eagoy's Avatar
Lurking around PMC
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    Hi there, I play Minecraft from time to time. Most of the time when some nice contests pop-up, either PMC or some unofficial ones.

    My builds are often redstone-based or some kind of perspective to make things out-of-the-box, the grand builds are more from the past.

    PMC Stuff
    - Nov17 PMC "Mystery in the Mansion" contest judge
    - Interview on "The PMC Weekly May 8th" and separately published in this blog

    Specials:
    - Mini-game of own design
    - 100 subs
    - 200 subs
    - Resource pack (outdated including the follow up)
    - 4 year anniversary
    - ...




    Community challenge prizes


    Shared first place with two others (3 entries total)
    For the Christmas House Decoration contest, hosted by CaraRose


    First place in the "Meticulum, meticulum" a poem visualisation contest, hosted by Giancarlovan


    First place sign of Fantasymaster Ivain's community challenge, I was however the only one competing...

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    Finished 6 of 9.

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    Who Skinned This The Official's AvatarGetling's AvatarHugoTheCopter's AvatarKaraoke's Avatar_Patcraft's Avatar37Meliodas's AvatarAstralSapphire's Avatarartemin01's AvatarTheSlothySloth's AvatarMC Modeling Collective's AvatarKrisuzinho's AvatarStubbs1's AvatarSalemSent's AvatarConiferous's AvatarGiancarlovan's AvatarAghos's AvatarPECORI's AvatarCaraRose's AvatarXonox's AvatarHarita Ustasi's AvatarMegRae's AvatarKaiser_Aventus's AvatarMcMeddon's AvatarTimeline's AvatarAmyOak's AvatarEnooPenoo's AvatarIamGios's AvatarIngram_kokujobe's Avatardomes's AvatarTimothis_1213's AvatarHway's AvatarArgosLV's Avatarmanazaka's AvatarWeed_Wyvern's AvatarAvrgTuna's AvatarDreamWanderer's AvatarHenry Miller's AvatarGregVdD's AvatarBarbarian's AvatarJossieboy's AvatarSir_Arzie's Avatarkdv15's AvatarMinecrafttalsi's Avataro9ku's AvatarPearlescentMoon's AvatarHeavensGift's AvatarJoaoDaFonseca's AvatarRyer's AvatarTheVisual_Play's AvatarDivici's AvatarIG-FredMcWaffe's AvatarEonlI's AvatarHyperlive's AvatarEvgesha765's Avatarachiminecraft's AvatarXoyjaz's AvatarTober888's AvatarSilent Hunt's AvatarNelca's Avatarliusu's AvatarMine Maus Craft's Avatartachibana's AvatarDirectioner14's AvatarOakKodama's Avatarrunes405's AvatarBzUrQ's AvatarTheChurchster's AvatarHoney Hive's Avatarskspajdalfsks's AvatarTeamTorentine's AvatarPishleback's AvatarRossky's Avatar
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    • eagoy's Avatar
      eagoy
      May 5, 2024, 9:35 am to Public
      Well, that's day 20 of 40 days of sketching. Quite odd, on one hand it's not a lot of days but in another way while looking through them. A lot has happend. in terms of progress.

      Either way, I am looking forward for the next 20 days to sketch on location. Quite different compared to sketching from google streetview. The only downside? possible bad weather & roughly 20~24 hours of traveling needed from closing the front door behind me, all the way to my first place to stay. But that's something for tomorrow morning.

      day 7 left | right day 17

      ps. the houses are from the country I am going to for my vacation.
      Stubbs1 replied to eagoy's comment below 2024-05-06 07:21:58
      Stubbs1's Avatar
      Couldn't think of another word haha, but very cool :D And sure thing! Use/copy as much from my blogs as you'd like from how I do it
      eagoy replied to Stubbs1's comment below 2024-05-05 13:05:50
      eagoy's Avatar
      I am not sure if observing is the right word. I think it's more of figuring out how to sketch the details. Details such as the roofing and the (bloody annoying but satisfying when you finally get some to work after few days) greenery. At the same time, yes I have been observing more details. Observing to figure out how to draw these things...

      By the way, I decided to already prepare a draft of the first half of my blog detailing the proces. I hope you don't mind me taking lots of inspiration in the way you made your blogs.
      Stubbs1 said 2024-05-05 11:35:44
      Stubbs1's Avatar
      This makes me super excited to read more about what you've learned, and I love the difference levels of detail from day 7 to 17. I may not be correct, but it looks from these two drawings that you've started observering more, like with all the smaller aspects of the buildings :)
    • eagoy's Avatar
      eagoy
      April 16, 2024, 1:57 pm to Public
      So... day one in the pocket of my own sketch journey.

      Being inspired by Stubbs1 Sketch journey's one and two. I decided to do my own version of it. Not 60 but 40 days of sketching. The first 20 to get the very basic's down or rather, re-evaluate what I always used as base without really questioning it.

