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[1.5.1] DaftPVF's TreeCapitator ML/Forge

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avatar bspkrs
Level 63 : High Grandmaster Lumberjack
Posted 09/20/12 12:08:34 pm , last updated: 03/23/13 1:45:18 am
09/20/12
TreeCapitator ML/Forge 1.5.1.r01
This mod makes it so destroying a tree's log block with an axe makes all the connected wood blocks above it fall as well. Requires ModLoader, Forge, or some other ModLoader equivalent.

Attention: This is not a copy of Timber! mod. TreeCapitator and Timber! have both been around for about the same amount of time (I spoke with TehKrush about this a while back).  DaftPVF is the original author of TreeCapitator and is on hiatus.  He has given me permission to keep TreeCapitator and the rest of his mods up to date.  Links to his original thread and my new thread are below.

Features:
- Forge CoreMod version can break any log out of the box (see new config format)
- Sneak while chopping to break logs normally (configurable)
- Configurable list of tool IDs to determine what an "axe" is
- Optional item damage based on number of logs broken (enabled by default)
- Smart tree-detection
- Option to destroy leaves
- Option to shear leaves (with a shear-type item in hotbar)
- Option to shear vines (with a shear-type item in hotbar)
- Disable drops in creative
- Disable tool requirement
- Mod version checking (never miss a new feature)

bspkrsCore:
ATTENTION: bspkrsCore is a REQUIRED dependency mod in order for any of my mods to work.  It contains the core shared classes used by all mods I release.  If you don't install it along side any of the other mods here, Minecraft will crash.  You have been warned.
ModLoader/Forge download: All Releases

This mod contains core classes used in all other mods I release.  If you want to turn off update checking for my mods, you will need to set allowUpdateCheck=false in mod_bspkrsCore.cfg.

Note:
I will not be offering support on this page.  If you are experiencing an issue related to this mod, the best way to get support is via the minecraftforum.net thread.  Please post questions/issues there.


More Info + Previous Versions + Support:
bspkrs' MCF Thread
DaftPVF's Original MCF Thread

