RhbC5wbmcifX19=}]}}}

/give @p 397 1 3 {display:{Name:"globe"},SkullOwner:{Id:5453C009-61E5-B590-0AFA-09DF21B7E2B0,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9nbG9iZS5wbmcifX19=}]}}}

old lamp
/give @p 397 1 3 {display:{Name:"Oldlamp"},SkullOwner:{Id:6C258963-82C6-0034-AC95-CB70841B8F2E,Properties:{textures:[{Value:e3RleHR1cmVzOntTS0lOOnt1cmw6Imh0dHA6Ly9yYXZhbmQub3JnL2hlYWR0ZXh0dXJlcy9sYW1wLnBuZyJ9fX0==}]}}}

1.8 Support

3d models to go along with conquest by Jugbot

Mod support

Spoiler - click to reveal

Shaderpack optimized for Conquest by me
Shaderpack made by Triliton
Better Than Wolves [BTW] made&edited by nebux
Balcons Weaponsmod by BlueboyS13
bump mapping/normal map support by Antroz59
got content related to conquest post it here =)


Spoiler - click to reveal


For the expert builders and worldedit users out there I
have some cool metadata textures in the pack (you can place them with //set, /lrbuild
and /replace etc. -if you are playing on a server I recommend this plugin for better access to the metadata blocks) click here for reference sheet and here for the biome specific texture sheet. Most Images are from my builds on ravand.org.Feel
free to pass by and have a look for yourself.

An ongoing list of projects using Conquest can be found here

(additionsuggestions are welcome )

Spoiler - click to reveal
Adventure map "perfect Vacation" by vagosssssss
Video series "Noctis" by CreativeComunity
tree&rockpack by Monsterfish_ (me)
Medieval Building pack by creativerealmsmc
Roman style Addonpack by Origines
Roman banners by tom_clark


For more info on updates and indev things feel free to visit me on
and check out what's coming next.



Conquest32x32 byStefan Krein is licensed under a

Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License
Permissions beyond the scope of this license may be available at

If you want to use my work as a server pack make sure to stick to the following guidelines: do not use in-game prompts to the download of the pack (rehosting on your server), you can simply have a clickable link show in chat that leads to the official pack download.If you want to put custom content in the pack, you can make an addon pack that server users can load on top of conquest (that way they can always be updated to conquest without having to wait for you to update your custom version).
CreditJohnSmith for the permission to use his textures as placeholders, hennerz_bro for the video
Progress100% complete
Game VersionMinecraft 1.12.2

200 Update Logs

Update #200 : 04/13/2018 8:11:43 pmApr 13th



1.12 v1.2

  • added new model to chickens
  • added new model for cows with male variant
  • added new model to irongolem
  • added new biomedepended texture to irongoldem (forest ocean desert swamp taiga mushroom extremehills jungle hell end )
  • added biomedepended texture to spider (end hell)
  • added name sensitve fox skin to wolf (work on wild and tamed wolves
  • added new custom armors

  1. skeletal
  2. icy plate
  3. high plate
  4. heavy high plate
  5. mithril plate
  6. fancy gambeson & elven crown
  7. rogue

  • added new custom weapons (sword & axe)

  1. dwarven hatchlet
  2. scimitar
  3. iron axesword
  4. primitive fishingspear
  5. harpoon spear- boneclub
  6. orcish twohander
  7. cleaver of the dragongod
  8. twoheaded waraxe
  9. simple runeblade
  10. root dagger- root cleaver
  11. dwarven sword- rootsword
  12. moro kris sword- fancy shortsword
  13. dao- excalibur
  14. ice blade
  15. leafblade claymore
  16. viking longsword
  17. bronze axesword
  18. trollhunter axe
  19. roman pilum
  20. assegai
  21. jousting lance
  22. angelic fork

  • (Bow)

  1. light Musket

  • (Book)

  1. - Tome of manaflow
  2. - Tome of fire

  • (shield)

  1. 11th century shield
  2. 15th century shield
  3. african tall
  4. big roman scutum
  5. big round woodshield
  6. coffin shield
  7. greek cut
  8. heater round
  9. heater sharp
  10. jousting shield
  11. norman shield
  12. rounded roman scutum
  13. square wankel shield
  14. orcish shield
  15. silver elven shield
  16. golden elven shield
  17. dwarven shield

  • renamed largeaxe to large axe
  • renamed stone spear to stonespear
  • fixed barrier texture animation
  • fixed beacon texture blurryness (inside block)
  • fixed commands for custom heads and added preview pictures on the website
  • updated all guis to have a better readable nameplate
  • and probably a few more things lost in memory

