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[1.6.4] DaftPVF's TreeCapitator

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bspkrs
Level 75 : Legendary Lumberjack
TreeCapitator Forge 1.6.2.r01
This mod makes it so destroying a tree's log block with an axe makes all the connected wood blocks above it fall as well. Requires Forge.

Attention: This is not a copy of Timber! mod. TreeCapitator and Timber! have both been around for about the same amount of time (I spoke with TehKrush about this a while back). DaftPVF is the original author of TreeCapitator and is on hiatus. He has given me permission to keep TreeCapitator and the rest of his mods up to date. Links to his original thread and my new thread are below.

Features:
- Forge CoreMod version can break any log out of the box (see new config format)
- Sneak while chopping to break logs normally (configurable)
- Configurable list of tool IDs to determine what an "axe" is
- Optional item damage based on number of logs broken (enabled by default)
- Smart tree-detection
- Option to destroy leaves
- Option to shear leaves (with a shear-type item in hotbar)
- Option to shear vines (with a shear-type item in hotbar)
- Disable drops in creative
- Disable tool requirement
- Mod version checking (never miss a new feature)

bspkrsCore:
ATTENTION: bspkrsCore is a REQUIRED dependency mod in order for any of my mods to work. It contains the core shared classes used by all mods I release. If you don't install it along side any of the other mods here, Minecraft will crash. You have been warned.
ModLoader/Forge download: All Releases

This mod contains core classes used in all other mods I release. If you want to turn off update checking for my mods, you will need to set allowUpdateCheck=false in mod_bspkrsCore.cfg.

Note:
I will not be offering support on this page. If you are experiencing an issue related to this mod, the best way to get support is via the minecraftforum.net thread. Please post questions/issues there.


More Info + Previous Versions + Support:
bspkrs' MCF Thread
DaftPVF's Original MCF Thread