Change Log
1.5.0.r01 - 15-Mar-2013
- updated for 1.5
- fixed crash on startup
- fixed ML version removing too many leaf blocks
- added code to prevent redundant breaking
1.4.6.r07 - 20-Feb-2013
- updated to support bspkrsCore (new required dependency)
- fixed support of Forge config file generated in 1.4.6.r03 or earlier
- fixed defect in onlyDestroyUpwards code
1.4.6.r06 - 05-Feb-2013
- fixed client-side chat message
1.4.6.r05 - 31-Jan-2013
- caught ML version up with Forge settings-wise
- finalized latest changes present in 1.4.6.r04
- many new third party configs
- added a few flags to config
1.4.6.r03 - 10-Jan-2013
- fixes crash when loading old config options
- added damageMultiplier back in
- added several new options around item damage
- more flexible 3rd party config setup
1.4.6.r01 - 23-Dec-2012
- 1.4.6 update
1.4.5.r05 - 23-Dec-2012
- fixed issue where user config was not saved properly
- added debug logging (defaults to on)
- added new config section for third-party mod config settings
- added default config entries for Forestry
- added default third-party config setup
1.4.5.r04 - 19-Dec-2012 (Forge)
- added proper SMP solution with handshake
- completely redid config
- thoroughly tested for once!
- added several mods to default config
- added remote config download option
- added strict log -> leaf relationship option
- fixed timeout issue when allowUpdateCheck is false
- added debug output option (shows block ID/Metadata when you click a block while crouching)
1.4.5.r03 - 30-Nov-2012
- fixed issue with block hardness (Forge version only)
1.4.5.r02 - 23-Nov-2012
- removed client class references from main mod (Forge version only)
- implemented SidedProxies (Forge version only)
1.4.5.r01 - 21-Nov-2012
- updated for 1.4.5
- Forge version is now a CoreMod
- added config element for log block config (Forge version only)
1.4.4.r01 (13-Nov-2012)
- updated for 1.4.4
1.4.2.r03 - 02-Nov-2012
- fixed Forge only issue with shears damage
- fixed ML tick registration issue
1.4.2.r02 ML/FML - 29-Oct-2012
- Initial ML release for 1.4.2
- fixed issue with shears breaking
- properly apply damage to shears (fixes issue with IC2 tools)
1.4.2.r01 FML - 26-Oct-2012
- update to 1.4.2
1.3.2.r08 ML/MLMP/FML - 15-Oct-2012
- small changes to pseudo-API code
1.3.2.r01 IC2 + EBXL
- initial addon release
1.3.2.r07 ML/MLMP/FML - 13-Oct-2012
- refactoring to make mod log block addons possible (pseudo-API)
- changed the way that axes receive damage so that mod items like IC2's chainsaw will work properly
- fixed defect where creative mode would either always work or never work
- changed code for log hardness to be correct
1.3.2.r06 ML/MLMP/FML - 05-Oct-2012
- fixed minor defect affecting trees with only 1 log block surrounded by leaf blocks
1.3.2.r05 ML/FML - 04-Oct-2012
- compatibility update for shared code
1.3.2.r04 ML/MLMP/FML - 01-Oct-2012
- fixed issue with leaves remaining when the initial block broken is one level below them
1.3.2.r03 ML/MLMP/FML - 30-Sep-2012
- added code to apply item damage per log block broken (optional)
- added switch to reverse functionality for chopping while sneaking
- added option for maximum log breaking distance
1.3.2.r02 ML/MLMP/FML - 17-Sep-2012
- compatibility update
1.3.2.r01 ML/MLMP/FML - 12-Sep-2012
- massive refactoring of code to make future updates much easier
- initial Forge/FML release for 1.3.2
- added allowUpdateCheck option
- unified version number
1.3.2.k - 04-Sep-2012
- added option to disable downward chopping
- added option to disable creative mode drops
- changed default value of disableInCreative to false
- added option to allow leaves to be sheared when shears are in the hotbar
- added option to allow vines to be sheared when the leaf shearing option is enabled
- mostly fixed jungle tree leaf issues thanks to Lunatrius
1.3.2.j - 19-Aug-2012
- updated client for 1.3.2
- updated MLMP Server for 1.3.2 (1.3.2.d)
1.3.1.i - 07-Aug-2012
- updated client for 1.3.1
- updated MLMP Server for 1.3.1 (1.3.1.c)
1.2.5.h - 27-Jun-2012
- added config option disableInCreative
- added code to check for updates
1.2.5.b FML + MLMP - 27-Jun-2012
- fixed creative mode null pointer exception
- added config option disableInCreative
- added code to check for updates
1.2.5.g - 26-Jun-2012
- fixed Creative mode null pointer exception
1.2.5.f - 19-Jun-2012
- removed destroyed block console logging
- added config option needItem to control whether an item from the ID list is required to chop down a tree
- destroyLeaves is now enabled by default
1.2.5.a (Forge) - 19-Jun-2012
- initial release
1.2.4.e - 31-Mar-2012
- actually fixes SMP glitchiness when chopping trees (tested)
1.2.4.d - 27-Mar-2012
- adds the ability to chop logs normally while sneaking
1.2.4.c - 26-Mar-2012
- first attempt at fixing SMP glitchiness

Forge CoreMod Config (.minecraft/config/TreeCapitator.cfg)