Feel free to try it out, comment and have fun


You can also follow me on twitter and get news on upcoming changes as soon as they happen. https://twitter.com/Monsterfish_ .
In case you are a donator to my work you can also get access to an auto-sync tool to get the alpha changes of the textures so you are always a step ahead of the competition

Comments : 3,215

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1 - 50 of 3,215

Hey Monster! Just wondering if there'll be a 1.13 version!
  • Monkguru
  • Level 1
  • New Miner
  • September 24, 2018, 1:30 pm
Pistons, and Levers, along with other blocks are missing textures. Showing a Pink and Black checkered block
  • Monsterfish_
  • Level 84
  • Elite Artist
  • September 29, 2018, 12:34 pm
what version of the pack are you using in which version of the game?
  • Averusblack
  • Level 13
  • Journeyman Miner
  • October 8, 2018, 8:16 pm
Happens in 1.13. Basically what he means is that we can't load the 1.12 version of conquest over a 1.13 pack to supplement the missing textures.

We really, REALLY want this pack for 1.13. John Smith Legacy is way too damned cheerful.

  • Makaneek
  • Level 4
  • Apprentice Ranger
  • September 15, 2018, 5:20 pm
1.13 plz
  • Sideii_
  • Level 1
  • New Miner
  • September 11, 2018, 7:53 pm
I don't know if anyone else have this problem but since I update my 1.12.2 version (with shields), flame particle effect get really glitchy. (http://prntscr.com/ktdh82) So that's my question, it is problem with my graphic card ? and if yes how can fix it ?
  • theozov
  • Level 30
  • Artisan Artist
  • September 1, 2018, 1:48 pm
there is a way to lower the conquest of version 1.7.10 V.10.3?
  • Elsys656
  • Level 1
  • New Miner
  • August 28, 2018, 8:39 am
Want to try this but the download is very temperamental tried like 5 times already and it keeps killing the connection part way through plus with the url being what it is i cant use a download manager to resume the failed download.

Nvm apparently my connection was being super... thanks anyway.
  • nannyog
  • Level 1
  • New Miner
  • August 26, 2018, 10:44 am
Are you planning on updating this texture pack to 1.13 anytime soon?

An upgrade, soon, would be greatly appreciated. Yes. Some folks have servers to update sooner rather than later.
  • Marjory
  • Level 11
  • Journeyman Caveman
  • August 25, 2018, 1:19 pm
Hey uh, could you change the file hoster to, idk, something other than a virus one? Seeing Adfly, a virus mirror that barely even works is disgusting me. Thanks
  • ivaer98
  • Level 1
  • New Miner
  • August 20, 2018, 10:40 pm
the link of download for 1.7 don't work, and the mirror contains virus. PLEASEEEEEEE HEELPPP
  • Rizmith
  • Level 1
  • New Explorer
  • August 20, 2018, 1:40 pm
There is an ugly reflection effect when concrete power or sand does the vine-like connected texture with logs while using shaders, makes the sides of my buildings look wet. (prntscr.com/kkz4zl) Also the top of grass blocks has an ugly square. (prnt.sc/kkz47g)
  • Theodoric
  • Level 1
  • New Miner
  • August 20, 2018, 9:52 am
I was just wondering, are you planning on updating this for 1.13 ? It's by far my favorite pack on this website and all those armor/weapon/tool reskins are absolutely glorious.
  • Chess2003
  • Level 1
  • New Miner
  • August 11, 2018, 3:59 pm
The URL download for 1.12.2 won't work :(:(:(
the url is updated and fixed now ( i have changed the file hoster)
  • cirzzq
  • Level 1
  • New Miner
  • August 11, 2018, 3:39 am
says this url can not be found when i try to download.. please help??
the url is updated and fixed now ( i have changed the file hoster)
its says this url can not be found when I click download??
the url is updated and fixed now ( i have changed the file hoster)
  • dratha1
  • Level 1
  • New Miner
  • July 14, 2018, 7:11 am
Sooooo i was thinking...the windows 10 edition of minecraft is pretty freaking smooth as it doesn't run on java..at least i don't think it does...why not see if you can make you resource pack available in the windows 10 edition shop too? you could get some extra income and be more popular than ever as well. I truly believe that Conquest is more than worthy to be part of the Microsoft store.
  • Badmitten
  • Level 1
  • New Miner
  • July 11, 2018, 1:22 am
Is there any way to disable the pulsing glowing lighting effect emitted from light sources, and just have a steady solid light? I love the pack, but this feature hurts my eyes and I start to get nauseous after a few minutes.To clarify, I don't mean the block animations, I mean the ambient lighting effect that simulates lighting from real fire.
There's an error in the texture when two wooden trapdoors are connected vertically:
working as intended =) the its random ctm
  • GuardOscar
  • Level 11
  • Journeyman Skinner
  • May 14, 2018, 11:26 am
I like new overlays feature. But if the overlays use layer TRANSLUCENT then they may appear behind the rain. Like this:



