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[1.6.4] DaftPVF's TreeCapitator

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bspkrs
Level 75 : Legendary Lumberjack
TreeCapitator Forge 1.6.2.r01
This mod makes it so destroying a tree's log block with an axe makes all the connected wood blocks above it fall as well. Requires Forge.

Attention: This is not a copy of Timber! mod. TreeCapitator and Timber! have both been around for about the same amount of time (I spoke with TehKrush about this a while back). DaftPVF is the original author of TreeCapitator and is on hiatus. He has given me permission to keep TreeCapitator and the rest of his mods up to date. Links to his original thread and my new thread are below.

Features:
- Forge CoreMod version can break any log out of the box (see new config format)
- Sneak while chopping to break logs normally (configurable)
- Configurable list of tool IDs to determine what an "axe" is
- Optional item damage based on number of logs broken (enabled by default)
- Smart tree-detection
- Option to destroy leaves
- Option to shear leaves (with a shear-type item in hotbar)
- Option to shear vines (with a shear-type item in hotbar)
- Disable drops in creative
- Disable tool requirement
- Mod version checking (never miss a new feature)

bspkrsCore:
ATTENTION: bspkrsCore is a REQUIRED dependency mod in order for any of my mods to work. It contains the core shared classes used by all mods I release. If you don't install it along side any of the other mods here, Minecraft will crash. You have been warned.
ModLoader/Forge download: All Releases

This mod contains core classes used in all other mods I release. If you want to turn off update checking for my mods, you will need to set allowUpdateCheck=false in mod_bspkrsCore.cfg.

Note:
I will not be offering support on this page. If you are experiencing an issue related to this mod, the best way to get support is via the minecraftforum.net thread. Please post questions/issues there.


More Info + Previous Versions + Support:
bspkrs' MCF Thread
DaftPVF's Original MCF Thread