# Configuration file
# Generated on 11/20/12 6:20 PM

####################
# general
####################

general {
# Enable to cause item damage based on number of blocks destroyed [default: true]
allowItemDamage=true
# Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks. [default: false]
allowMoreBlocksThanDamage=false
# Set to true to allow checking for mod updates, false to disable [default: true]
allowUpdateCheck=true
# IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275; 258; 286; 279]
axeIDList=271; 275; 258; 286; 279
# Enabling this will make leaves be destroyed when trees are chopped. [default: true]
destroyLeaves=true
# Flag to disable drops in Creative mode [default: false]
disableCreativeDrops=false
# Flag to disable tree chopping in Creative mode [default: false]
disableInCreative=false
# The hardness of logs for when you are using items that can chop down trees. [range: 0.0 ~ 100.0, default: 4.0]
logHardnessModified=4.0
# The hardness of logs for when you are using items that won't chop down the trees. [range: 0.0 ~ 100.0, default: 2.0]
logHardnessNormal=2.0
[b]# Add the ID of log blocks (and optionally leaf blocks) that you want to be able to TreeCapitate. Format is "[|];" ([] indicates optional elements). Example: "17|18; 209; 210; 211; 212; 213; 243|242;" [default: 17;]
logIDList=17;[/b]

# The maximum horizontal distance that the log breaking algorithm will travel (use -1 for no limit). [range: -1 ~ 100, default: 10]
maxBreakDistance=10
# Whether you need an item from the IDList to chop down a tree. Disabling will let you chop trees with any item. [default: true]
needItem=true
# Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped) [default: true]
onlyDestroyUpwards=true
# IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true. Use ',' to split item id from metadata and ';' to split items. [default: 359]
shearIDList=359
# Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
shearLeaves=false
# Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
shearVines=false
# Set sneakAction = "disable" to disable tree chopping while sneaking, set sneakAction = "enable" to only enable tree chopping while sneaking. [default: disable]
sneakAction=disable
}

ML Config (.minecraft/config/mod_treecapitator.cfg)
#allowUpdateCheck (boolean:true) -- Set to true to allow checking for mod updates, false to disable
#axeIDList (java.lang.String:271; 275; 258; 286; 279) -- IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items.
#needItem (boolean:true) -- Whether you need an item from the IDList to chop down a tree. Disabling will let you chop trees with any item.
#onlyDestroyUpwards (boolean:true) -- Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped)
#destroyLeaves (boolean:true) -- Enabling this will make leaves be destroyed when trees are chopped.
#shearLeaves (boolean:false) -- Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false).
#shearVines (boolean:false) -- Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false).
#shearIDList (java.lang.String:359) -- IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true. Use ',' to split item id from metadata and ';' to split items.
#logHardnessNormal (float:2.0) -- The hardness of logs for when you are using items that won't chop down the trees.
#logHardnessModified (float:4.0) -- The hardness of logs for when you are using items that can chop down trees.
#disableInCreative (boolean:false) -- Flag to disable tree chopping in Creative mode
#disableCreativeDrops (boolean:false) -- Flag to disable drops in Creative mode
#allowItemDamage (boolean:true) -- Enable to cause item damage based on number of blocks destroyed
#allowMoreBlocksThanDamage (boolean:false) -- Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks.
#sneakAction (java.lang.String:disable) -- Set sneakAction = "disable" to disable tree chopping while sneaking, set sneakAction = "enable" to only enable tree chopping while sneaking.
#maxBreakDistance (int:10) -- The maximum horizontal distance that the log breaking algorithm will travel (use -1 for no limit).
#
#**ONLY EDIT WHAT IS BELOW THIS**
#
#Sun Sep 30 12:32:48 EDT 2012
shearIDList
=359
needItem
=true
allowUpdateCheck
=true
disableCreativeDrops
=false
destroyLeaves
=true
allowItemDamage
=true
checksum
=fa1fxu
shearVines
=false
allowMoreBlocksThanDamage
=false
shearLeaves
=false
onlyDestroyUpwards
=true
logHardnessModified
=4.0
logHardnessNormal
=2.0
sneakAction
=disable
maxBreakDistance
=10
axeIDList
=271; 275; 258; 286; 279
disableInCreative
=false

Additional Details

Progress:
100
Game Version:Minecraft 1.5
Tags:Minecraft, TreeCapitator, Jungle, Tree, Axe, Chopping, Logs, Functional, ModLoader, Forge
Credit:Original: DaftPVF, Current maintainer: bspkrs, smarter tree logic and FML inspiration from Lunatrius