Change Log
1.5.0.r01 - 15-Mar-2013
- updated for 1.5
- fixed crash on startup
- fixed ML version removing too many leaf blocks
- added code to prevent redundant breaking
1.4.6.r07 - 20-Feb-2013
- updated to support bspkrsCore (new required dependency)
- fixed support of Forge config file generated in 1.4.6.r03 or earlier
- fixed defect in onlyDestroyUpwards code
1.4.6.r06 - 05-Feb-2013
- fixed client-side chat message
1.4.6.r05 - 31-Jan-2013
- caught ML version up with Forge settings-wise
- finalized latest changes present in 1.4.6.r04
- many new third party configs
- added a few flags to config
1.4.6.r03 - 10-Jan-2013
- fixes crash when loading old config options
- added damageMultiplier back in
- added several new options around item damage
- more flexible 3rd party config setup
1.4.6.r01 - 23-Dec-2012
- 1.4.6 update
1.4.5.r05 - 23-Dec-2012
- fixed issue where user config was not saved properly
- added debug logging (defaults to on)
- added new config section for third-party mod config settings
- added default config entries for Forestry
- added default third-party config setup
1.4.5.r04 - 19-Dec-2012 (Forge)
- added proper SMP solution with handshake
- completely redid config
- thoroughly tested for once!
- added several mods to default config
- added remote config download option
- added strict log -> leaf relationship option
- fixed timeout issue when allowUpdateCheck is false
- added debug output option (shows block ID/Metadata when you click a block while crouching)
1.4.5.r03 - 30-Nov-2012
- fixed issue with block hardness (Forge version only)
1.4.5.r02 - 23-Nov-2012
- removed client class references from main mod (Forge version only)
- implemented SidedProxies (Forge version only)
1.4.5.r01 - 21-Nov-2012
- updated for 1.4.5
- Forge version is now a CoreMod
- added config element for log block config (Forge version only)
1.4.4.r01 (13-Nov-2012)
- updated for 1.4.4
1.4.2.r03 - 02-Nov-2012
- fixed Forge only issue with shears damage
- fixed ML tick registration issue
1.4.2.r02 ML/FML - 29-Oct-2012
- Initial ML release for 1.4.2
- fixed issue with shears breaking
- properly apply damage to shears (fixes issue with IC2 tools)
1.4.2.r01 FML - 26-Oct-2012
- update to 1.4.2
1.3.2.r08 ML/MLMP/FML - 15-Oct-2012
- small changes to pseudo-API code
1.3.2.r01 IC2 + EBXL
- initial addon release
1.3.2.r07 ML/MLMP/FML - 13-Oct-2012
- refactoring to make mod log block addons possible (pseudo-API)
- changed the way that axes receive damage so that mod items like IC2's chainsaw will work properly
- fixed defect where creative mode would either always work or never work
- changed code for log hardness to be correct
1.3.2.r06 ML/MLMP/FML - 05-Oct-2012
- fixed minor defect affecting trees with only 1 log block surrounded by leaf blocks
1.3.2.r05 ML/FML - 04-Oct-2012
- compatibility update for shared code
1.3.2.r04 ML/MLMP/FML - 01-Oct-2012
- fixed issue with leaves remaining when the initial block broken is one level below them
1.3.2.r03 ML/MLMP/FML - 30-Sep-2012
- added code to apply item damage per log block broken (optional)
- added switch to reverse functionality for chopping while sneaking
- added option for maximum log breaking distance
1.3.2.r02 ML/MLMP/FML - 17-Sep-2012
- compatibility update
1.3.2.r01 ML/MLMP/FML - 12-Sep-2012
- massive refactoring of code to make future updates much easier
- initial Forge/FML release for 1.3.2
- added allowUpdateCheck option
- unified version number
1.3.2.k - 04-Sep-2012
- added option to disable downward chopping
- added option to disable creative mode drops
- changed default value of disableInCreative to false
- added option to allow leaves to be sheared when shears are in the hotbar
- added option to allow vines to be sheared when the leaf shearing option is enabled
- mostly fixed jungle tree leaf issues thanks to Lunatrius
1.3.2.j - 19-Aug-2012
- updated client for 1.3.2
- updated MLMP Server for 1.3.2 (1.3.2.d)
1.3.1.i - 07-Aug-2012
- updated client for 1.3.1
- updated MLMP Server for 1.3.1 (1.3.1.c)
1.2.5.h - 27-Jun-2012
- added config option disableInCreative
- added code to check for updates
1.2.5.b FML + MLMP - 27-Jun-2012
- fixed creative mode null pointer exception
- added config option disableInCreative
- added code to check for updates
1.2.5.g - 26-Jun-2012
- fixed Creative mode null pointer exception
1.2.5.f - 19-Jun-2012
- removed destroyed block console logging
- added config option needItem to control whether an item from the ID list is required to chop down a tree
- destroyLeaves is now enabled by default
1.2.5.a (Forge) - 19-Jun-2012
- initial release
1.2.4.e - 31-Mar-2012
- actually fixes SMP glitchiness when chopping trees (tested)
1.2.4.d - 27-Mar-2012
- adds the ability to chop logs normally while sneaking
1.2.4.c - 26-Mar-2012
- first attempt at fixing SMP glitchiness

# Configuration file
# Generated on 11/20/12 6:20 PM

####################
# general
####################

general {
# Enable to cause item damage based on number of blocks destroyed [default: true]
allowItemDamage=true
# Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks. [default: false]
allowMoreBlocksThanDamage=false
# Set to true to allow checking for mod updates, false to disable [default: true]
allowUpdateCheck=true
# IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items. [default: 271; 275; 258; 286; 279]
axeIDList=271; 275; 258; 286; 279
# Enabling this will make leaves be destroyed when trees are chopped. [default: true]
destroyLeaves=true
# Flag to disable drops in Creative mode [default: false]
disableCreativeDrops=false
# Flag to disable tree chopping in Creative mode [default: false]
disableInCreative=false
# The hardness of logs for when you are using items that can chop down trees. [range: 0.0 ~ 100.0, default: 4.0]
logHardnessModified=4.0
# The hardness of logs for when you are using items that won't chop down the trees. [range: 0.0 ~ 100.0, default: 2.0]
logHardnessNormal=2.0
# Add the ID of log blocks (and optionally leaf blocks) that you want to be able to TreeCapitate. Format is "[|];" ([] indicates optional elements). Example: "17|18; 209; 210; 211; 212; 213; 243|242;" [default: 17;]
logIDList=17;