Change Log
1.5.0.r01 - 15-Mar-2013
- updated for 1.5
- fixed crash on startup
- fixed ML version removing too many leaf blocks
- added code to prevent redundant breaking
1.4.6.r07 - 20-Feb-2013
- updated to support bspkrsCore (new required dependency)
- fixed support of Forge config file generated in 1.4.6.r03 or earlier
- fixed defect in onlyDestroyUpwards code
1.4.6.r06 - 05-Feb-2013
- fixed client-side chat message
1.4.6.r05 - 31-Jan-2013
- caught ML version up with Forge settings-wise
- finalized latest changes present in 1.4.6.r04
- many new third party configs
- added a few flags to config
1.4.6.r03 - 10-Jan-2013
- fixes crash when loading old config options
- added damageMultiplier back in
- added several new options around item damage
- more flexible 3rd party config setup
1.4.6.r01 - 23-Dec-2012
- 1.4.6 update
1.4.5.r05 - 23-Dec-2012
- fixed issue where user config was not saved properly
- added debug logging (defaults to on)
- added new config section for third-party mod config settings
- added default config entries for Forestry
- added default third-party config setup
1.4.5.r04 - 19-Dec-2012 (Forge)
- added proper SMP solution with handshake
- completely redid config
- thoroughly tested for once!
- added several mods to default config
- added remote config download option
- added strict log -> leaf relationship option
- fixed timeout issue when allowUpdateCheck is false
- added debug output option (shows block ID/Metadata when you click a block while crouching)
1.4.5.r03 - 30-Nov-2012
- fixed issue with block hardness (Forge version only)
1.4.5.r02 - 23-Nov-2012
- removed client class references from main mod (Forge version only)
- implemented SidedProxies (Forge version only)
1.4.5.r01 - 21-Nov-2012
- updated for 1.4.5
- Forge version is now a CoreMod
- added config element for log block config (Forge version only)
1.4.4.r01 (13-Nov-2012)
- updated for 1.4.4
1.4.2.r03 - 02-Nov-2012
- fixed Forge only issue with shears damage
- fixed ML tick registration issue
1.4.2.r02 ML/FML - 29-Oct-2012
- Initial ML release for 1.4.2
- fixed issue with shears breaking
- properly apply damage to shears (fixes issue with IC2 tools)
1.4.2.r01 FML - 26-Oct-2012
- update to 1.4.2
1.3.2.r08 ML/MLMP/FML - 15-Oct-2012
- small changes to pseudo-API code
1.3.2.r01 IC2 + EBXL
- initial addon release
1.3.2.r07 ML/MLMP/FML - 13-Oct-2012
- refactoring to make mod log block addons possible (pseudo-API)
- changed the way that axes receive damage so that mod items like IC2's chainsaw will work properly
- fixed defect where creative mode would either always work or never work
- changed code for log hardness to be correct
1.3.2.r06 ML/MLMP/FML - 05-Oct-2012
- fixed minor defect affecting trees with only 1 log block surrounded by leaf blocks
1.3.2.r05 ML/FML - 04-Oct-2012
- compatibility update for shared code
1.3.2.r04 ML/MLMP/FML - 01-Oct-2012
- fixed issue with leaves remaining when the initial block broken is one level below them
1.3.2.r03 ML/MLMP/FML - 30-Sep-2012
- added code to apply item damage per log block broken (optional)
- added switch to reverse functionality for chopping while sneaking
- added option for maximum log breaking distance
1.3.2.r02 ML/MLMP/FML - 17-Sep-2012
- compatibility update
1.3.2.r01 ML/MLMP/FML - 12-Sep-2012
- massive refactoring of code to make future updates much easier
- initial Forge/FML release for 1.3.2
- added allowUpdateCheck option
- unified version number
1.3.2.k - 04-Sep-2012
- added option to disable downward chopping
- added option to disable creative mode drops
- changed default value of disableInCreative to false
- added option to allow leaves to be sheared when shears are in the hotbar
- added option to allow vines to be sheared when the leaf shearing option is enabled
- mostly fixed jungle tree leaf issues thanks to Lunatrius
1.3.2.j - 19-Aug-2012
- updated client for 1.3.2
- updated MLMP Server for 1.3.2 (1.3.2.d)
1.3.1.i - 07-Aug-2012
- updated client for 1.3.1
- updated MLMP Server for 1.3.1 (1.3.1.c)
1.2.5.h - 27-Jun-2012
- added config option disableInCreative
- added code to check for updates
1.2.5.b FML + MLMP - 27-Jun-2012
- fixed creative mode null pointer exception
- added config option disableInCreative
- added code to check for updates
1.2.5.g - 26-Jun-2012
- fixed Creative mode null pointer exception
1.2.5.f - 19-Jun-2012
- removed destroyed block console logging
- added config option needItem to control whether an item from the ID list is required to chop down a tree
- destroyLeaves is now enabled by default
1.2.5.a (Forge) - 19-Jun-2012
- initial release
1.2.4.e - 31-Mar-2012
- actually fixes SMP glitchiness when chopping trees (tested)
1.2.4.d - 27-Mar-2012
- adds the ability to chop logs normally while sneaking
1.2.4.c - 26-Mar-2012
- first attempt at fixing SMP glitchiness

# Configuration file
# Generated on 11/20/12 6:20 PM

####################
# general
####################

general {
# Enable to cause item damage based on number of blocks destroyed [default: true]
allowItemDamage=true
# Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks. [default: false]
allowMoreBlocksThanDamage=false
# Set to true to allow checking for mod updates, false to disable [default: true]
allowUpdateCheck=true
# IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275; 258; 286; 279]
axeIDList=271; 275; 258; 286; 279
# Enabling this will make leaves be destroyed when trees are chopped. [default: true]
destroyLeaves=true
# Flag to disable drops in Creative mode [default: false]
disableCreativeDrops=false
# Flag to disable tree chopping in Creative mode [default: false]
disableInCreative=false
# The hardness of logs for when you are using items that can chop down trees. [range: 0.0 ~ 100.0, default: 4.0]
logHardnessModified=4.0
# The hardness of logs for when you are using items that won't chop down the trees. [range: 0.0 ~ 100.0, default: 2.0]
logHardnessNormal=2.0
# Add the ID of log blocks (and optionally leaf blocks) that you want to be able to TreeCapitate. Format is "[|];" ([] indicates optional elements). Example: "17|18; 209; 210; 211; 212; 213; 243|242;" [default: 17;]
logIDList=17;