1.5.1.r01 : 03/23/2013 1:45:18 am3/23/13

1.5.1 update

1.5.0.r01 : 03/15/2013 3:47:36 pm3/15/13

- updated for 1.5
- fixed crash on startup
- fixed ML version removing too many leaf blocks
- added code to prevent redundant breaking

1.4.6.r07 : 02/20/2013 10:38:24 am2/20/13

- updated to support bspkrsCore (new required dependency)
- fixed support of Forge config file generated in 1.4.6.r03 or earlier
- fixed defect in onlyDestroyUpwards code

1.4.6.r05-06 : 02/08/2013 11:51:35 am2/08/13

1.4.6.r06 - 05-Feb-2013
- fixed client-side chat message
1.4.6.r05 - 31-Jan-2013
- caught ML version up with Forge settings-wise
- finalized latest changes present in 1.4.6.r04
- many new third party configs
- added a few flags to config

1.4.6.r03 : 01/11/2013 11:21:36 am1/11/13

- fixes crash when loading old config options
- added damageMultiplier back in
- added several new options around item damage
- more flexible 3rd party config setup

1.4.6.r01 : 12/25/2012 11:58:04 pm12/25/12

1.4.6.r01 - 23-Dec-2012
- 1.4.6 update
1.4.5.r05 - 23-Dec-2012
- fixed issue where user config was not saved properly
- added debug logging (defaults to on)
- added new config section for third-party mod config settings
- added default config entries for Forestry
- added default third-party config setup

1.4.5.r04 Forge : 12/19/2012 8:27:24 pm12/19/12

- added proper SMP solution with handshake
- completely redid config
- thoroughly tested for once!
- added several mods to default config
- added remote config download option
- added strict log -> leaf relationship option
- fixed timeout issue when allowUpdateCheck is false
- added debug output option (shows block ID/Metadata when you click a block while crouching)

1.4.5.r03 : 11/30/2012 4:45:15 pm11/30/12

- fixed issue with block hardness

1.4.5.r02 : 11/23/2012 2:52:09 am11/23/12

- removed client class references from main mod
- implemented SidedProxies

1.4.5.r01 : 11/21/2012 8:04:34 pm11/21/12

- updated for 1.4.5
- Forge version is now a CoreMod
- added config element for log block config (Forge only)

1.4.4.r01 : 11/13/2012 5:35:58 pm11/13/12

- updated for 1.4.4 before it's even official

1.4.2.r03 : 11/02/2012 2:02:12 pm11/02/12

- fixed Forge-only issue with shears damage *shakes tiny fist*
- fixed ML tick registration issue

1.4.2.r02 : 10/29/2012 2:01:24 pm10/29/12

- Initial ML release for 1.4.2
- fixed issue with shears breaking
- properly apply damage to shears (fixes issue with IC2 tools)

FML 1.4.2.r01 : 10/26/2012 4:32:26 pm10/26/12

- update to 1.4.2

1.3.2.r08 : 10/15/2012 2:01:31 pm10/15/12

- small changes to pseudo-API code
1.3.2.r01 IC2 + EBXL
- initial addon release

1.3.2.r07 : 10/13/2012 2:01:38 pm10/13/12

- refactoring to make mod log block addons possible (pseudo-API)
- changed the way that axes receive damage so that mod items like IC2's chainsaw will work properly
- fixed defect where creative mode would either always work or never work
- changed code for log hardness to be correct

1.2.5.r01 : 10/06/2012 9:33:50 pm10/06/12

Back-ported latest 1.3.2 code to 1.2.5.

1.3.2.r06 : 10/05/2012 12:13:04 am10/05/12

Minor defect fix to prevent a ring of leaves being left behind with single log trees.

1.3.2.r05 : 10/04/2012 9:20:27 am10/04/12

Compatibility update for shared code.

1.3.2.r04 : 10/01/2012 12:35:40 pm10/01/12

Just released new version to address issues in yesterday's release.