I tried to change layer type to cutout, but it looks like this:




I wrote a issue in optifine tracker and to solve this problem I was advised to change the layer type from TRANSLUCENT and not to use semi-transparent pixels.

i cant really reproduce the issue it looks fine on my end =/
  • GuardOscar
  • Level 11
  • Journeyman Skinner
  • June 1, 2018, 9:24 am
With some shaders this problem is not present, try to turn it off
  • theozov
  • Level 30
  • Artisan Artist
  • May 13, 2018, 7:20 am
What image editor do you use?
  • theozov
  • Level 30
  • Artisan Artist
  • June 2, 2018, 7:20 am
I have photoshop on my computer, our then you are the best person I have ever seen edit image. You know and I wonder, do you use filters or what?
90% handpainted with plenty of color correction to get it just right. i ofc use filters as well when possible to save time but usually the result is achived faster by hand
  • theozov
  • Level 30
  • Artisan Artist
  • June 2, 2018, 7:01 pm
Wow, you're really good.
  • Ember1654
  • Level 20
  • Expert Pokemon
  • April 22, 2018, 2:42 am
Sorry to be a pain but Norton is saying the download link + the actual
download is malicious ..I'm sure its nothing but thought that i should
tell you...
  • Bassifer89
  • Level 1
  • New Miner
  • April 30, 2018, 3:46 am
How did you solve the problem?
  • Ember1654
  • Level 20
  • Expert Pokemon
  • April 30, 2018, 8:34 pm
Found out it was just the norton toolbar . so i just disabled it through my browser and re enabled it after i download the pack. Nothing malicious ...
Thank you! I finally download it. I forgot about the norton toolbar!
  • Ember1654
  • Level 20
  • Expert Pokemon
  • May 4, 2018, 5:16 pm
No Problem! ^_^
  • Evoken
  • Level 3
  • Apprentice Artist
  • April 20, 2018, 1:31 am
Great new shields, you are very talented :)
  • Spejs
  • Level 7
  • Apprentice Architect
  • April 14, 2018, 1:26 am
"renamed largeaxe to large axe
renamed stone spear to stonespear"

Am I the only one who feels that something is wrong here?
hmmm.. i barely see
Can we use it for a server i read the rules for it but can we have the ingame prompt it would be very difficult for the user to install the pack from the website we will give them the link but can we have it auto download for them, we may pay if needed. or we could pay you 5$ it would be more than you would have made from the users downloading it from you
  • rigby250
  • Level 1
  • New Miner
  • April 1, 2018, 7:50 pm
Im getting a glitch where when 4 leaves are put together in a 2x2 square there is a white, missing color texture in the middle. the texture is the texture of the leaves that come off of the block and I cant seem to fix it. And yes, I have optifine.
How to use my own BankGothic font... oh how to do...
  • kid_leggo
  • Level 1
  • New Miner
  • March 31, 2018, 5:54 pm
This resource pack Is my all time favorite! Thank you for this amazing pack!
  • DreamBliss
  • Level 11
  • Journeyman Architect
  • March 27, 2018, 12:26 am
These are very nice textures. Thank you for your work, and for updating to 1.12.2.
  • Edeyz
  • Level 1
  • New Miner
  • March 18, 2018, 10:44 pm
Hi, I am having an issue where different blocks that merge textures (eg. grass and stone) interferes with my shaders. (Its also just generally confusing as to what type of block it is sometimes)

Do you have a version without different block type merging. I notice your older versions don't merge same block types like stone...


  • IBenTheBossI
  • Level 28
  • Expert Architect
  • March 16, 2018, 4:18 am
I see in the files of the recourse packs that there are all of these custom sounds and items but i do not know how to get them into the game. can someone explain to me how to do that?
Hello. This resource pack is absolutely amazing. I just can't find one thing... written instruction on hor to use an 'alt' texture. I am trying to replace the redstone torch texture to the 'alt' one. I replace the candlestick images and launch Minecraft. When I place a resstone torch, the mets animation appears to be pulling from some animated candlestick and not the alt redstone torch. Could you provide some assistance? Thank you very much.