# The maximum horizontal distance that the log breaking algorithm will travel (use -1 for no limit). [range: -1 ~ 100, default: 10]
maxBreakDistance=10
# Whether you need an item from the IDList to chop down a tree. Disabling will let you chop trees with any item. [default: true]
needItem=true
# Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped) [default: true]
onlyDestroyUpwards=true
# IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true. Use ',' to split item id from metadata and ';' to split items. [default: 359]
shearIDList=359
# Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
shearLeaves=false
# Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
shearVines=false
# Set sneakAction = "disable" to disable tree chopping while sneaking, set sneakAction = "enable" to only enable tree chopping while sneaking. [default: disable]
sneakAction=disable
}

ML Config (.minecraft/config/mod_treecapitator.cfg)
#allowUpdateCheck (boolean:true) -- Set to true to allow checking for mod updates, false to disable
#axeIDList (java.lang.String:271; 275; 258; 286; 279) -- IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items.
#needItem (boolean:true) -- Whether you need an item from the IDList to chop down a tree. Disabling will let you chop trees with any item.
#onlyDestroyUpwards (boolean:true) -- Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped)
#destroyLeaves (boolean:true) -- Enabling this will make leaves be destroyed when trees are chopped.
#shearLeaves (boolean:false) -- Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false).
#shearVines (boolean:false) -- Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false).
#shearIDList (java.lang.String:359) -- IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true. Use ',' to split item id from metadata and ';' to split items.
#logHardnessNormal (float:2.0) -- The hardness of logs for when you are using items that won't chop down the trees.
#logHardnessModified (float:4.0) -- The hardness of logs for when you are using items that can chop down trees.
#disableInCreative (boolean:false) -- Flag to disable tree chopping in Creative mode
#disableCreativeDrops (boolean:false) -- Flag to disable drops in Creative mode
#allowItemDamage (boolean:true) -- Enable to cause item damage based on number of blocks destroyed
#allowMoreBlocksThanDamage (boolean:false) -- Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks.
#sneakAction (java.lang.String:disable) -- Set sneakAction = "disable" to disable tree chopping while sneaking, set sneakAction = "enable" to only enable tree chopping while sneaking.
#maxBreakDistance (int:10) -- The maximum horizontal distance that the log breaking algorithm will travel (use -1 for no limit).
#
#**ONLY EDIT WHAT IS BELOW THIS**
#
#Sun Sep 30 12:32:48 EDT 2012
shearIDList=359
needItem=true
allowUpdateCheck=true
disableCreativeDrops=false
destroyLeaves=true
allowItemDamage=true
checksum=fa1fxu
shearVines=false
allowMoreBlocksThanDamage=false
shearLeaves=false
onlyDestroyUpwards=true
logHardnessModified=4.0
logHardnessNormal=2.0
sneakAction=disable
maxBreakDistance=10
axeIDList=271; 275; 258; 286; 279
disableInCreative=false
Progress: 100% Complete
Game Version:Minecraft 1.6.4
Tags:Minecraft, TreeCapitator, Jungle, Tree, Axe, Chopping, Logs, Functional, ModLoader, Forge
Credit:Original: DaftPVF, Current maintainer: bspkrs, smarter tree logic and FML inspiration from Lunatrius

More Mods by bspkrsView All

Last updated 11/14/13
by bspkrs
Last updated 11/14/13
by bspkrs

Note: Showing last 25 of 25 logs.