1.3.2.r03 : 09/30/2012 12:36:33 pm9/30/12

New version has item damage options so the mod is less overpowered.

Join us to post comments.

Comments : 177

1 - 50 of 177

the3picdinosaur
Level 1
New Crafter
May 12, 2013, 11:35 am

hot do i install it? just like a regular mod or something else?

SmaII
Level 1
New Miner
May 11, 2013, 1:13 pm

I am new to this site and how to use forge.
may i ask were do i put Treecapitator at?

Fighterbear12
Level 23
Expert Pixel Puncher
May 9, 2013, 12:14 am

I love this mod, it's awesome! =D

DiegoG
Level 6
Apprentice Warrior
May 5, 2013, 2:05 pm

update this one and armor status hud please

fidem
Level 1
New Miner
May 1, 2013, 11:12 am

This will work on multiplayer?

Grandexmoney
Level 5
Apprentice Lumberjack
April 7, 2013, 4:41 am

This mod is ***king awesome

trikib
Level 5
Apprentice Architect
April 2, 2013, 6:29 am

Really usefull, that’s for sure.

mb121
Level 1
New Miner
March 22, 2013, 10:19 pm

can i install this with MCPatcher?

miner836
Level 1
New Explorer
March 23, 2013, 4:18 pm

just get forge its alot better. using MCpatcher for mods is for noobs

Curlykb123
Level 1
New Miner
April 6, 2013, 2:13 pm

 What if you are a noob at installing mods? I suck at it

miner836
Level 1
New Explorer
April 9, 2013, 3:32 pm

just so you know i know how to make mods... im nor a noob at mods at all

DarkLord4662
Level 8
Apprentice Narwhal
April 19, 2013, 1:30 pm

That explains why you are a level one and have no submissions.

miner836
Level 1
New Explorer
April 19, 2013, 8:12 pm

i put my mods on a diffrent website

DarkLord4662
Level 8
Apprentice Narwhal
April 20, 2013, 11:03 am

Why not put them on here so you can (a.) have a higher ranking. (b.) if it uses adfly, you will get more money, and (c.) so other people can enjoy the mods.

fawkdude
Level 34
Artisan Steve
March 23, 2013, 5:36 am

lazy way to install and no

cryo fox
Level 2
Apprentice Skinner
March 21, 2013, 12:40 am

if i could give this mod more diamonds

spankdonkeykick
Level 1
New Explorer
March 17, 2013, 1:39 pm

what is the mod in the top left corner in the second picture??? i want to know, can u tell me please?

bspkrs
Level 63
High Grandmaster Lumberjack
March 26, 2013, 6:55 pm

IngameInfo. It can be downloaded from the same minecraftforum.net thread as TreeCapitator.

Tutorializer
Level 4
Apprentice Crafter
March 16, 2013, 5:45 pm

Is this for SMP or just SSP?

epicrandomness2
Level 1
New Explorer
March 4, 2013, 7:07 am

modloader. doesn't. work.

bspkrs
Level 63
High Grandmaster Lumberjack
March 5, 2013, 6:45 am

Make sure you're using the ModLoader version of the mod.

epicrandomness2
Level 1
New Explorer
March 9, 2013, 5:55 am

i was.

bspkrs
Level 63
High Grandmaster Lumberjack
March 9, 2013, 7:46 pm

Without ModLoader.txt there isn't any way to know why it didn't work. Use pastebin.com or similar to provide a link to your log.

BIockbuster
Level 1
New Miner
March 23, 2013, 6:32 am

http://pastebin.com/AP0xCJ68

bspkrs
Level 63
High Grandmaster Lumberjack
March 26, 2013, 6:54 pm

You didn't read the instructions... bspkrsCore is a REQUIRED dependency mod. Details are in the mod description.

stew107
Level 1
New Miner
March 2, 2013, 5:35 pm

can you please make the mod generate a .txt file in the .minecraft folder like some other so then we can edit it through that, because i(and probably lot of other people) dont know how to edit .cgf files :/

bspkrs
Level 63
High Grandmaster Lumberjack
March 5, 2013, 6:50 am

No. A .cfg file IS a text file... just use a text editor to open it. I recommend TextPad or Notepad++.