      The last 20 days, doing actual urban sketching while traveling abroad / being on vacation. With the main goal to be in better shape in my vacation than the previous years.

      p.s. also making this post to give an additional kick under my own butt, to do it actually for 40 days.
      Stubbs1 replied to eagoy's comment below 2024-04-17 04:34:51
      Stubbs1's Avatar
      Quite well, today is day 130 for me, have mainly been studying the hips and legs, trying to put together a full body :D
      eagoy replied to Stubbs1's comment below 2024-04-16 15:06:59
      eagoy's Avatar
      Thanks :-)
      ps. How are the next 60 days of your journey progressing?
      Stubbs1 said 2024-04-16 14:38:18
      Stubbs1's Avatar
      Gotta sub so I don't miss out on this! :D
    • eagoy's Avatar
      eagoy
      March 16, 2024, 6:07 am to Public
      It's been a while since my last build. Apparently a year minus 2 days... Which means I am also now roughly 11,5 years on PMC

      Either way, to keep things interesting & trying something new for presentation; I tried making a video. It's rough (including grammar, it's google translated not my strongest point) but interesting to give it a shot.

      So for my latest build. A redstone powered Shinkansen below my first video attempt.
    • eagoy's Avatar
      eagoy
      February 2, 2021, 12:29 pm to Public
      As chunky (rendering software) isn't working for me (as Minecraft 1.12 & older), due to some odd Java behaviour after my OS update some time ago. I am left without render software. Having a build without renders feels a bit shabby. Either way I went ahead and do some replacement testing:

      Shaders 1:
      Using the optifine installation I already had with SEUS
      ... Something went awry in the combination I guess....

      Shaders 2:
      ...*pulling jaw back up*... That one seems to work (BSL).

      Blender 1:
      ... why is my export program (jmc2obj) not working...???...
      ... *site hunting*, installation place of the jar is critical???... *let's try that*....
      ... *it works!*....
      ... *fires up blender*, installing MCprep addon *needs few tutorial video's to find his way in the interface*
      ... where is the toolbar??? *another tutorial video*
      ... load's world in & managed to prep it
      ... Where is the start render button???....
      ... Found it *presses it*
      ... goes quite fast, some noise but hey, it's render =)

      Do you think it is worth to invest more time in blender rendering, considering the results of shaders 2?

      images (scaled down) below from my latest build "The Bermuda Valley" (maze makers contest entry)
      AirshipsEverywhere replied to eagoy's comment below 2021-02-03 17:35:56
      AirshipsEverywhere's Avatar
      I found that Mineways was more reliable than JMC2OBJ for me. I didn't realize you run Linux, so that might complicate things since I use Windows. I also like how I can set the relative scale for Mineways (1 block = x units) so I can export builds that won't take up too much room in Blender's workspace.

      Blender's internal engine is fine and a fair bit less complicated to work with than Cycles. Cycles is ridiculously versatile in terms of the things you can do with lighting, materials, and post-processing, but it has a really steep learning curve that I'm still slogging up. I normally use 2.79 so I can't speak for the most recent version of Blender's render engine, but I've been using Blender since 2.49 and the renderer quality has only gotten better with time.

      No problem! Hopefully Blender eventually starts to make sense for you. It's definitely nice to have the level of control it offers vs. Chunky and in-game screenshots.
      eagoy replied to AirshipsEverywhere's comment below 2021-02-03 11:00:39
      eagoy's Avatar
      What is the main benefit of Mineways compared to jmc2obj? I do run linux, meaning I have to work wit WINE to run Mineways.

      I used indeed the cycles render engine, still the noise that turned up is quite lesser than chunky usually spits out in the same time. Gotta look at the other render engines.

      The animation looks pretty sleek.

      Thanks for the long comment =)
      AirshipsEverywhere said 2021-02-02 21:00:27
      AirshipsEverywhere's Avatar
      Use Mineways instead of JMC2OBJ. I was having similar issues with JMC2OBJ and when I switched over to Mineways, it got a lot better. I use Blender for a lot of my spaceship renders now because there's so much more control than with Chunky, The noise you're getting in Blender is probably because you're using Cycles. It's just due to the rendering algorithm, since it's ray-tracing based. You can up the number of samples and use a denoising filter (there's several tutorials on Blender's official documentation about it), but that'll add time to the overall render. I can get pretty decent results with the default renderer, which is accessible by clicking the box at the top that says "Cycles Render."
      https://imgur.com/a/Z2qh8Kr These were all made with the internal renderer. I've gotten really good results from Cycles like this animation https://youtu.be/qVDSE8_neas but the extra time was questionably worth it.
      eagoy replied to Yobi_Wan's comment below 2021-02-02 15:28:12
      eagoy's Avatar
      I figured, although it's quite daunting going in without prior experience. I do think I keep working on it. I especially like the rotating gif's you could make.

      Thanks for your opinion =)
      Yobi_Wan said 2021-02-02 14:39:28
      Yobi_Wan's Avatar
      Yes, blender is worth learning. You need to figure out the lighting, which can be tricky. Maybe try one of the HDRI lighting presets and see how it looks. The default settings tend to wash it out, but you can adjust it and add harder lights to make it pop.
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    • eagoy's Avatar
      eagoy
      November 14, 2020, 2:48 pm to Public
      So I have done a test run on the PMC Papercraft Photography Competition, below the result:



      Which is a papercraft of my latest attempt on skinning



      So yeah:
      - it misses the helmet (should have checked the merge button, for easier making)
      - some second layer stuff which isn't incorporated at the papercraft. Looks quite bland now.
      - for the next run, more solid paper
      - the poster gum I had was dried-out...
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