1.6.4.r06 : 11/14/2013 1:57:46 pm11/14/13

been out for ages

1.6.2.r01 : 07/10/2013 11:00:00 pm7/10/13

1.6.2 update

1.6.1.r01 : 07/05/2013 10:52:00 pm7/05/13

1.6.1 updates, mf

1.5.2.r01 : 06/12/2013 5:16:30 pm6/12/13

1.5.2 update

1.5.1.r01 : 03/23/2013 1:45:18 am3/23/13

1.5.1 update

1.5.0.r01 : 03/15/2013 3:47:36 pm3/15/13

- updated for 1.5
- fixed crash on startup
- fixed ML version removing too many leaf blocks
- added code to prevent redundant breaking

1.4.6.r07 : 02/20/2013 10:38:24 am2/20/13

- updated to support bspkrsCore (new required dependency)
- fixed support of Forge config file generated in 1.4.6.r03 or earlier
- fixed defect in onlyDestroyUpwards code

1.4.6.r05-06 : 02/08/2013 11:51:35 am2/08/13

1.4.6.r06 - 05-Feb-2013
- fixed client-side chat message
1.4.6.r05 - 31-Jan-2013
- caught ML version up with Forge settings-wise
- finalized latest changes present in 1.4.6.r04
- many new third party configs
- added a few flags to config

1.4.6.r03 : 01/11/2013 11:21:36 am1/11/13

- fixes crash when loading old config options
- added damageMultiplier back in
- added several new options around item damage
- more flexible 3rd party config setup

1.4.6.r01 : 12/25/2012 11:58:04 pm12/25/12

1.4.6.r01 - 23-Dec-2012
- 1.4.6 update
1.4.5.r05 - 23-Dec-2012
- fixed issue where user config was not saved properly
- added debug logging (defaults to on)
- added new config section for third-party mod config settings
- added default config entries for Forestry
- added default third-party config setup

1.4.5.r04 Forge : 12/19/2012 8:27:24 pm12/19/12

- added proper SMP solution with handshake
- completely redid config
- thoroughly tested for once!
- added several mods to default config
- added remote config download option
- added strict log -> leaf relationship option
- fixed timeout issue when allowUpdateCheck is false
- added debug output option (shows block ID/Metadata when you click a block while crouching)

1.4.5.r03 : 11/30/2012 4:45:15 pm11/30/12

- fixed issue with block hardness

1.4.5.r02 : 11/23/2012 2:52:09 am11/23/12

- removed client class references from main mod
- implemented SidedProxies

1.4.5.r01 : 11/21/2012 8:04:34 pm11/21/12

- updated for 1.4.5
- Forge version is now a CoreMod
- added config element for log block config (Forge only)

1.4.4.r01 : 11/13/2012 5:35:58 pm11/13/12

- updated for 1.4.4 before it's even official

1.4.2.r03 : 11/02/2012 2:02:12 pm11/02/12

- fixed Forge-only issue with shears damage *shakes tiny fist*
- fixed ML tick registration issue

1.4.2.r02 : 10/29/2012 2:01:24 pm10/29/12

- Initial ML release for 1.4.2
- fixed issue with shears breaking
- properly apply damage to shears (fixes issue with IC2 tools)

FML 1.4.2.r01 : 10/26/2012 4:32:26 pm10/26/12

- update to 1.4.2

1.3.2.r08 : 10/15/2012 2:01:31 pm10/15/12

- small changes to pseudo-API code
1.3.2.r01 IC2 + EBXL
- initial addon release

1.3.2.r07 : 10/13/2012 2:01:38 pm10/13/12

- refactoring to make mod log block addons possible (pseudo-API)
- changed the way that axes receive damage so that mod items like IC2's chainsaw will work properly
- fixed defect where creative mode would either always work or never work
- changed code for log hardness to be correct

1.2.5.r01 : 10/06/2012 9:33:50 pm10/06/12

Back-ported latest 1.3.2 code to 1.2.5.

1.3.2.r06 : 10/05/2012 12:13:04 am10/05/12

Minor defect fix to prevent a ring of leaves being left behind with single log trees.

1.3.2.r05 : 10/04/2012 9:20:27 am10/04/12

Compatibility update for shared code.

1.3.2.r04 : 10/01/2012 12:35:40 pm10/01/12

Just released new version to address issues in yesterday's release.

1.3.2.r03 : 09/30/2012 12:36:33 pm9/30/12

New version has item damage options so the mod is less overpowered.

Comments :

Join us to post comments.

1 - 50 of 251

nether_gem
Level 1
New Miner
July 29, 2014, 7:14 am

can i used this mod in my modpack

Man-Man
Level 1
New Explorer
July 15, 2014, 5:17 pm

Is it compatible with multiplayer, well I shouldn't say that, I should say LAN.