[ UPDATE 3/14] Happy Pi Day. This had been resolved.
  • Evoken
  • Level 3
  • Apprentice Artist
  • February 28, 2018, 8:54 am
Hello monsterfish, your new textures you have made for 1.7.10 five months ago are so good (redstone block meta data 152:1 is not working properly for me) :) Will you someday add new textures to 1.7.10 or did you abandoned that version? Thanks
  • Angela1984
  • Level 1
  • New Miner
  • February 13, 2018, 10:41 am
[code]hello I downloaded the resource pack Conquest 1.12.2 from monsterfisch. I realized that the texture of cleanston does not look great in any biomedicine and that a flaky inst came about that is very annoying.I also liked the fact that the Netherreck has different textures and also the trees and the water in the mushroom are biom anderst (red)I use forg 1.12.2 liteloader1.12.2 and optifine 1.12.2 C6Is there an alternative for the pack or will I live with it.and the pack is even though I have made it brighter and the dynamic illumination does not run smoothly, not much lighter.i need a answer in german please an my Email angela.minecraft @web.de[/code]
  • AdolSK
  • Level 1
  • New Miner
  • February 12, 2018, 8:21 am
HI, I have some question. I saw there are some textures like gold nugget with name gold coin looks like coin. So is there some list of all this "textures with names" if yes PLEASE write me.
  • Ultharine
  • Level 27
  • Expert Artist
  • February 11, 2018, 8:37 am
hi monsterfish

Love your pack
i'm using it for a long time now.

getting issues tho since ... i think 1.12
the grass on top of the grass texture overlapping to the next block that is not grass gives those water reflection with shaders.
also got those weird grass squares on top of grass blocks.


happens with different shaders.


tried different things to get rid of that issues ...
is it the aoverlays?
havent found an acceptable solution yet.

I have the same issue, HELP!
Holy damn this resource pack is amazing! Especially since John Smith was my favourite resource pack (until I used this one ofc)
  • DaveNick
  • Level 1
  • New Miner
  • February 7, 2018, 1:34 pm
Hi guys.

I have a question. I've lost file for Conquest Texture Pack version 11.1 for MC 1.7.10. Now it's imposible to download this version of this file. Have You someone this texture pack? Can be even lover version like 10.5, but not lower.

I've be glad if someone of You guys have this one. If yes, please info and share with me.
Best regards.

PS. Sorry for my English :)
is this pack the same as 'Conquest Reforged' that isn't updated to 1.12 yet.... its still on 10..
  • MTXRooster
  • Level 1
  • New Miner
  • January 31, 2018, 11:40 am
I have a quick question that I didn't see mentioned, and searched for a couple key words on as best possible on here..

It's amazing we can change swords/armor into other items similar to the way this pack used to use the metadata/item id's.. Why can't we do the same for the blocks, IE cobblestone on anvil renaming it to "italian stone" or whatever exactly it would be.. Is there a way we can do that and I just used incorrect names? How is it that using the anvil allows the item to change like that? Thanks in advance,

  • DeBoKah
  • Level 52
  • Grandmaster Dragon
  • January 27, 2018, 4:00 am

I always use your resourcepack but I have a blue / white texture that appears in the leaves.


I use the last version of Optifine for MC 1.12
The texture issue appears with or without shaders.

Any idea of what the problem is ?
Thank you !
  • Lofish
  • Level 1
  • New Miner
  • January 25, 2018, 12:50 pm
any faq or help forums for this, all the install guides are out of date.
the download link sends me to shady ad websites with no download and pop ups.
  • zigzack54
  • Level 1
  • New Crafter
  • January 25, 2018, 10:35 pm
You need to click on the "mirror" option instead of the download option on that site. I struggled with the same thing.
  • Corentix
  • Level 1
  • New Miner
  • January 22, 2018, 12:01 am
I love this recourcepack but what happened to previous fences ? The elfic birch fence and the acacia oriental fence ?
  • Envarin
  • Level 1
  • New Miner
  • January 19, 2018, 9:17 pm
So this pack is practically unusable with any shaders except Conquest of the Sun? Sildurs makes the connected textures grey, chocapic makes them have the reflection of water and SEUS makes them grey and have this weird overlay.

Only one that works without glitching is Conquest of the Sun, and I don't really like how it looks.

1 - 50 of 3,215

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