# The maximum horizontal distance that the log breaking algorithm will travel (use -1 for no limit). [range: -1 ~ 100, default: 10]
maxBreakDistance=10
# Whether you need an item from the IDList to chop down a tree. Disabling will let you chop trees with any item. [default: true]
needItem=true
# Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped) [default: true]
onlyDestroyUpwards=true
# IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true. Use ',' to split item id from metadata and ';' to split items. [default: 359]
shearIDList=359
# Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
shearLeaves=false
# Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false). [default: false]
shearVines=false
# Set sneakAction = "disable" to disable tree chopping while sneaking, set sneakAction = "enable" to only enable tree chopping while sneaking. [default: disable]
sneakAction=disable
}

ML Config (.minecraft/config/mod_treecapitator.cfg)
#allowUpdateCheck (boolean:true) -- Set to true to allow checking for mod updates, false to disable
#axeIDList (java.lang.String:271; 275; 258; 286; 279) -- IDs of items that can chop down trees. Use ',' to split item id from metadata and ';' to split items.
#needItem (boolean:true) -- Whether you need an item from the IDList to chop down a tree. Disabling will let you chop trees with any item.
#onlyDestroyUpwards (boolean:true) -- Setting this to false will allow the chopping to move downward as well as upward (and blocks below the one you break will be chopped)
#destroyLeaves (boolean:true) -- Enabling this will make leaves be destroyed when trees are chopped.
#shearLeaves (boolean:false) -- Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar (ignored if destroyLeaves is false).
#shearVines (boolean:false) -- Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar (ignored if destroyLeaves is false).
#shearIDList (java.lang.String:359) -- IDs of items that when placed in the hotbar will allow leaves to be sheared when shearLeaves is true. Use ',' to split item id from metadata and ';' to split items.
#logHardnessNormal (float:2.0) -- The hardness of logs for when you are using items that won't chop down the trees.
#logHardnessModified (float:4.0) -- The hardness of logs for when you are using items that can chop down trees.
#disableInCreative (boolean:false) -- Flag to disable tree chopping in Creative mode
#disableCreativeDrops (boolean:false) -- Flag to disable drops in Creative mode
#allowItemDamage (boolean:true) -- Enable to cause item damage based on number of blocks destroyed
#allowMoreBlocksThanDamage (boolean:false) -- Enable to allow chopping down the entire tree even if your item does not have enough damage remaining to cover the number of blocks.
#sneakAction (java.lang.String:disable) -- Set sneakAction = "disable" to disable tree chopping while sneaking, set sneakAction = "enable" to only enable tree chopping while sneaking.
#maxBreakDistance (int:10) -- The maximum horizontal distance that the log breaking algorithm will travel (use -1 for no limit).
#
#**ONLY EDIT WHAT IS BELOW THIS**
#
#Sun Sep 30 12:32:48 EDT 2012
shearIDList=359
needItem=true
allowUpdateCheck=true
disableCreativeDrops=false
destroyLeaves=true
allowItemDamage=true
checksum=fa1fxu
shearVines=false
allowMoreBlocksThanDamage=false
shearLeaves=false
onlyDestroyUpwards=true
logHardnessModified=4.0
logHardnessNormal=2.0
sneakAction=disable
maxBreakDistance=10
axeIDList=271; 275; 258; 286; 279
disableInCreative=false
Progress: 100% Complete
Game Version:Minecraft 1.6.4
Tags:Minecraft, TreeCapitator, Jungle, Tree, Axe, Chopping, Logs, Functional, ModLoader, Forge
Credit:Original: DaftPVF, Current maintainer: bspkrs, smarter tree logic and FML inspiration from Lunatrius

Note: Showing last 25 of 25 logs.