Dakine0105
Level 1
New Miner
June 17, 2014, 8:28 pm

Can I use this mod in my modpack if so I would be very greatful. I also LOVE this mod.THX

Gamerknight203
Level 1
New Miner
April 14, 2014, 8:48 am

Why did you take 1.6.4 download out theres only 1.7.2 now i cant use this

tycraft15
Level 1
New Crafter
May 5, 2014, 7:01 am

Go to this link: [url=http://(Ad link removed)/1599906/dl.dropboxusercontent.com/u/20748481/MC/Treecapitator/%5B1.6.4%5DTreeCapitator.Forge.1.6.4.r06.Universal.jar]http://(Ad link removed)/1599906/dl.dropboxusercontent.com/u/20748481/MC/Treecapitator/%5B1.6.4%5DTreeCapitator.Forge.1.6.4.r06.Universal.jar[/url]

GisAWSOME
Level 10
Journeyman Ninja
April 12, 2014, 10:29 am

When you do it with the wooden axe the durability isnt enough to get the whole tree so it doesnt it olfy gets the amount of blocks the durability has for example if i had 20 durability in an axe and i broke a tree with 19 logs i would have 1 duarbility left in the axe. make sense?

Del_boy211
Level 18
Journeyman Explorer
April 2, 2014, 8:59 am

When I install this *with the core* it crashes, can someone please help me on that?

rockdynomonkey
Level 1
New Network
April 5, 2014, 2:56 pm

Post crash report in a pastebin. Then I may be able to help.

Del_boy211
Level 18
Journeyman Explorer
April 7, 2014, 12:37 am

Sorry, I don't know what you mean.

Gamerknight203
Level 1
New Miner
April 14, 2014, 8:50 am

He means when that msg that asks you post crash rerport he means

KingNXT
Level 33
Artisan Engineer
March 26, 2014, 11:32 am

Can I add this to my public modpack

luke3710
Level 1
New Architect
March 10, 2014, 1:48 pm

May I use this mod in my modpack please!

TheMrSamuel_
Level 3
Apprentice Architect
March 9, 2014, 12:01 pm

Amazing mod!!!!

thundermanaiden
Level 1
New Miner
February 27, 2014, 6:33 am

it wont fall

tyryan5
Level 1
New Explorer
February 19, 2014, 1:46 pm

Cant download it for 1.6.4 because it the wrong one?

GrifDog96
Level 32
Artisan Artist
January 13, 2014, 12:12 pm

funny how it doesnt say forge needed until you already clicked on it nice way to trick people, thats really low

Del_boy211
Level 18
Journeyman Explorer
April 2, 2014, 9:00 am

He might have forgotten it, and it's not a trick, don't whine about it, and install forge if you want it so bad.

camx2x
Level 1
New Miner
January 8, 2014, 9:32 am

1.6.4?

FlameGirl21
Level 7
Apprentice Princess
December 31, 2013, 5:22 pm

:O Nice mod!

austee12
Level 1
New Miner
November 27, 2013, 12:50 pm

how do you install the mod. i do not know how to install mods i never did. can someone please help?

13shadesofBlonde
Level 2
Apprentice Explorer
December 7, 2013, 1:02 pm

Once you download it, drag it to ur mods folder AFTER downloading forge or a different mod loader. then reload minecraft.

kevinthecool1
Level 1
New Miner
November 23, 2013, 7:33 pm

Can anyone give me a hand on how to get this mod to work with ExtraBiomes XL so I can chop down ExtraBiomes' trees in an instant?

KoalaNationUK
Level 1
New Crafter
November 19, 2013, 3:01 pm

Love it!

kylesare57
Level 5
Apprentice Explorer
November 18, 2013, 3:59 pm

you should get the creator of [color=rgb(0,0,128)][bgcolor=rgb(204,204,204)]bspkrsCore's permission to include the code in with the mod itself[/bgcolor][/color]

dvahkiin31
Level 1
New Miner
November 23, 2013, 5:00 pm

this mod is verry well known the creator of bspkrscore knows what is and that it uses his code. if it was a problem he would ask the mod creator to take down the post. hoverver bspkrs posted so i think hes ok with the mod

kylesare57
Level 5
Apprentice Explorer
November 25, 2013, 10:32 am

yeah just never undestood why he doesn't include the files

sporelakos
Level 1
New Miner
November 15, 2013, 2:53 pm

Awesome! I've just received my free minecraft giftcode!