Doty1154_
Level 1
New Crafter
February 20, 2013, 6:59 pm

I know it most likely doesn't work in multiplayer BUT does this work in multiplayer.

bspkrs
Level 63
High Grandmaster Lumberjack
February 22, 2013, 9:20 am

It works if the server owner has installed TreeCapitator.

Deathzone263HRX
Level 1
New Explorer
February 21, 2013, 3:59 pm

if you use forge

alvaroace89
Level 1
New Miner
February 9, 2013, 3:57 pm

so do you have to have modloader and forge or only one of them

thepistoncast
Level 1
New Miner
February 13, 2013, 12:37 pm

You only need 1. Remember that when installing Forge, you have to use WinRar 7Zip or any other File Manager. Also remember to place this in you Core Mods folder.

owetre18
Level 27
Expert Architect
February 8, 2013, 6:44 pm

Suggestion for next version(s):
New config line:

[Add new trees]
>Put ID's of blocks in correct slots.


LeafID:
LogID:

And just make custom trees possible. Like with mods that add new trees. You already do this for new axe types, so why not new tree types?

bspkrs
Level 63
High Grandmaster Lumberjack
February 20, 2013, 5:49 am

This will never be a part of the ModLoader version of Treecapitator. The Forge version has this functionality.

alex259679
Level 1
New Miner
February 2, 2013, 9:38 am

it doesnt work for me :(

 

MocromoCorn
Level 19
Journeyman Geek
January 25, 2013, 5:27 pm

Trees don't come down with all the things... I installed properly and still

MocromoCorn
Level 19
Journeyman Geek
January 25, 2013, 5:30 pm

Nevermind, In the new try of installation, I put the .zip file in coremods, It now works!

MamiyaOtaru
Level 81
Elite Programmer
January 21, 2013, 2:01 am

would be neat if you had to cut through all four base logs on a giant jungle tree

Deathzone263HRX
Level 1
New Explorer
January 20, 2013, 7:02 am

where in the config do you put axe id's from other mods than the ones listed

GrifDog96
Level 30
Artisan Artist
January 17, 2013, 1:14 pm

better than the timber mod awesome!

ashtoin1
Level 1
New Explorer
January 16, 2013, 10:54 am

Is This A Jar Mod Or A Mods/CoreMOds Mod?

colombostuchi
Level 1
New Miner
January 12, 2013, 2:25 am

I put the info on minecraft.jar ?

GrifDog96
Level 30
Artisan Artist
January 17, 2013, 1:14 pm

No, Wrong lol download forge and put into mods folder

bspkrs
Level 63
High Grandmaster Lumberjack
February 20, 2013, 5:50 am

No, wrong! The Forge version goes in the coremods folder.

GrifDog96
Level 30
Artisan Artist
February 20, 2013, 10:47 am

yeah he knows that im sure if he read the description

Fooha
Level 1
New Miner
January 11, 2013, 8:12 am

Makes building wood houses in survival a hell of a lot eaisier.


Diamond for you good sir!

xsasukexnarutox
Level 21
Expert Miner
January 6, 2013, 5:34 pm

AWSOME thax man its just what i wated leaves and all :D

jericho2507
Level 1
New Miner
January 3, 2013, 5:59 am

it dont work for me, i have a fresh minecraft with latest FML version. after loading the fml i quit minecraft and put the TC in mods folder. it says the mod is loaded but ingame nothing happens when i chopp a log. it also dont work for me if i put it in the minecraft.jar and i also took a look in the cfg file where every axe is enabled to chop (every ID) whats wrong ?! o.o

Mrcheese12345
Level 1
New Explorer
December 28, 2012, 6:49 pm

Necessity for Tale of Kingdoms if you are lazy. =p

MinersBase15
Level 3
Apprentice Archer
December 19, 2012, 3:37 pm

what is that thing in the pics beside the top left of ur screen with the display of XP its soo coool!!!