>> minecraft now . us <<

WeloveHolland88
Level 1
New Explorer
November 15, 2013, 6:53 am

How is the mod called that says ''Day 0''? :)

Ender_Slayer_Z
Level 1
New Explorer
October 23, 2013, 11:19 pm

Gotta ask. Does it work for 1.6.4?

bspkrs
Level 75
Legendary Lumberjack
November 14, 2013, 9:03 am

1.6.4 update has been out for ages, but I hardly ever go on PMC anymore.

marasked
Level 1
New Miner
October 20, 2013, 4:17 am

how do i install mods on a mac

Boybob227
Level 1
New Explorer
November 18, 2013, 11:43 am

Installing normal mods on a mac... Good luck, I've tried it and it's extremely hard. Forge mods, however, are a little easier. Just search it up on google, "how to install forge mods on a Mac". (by normal mods, I just mean whatever doesn't use forge)

BananaMan19
Level 4
Apprentice Miner
September 11, 2013, 3:27 pm

when I use a stone axe on a jungle tree it takes longer than obsidian and doesn't even brake half of the tree

Arjanos
Level 1
New Crafter
October 9, 2013, 9:43 am

your stone axe breaks, wich is natural, 'cause when you use your stone axe on a jungle tree, it will break before the jungle trea is down, so with this mod, it is the same.

BananaMan19
Level 4
Apprentice Miner
October 9, 2013, 1:06 pm

oh ok thanks its just nthat it took like a whole minute just to break ther bottom block

buddertacos
Level 8
Apprentice Miner
September 9, 2013, 1:37 pm

Hey can i use your mod in a mod pack

edward_mario89
Level 1
New Miner
September 8, 2013, 4:49 am

server*

DountDude10
Level 1
New Miner
September 21, 2013, 6:56 am

Use the "Edit" button. -_-

edward_mario89
Level 1
New Miner
September 8, 2013, 4:48 am

does it work on srevers

ethdawgies
Level 5
Apprentice Engineer
September 2, 2013, 7:18 am

doesnt work with modloader

Dog798
Level 1
New Miner
August 15, 2013, 4:22 am

it cut's my sound on minecraft plz fiz

DaRealDrobot
Level 4
Apprentice Architect
August 29, 2013, 11:17 pm

that isn't a problem with the mod it's a problem with Forge. just mute your volume and play normally and keep checking on your sound every now and again. it'll come back soon enough.

Dog798
Level 1
New Miner
September 5, 2013, 5:24 am

ok thanks

1Hunterk
Level 11
Journeyman Narwhal
August 13, 2013, 6:54 pm

im using it with magic launcher and it says it requires forge????

1Hunterk
Level 11
Journeyman Narwhal
August 13, 2013, 6:58 pm

i have modloader installed, but its not working, and when i try forge, it crashes, please help!!

Warriors1234
Level 1
New Explorer
August 6, 2013, 5:02 pm

205th DIAMOND!!!!

znyne
Level 1
New Miner
August 10, 2013, 3:01 pm

oh yea 206TH BEAT THAT

Warriors1234
Level 1
New Explorer
August 16, 2013, 2:21 pm

i said that because 5 is a popular odd number -_-

zachie828
Level 1
New Miner
August 11, 2013, 10:27 am

207TH BEAT THAT!!!!!!!!!!!!!!!!!!!!!!!1

TevRIKKK
Level 6
Apprentice Princess
August 13, 2013, 4:46 pm

Scoff Scoff Scoff 208th -claps hand- gg

theulte0117
Level 1
New Explorer
August 23, 2013, 2:41 pm

216 g freakin g

KrYpTiC_VeLo
Level 1
New Narwhal
September 19, 2013, 7:13 pm

OHH BEAT THAT! 225th

Chris2003
Level 1
New Miner
November 14, 2013, 1:30 am

guys, guys, calm down... 241st DIAMOND!!!!!!
BEAT THAT SUCKERS!!!!