WHAT MOD IS THATBTW EPIC MOD MAN

bspkrs
Level 63
High Grandmaster Lumberjack
February 20, 2013, 5:51 am

IngameInfo. You can get it from the same MCF thread as Treecapitator.

thehyperoverloard
Level 1
New Miner
December 15, 2012, 8:52 pm

im using the magic launcher and using the modloader version of this mod and it says i still need forge please help i NEED this mod

bspkrs
Level 63
High Grandmaster Lumberjack
December 17, 2012, 9:35 am

Just ignore it and put the zip file in your mods folder instead of "installing" it through magic launcher. 

thejuho275
Level 1
New Miner
December 14, 2012, 4:19 am

im using latest forge and i have this broblem it loads this mod but it wont chop the tree down so can you help me im using forge 6.4.1 and this fucking mod isnt working so plz fix that bug

bspkrs
Level 63
High Grandmaster Lumberjack
December 14, 2012, 7:20 pm

Did you put it in the coremods folder or the mods folder?  I already know the answer, I just want to hear you say it. 

freakaboutsims
Level 4
Apprentice Explorer
December 14, 2012, 3:25 am

This one is better than Timber! because it can destroy the leaves too and didn't this one come first?

Ticky toe
Level 1
New Explorer
December 5, 2012, 9:17 am

Before: 5 hours to clear out a jungle* After: takes 5 minutes to clear out 3 jungles*

owetre18
Level 27
Expert Architect
December 19, 2012, 3:45 pm

Correction:
Before: 5 hours to clear out a small island of jungle
After: What jungle?

FlameVirus
Level 8
Apprentice Archer
December 14, 2012, 3:50 am

I want to like your comment but there is no like button O_o

Ticky toe
Level 1
New Explorer
December 18, 2012, 2:38 pm

Its the thought that counts :) *pats head* 

FlameVirus
Level 8
Apprentice Archer
December 19, 2012, 3:39 am

Bop! *Touchs Your Head and Starts RUN!*

Ticky toe
Level 1
New Explorer
December 19, 2012, 10:37 am

IMMA GET DAT ASS

MinersBase15
Level 3
Apprentice Archer
December 19, 2012, 3:35 pm

And so the war begins...

AboveTheSource
Level 1
New Miner
November 23, 2012, 9:52 am

I like it when people carry on dead mods.

kiddabob
Level 1
New Crafter
November 22, 2012, 10:33 am

how do you use the mod?????????????

Aviationftw936
Level 6
Apprentice Dragon
November 30, 2012, 4:40 pm

you hit the base of a tree with your axe

ks2669
Level 23
Expert Blockhead
November 19, 2012, 12:50 pm

Isnt this just Timber mod???

TwilightWarlord
Level 33
Artisan Wolf Whisperer
November 20, 2012, 7:01 pm

1. This is fair (damage on axe is legit :D)
2. when you chop a tree the leaves come off too, unlike timber
3. Read teh info

bspkrs
Level 63
High Grandmaster Lumberjack
November 20, 2012, 9:13 am

Where do you people keep coming from?  And by "you people" I mean people that can't be bothered to read the info on this exact subject in the mod description.

TonyMinetana
Level 1
New Miner
November 17, 2012, 9:14 am

Did u get anything from what I linked u to in the forums or couldn't u find the problem?

bspkrs
Level 63
High Grandmaster Lumberjack
November 17, 2012, 6:17 pm

I replied to you on the MCF thread.  Two weeks ago.
http://www.minecraftforum.net/topic/1009577-144-daftpvfs-mods-treecapitator-ingameinfo-crystalwing-startinginv-floatingruins/page__st__1100#entry18945443

TonyMinetana
Level 1
New Miner
November 20, 2012, 9:38 am

Lolz... Sry...

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