Del_boy211
Level 18
Journeyman Explorer
April 14, 2014, 4:44 am

277th diamond broh c:

IUseManyMods
Level 1
New Miner
August 3, 2013, 11:11 pm

Great mod to use with Skyblock Map! Diamond for you!

bobbyjimjim124
Level 1
New Miner
July 8, 2013, 1:55 pm

do 1.6.1 mods work for 1.6.2 since it didnt change many game mechanics for trees?

xRiZx74
Level 5
Apprentice Explorer
July 7, 2013, 7:21 pm

Really Useful Mod It is Kind of Realistic Because In Real Life The Whole Tree Falls Down! Nice Mod...And Im New To PlanetMinecraft So How Do I Give A Diamond? Lol

Benjyb
Level 15
Journeyman Lumberjack
July 12, 2013, 6:18 pm

Why Do You Talk Like This?

Skenbow
Level 1
New Miner
July 6, 2013, 1:13 pm

hey what is the mod that says day #, light, score and XP?

bspkrs
Level 75
Legendary Lumberjack
July 30, 2013, 7:07 pm

IngameInfo. Go to the MCF post for TreeCapitator and you'll find it.

OldMan80
Level 1
New Miner
July 4, 2013, 8:50 am

How long before 1.6.1 version of this is available? Just wondering, not trying to be pushy or anything...

Skenbow
Level 1
New Miner
June 21, 2013, 7:06 pm

my internet says that the download can damage my pc...

someone heeeeelp!

bonbonguy123321
Level 29
Expert Pony
June 21, 2013, 7:07 pm

it wont.

Lilth
Level 1
New Miner
June 17, 2013, 12:20 am

how dose one install this mod plz help!!!!!!!!!

firesoul_stark
Level 1
New Miner
July 2, 2013, 6:56 am

just use magic launcher its 10 times easier

waffleman2002
Level 2
Apprentice Creeper Hugger
July 6, 2013, 8:15 am

u cant with 1.6.1

DSasaki
Level 13
Journeyman Architect
July 12, 2013, 9:16 pm

You can.

Bluepenguin1o00
Level 18
Journeyman Pokemon
June 15, 2013, 10:21 am

Let me get this straight:

So you put in the bspkrs folder in the coremods folder and the rest in the mods folder or do I put them altogether in the Mods or the Coremods folder?

pebble225
Level 11
Journeyman Dragon
June 14, 2013, 7:57 pm

So I installed it and the mod crashed...WAIT KEEP READING...I was angry and all and didn't realize you needed bspkrsCore in order for it to work, now I am revealed!

AetherMaster
Level 30
Artisan Demolitionist
June 12, 2013, 2:47 pm

you mean tree decapitator

acacia15
Level 1
New Miner
June 12, 2013, 2:35 pm

Yay! i reaally like this mod! great job. i really like that you can decide whether or not to break leaves. :)

j2thg
Level 1
New Miner
June 6, 2013, 5:29 pm

HEY GUYS LISTEN UP ANYONE WHO WANTS THE LATEST VERSION OF THIS MOD!!!!!

the download link says LATEST version now I know im new to this site and common sense isn't really my thing butttt I downloaded it and its the 1.5.2 v sooooo good luck lol

datCarlzzfapfap
Level 11
Journeyman Skinner
May 31, 2013, 7:39 am

I finally found a Tree Capitator Mod for Minecraft Forge. But it's 1.5.1. Please make it 1.5.2 I'll diamond it. Promise!

the3picdinosaur
Level 1
New Crafter
May 12, 2013, 11:35 am

[size=10pt]hot do i install it? just like a regular mod or [/size][size=13px]something[/size][size=10pt] else?[/size]

SmaII
Level 1
New Miner
May 11, 2013, 1:13 pm

I am new to this site and how to use forge.
may i ask were do i put Treecapitator at?

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