1.6.4.r06 : 11/14/2013 1:57:46 pm11/14/13

been out for ages

1.6.2.r01 : 07/10/2013 11:00:00 pm7/10/13

1.6.2 update

1.6.1.r01 : 07/05/2013 10:52:00 pm7/05/13

1.6.1 updates, mf

1.5.2.r01 : 06/12/2013 5:16:30 pm6/12/13

1.5.2 update

1.5.1.r01 : 03/23/2013 1:45:18 am3/23/13

1.5.1 update

1.5.0.r01 : 03/15/2013 3:47:36 pm3/15/13

- updated for 1.5
- fixed crash on startup
- fixed ML version removing too many leaf blocks
- added code to prevent redundant breaking

1.4.6.r07 : 02/20/2013 10:38:24 am2/20/13

- updated to support bspkrsCore (new required dependency)
- fixed support of Forge config file generated in 1.4.6.r03 or earlier
- fixed defect in onlyDestroyUpwards code

1.4.6.r05-06 : 02/08/2013 11:51:35 am2/08/13

1.4.6.r06 - 05-Feb-2013
- fixed client-side chat message
1.4.6.r05 - 31-Jan-2013
- caught ML version up with Forge settings-wise
- finalized latest changes present in 1.4.6.r04
- many new third party configs
- added a few flags to config

1.4.6.r03 : 01/11/2013 11:21:36 am1/11/13

- fixes crash when loading old config options
- added damageMultiplier back in
- added several new options around item damage
- more flexible 3rd party config setup

1.4.6.r01 : 12/25/2012 11:58:04 pm12/25/12

1.4.6.r01 - 23-Dec-2012
- 1.4.6 update
1.4.5.r05 - 23-Dec-2012
- fixed issue where user config was not saved properly
- added debug logging (defaults to on)
- added new config section for third-party mod config settings
- added default config entries for Forestry
- added default third-party config setup

1.4.5.r04 Forge : 12/19/2012 8:27:24 pm12/19/12

- added proper SMP solution with handshake
- completely redid config
- thoroughly tested for once!
- added several mods to default config
- added remote config download option
- added strict log -> leaf relationship option
- fixed timeout issue when allowUpdateCheck is false
- added debug output option (shows block ID/Metadata when you click a block while crouching)

1.4.5.r03 : 11/30/2012 4:45:15 pm11/30/12

- fixed issue with block hardness

1.4.5.r02 : 11/23/2012 2:52:09 am11/23/12

- removed client class references from main mod
- implemented SidedProxies

1.4.5.r01 : 11/21/2012 8:04:34 pm11/21/12

- updated for 1.4.5
- Forge version is now a CoreMod
- added config element for log block config (Forge only)

1.4.4.r01 : 11/13/2012 5:35:58 pm11/13/12

- updated for 1.4.4 before it's even official

1.4.2.r03 : 11/02/2012 2:02:12 pm11/02/12

- fixed Forge-only issue with shears damage *shakes tiny fist*
- fixed ML tick registration issue

1.4.2.r02 : 10/29/2012 2:01:24 pm10/29/12

- Initial ML release for 1.4.2
- fixed issue with shears breaking
- properly apply damage to shears (fixes issue with IC2 tools)

FML 1.4.2.r01 : 10/26/2012 4:32:26 pm10/26/12

- update to 1.4.2

1.3.2.r08 : 10/15/2012 2:01:31 pm10/15/12

- small changes to pseudo-API code
1.3.2.r01 IC2 + EBXL
- initial addon release

1.3.2.r07 : 10/13/2012 2:01:38 pm10/13/12

- refactoring to make mod log block addons possible (pseudo-API)
- changed the way that axes receive damage so that mod items like IC2's chainsaw will work properly
- fixed defect where creative mode would either always work or never work
- changed code for log hardness to be correct

1.2.5.r01 : 10/06/2012 9:33:50 pm10/06/12

Back-ported latest 1.3.2 code to 1.2.5.

1.3.2.r06 : 10/05/2012 12:13:04 am10/05/12

Minor defect fix to prevent a ring of leaves being left behind with single log trees.

1.3.2.r05 : 10/04/2012 9:20:27 am10/04/12

Compatibility update for shared code.

1.3.2.r04 : 10/01/2012 12:35:40 pm10/01/12

Just released new version to address issues in yesterday's release.

1.3.2.r03 : 09/30/2012 12:36:33 pm9/30/12

New version has item damage options so the mod is less overpowered.

Comments : 251

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1 - 50 of 251

  • FinnishDude
  • Level 4
  • Apprentice Architect
  • November 14, 2014, 11:02 pm
could i use your mods on my modpack? id wanna make a youtube series of
new modpack that everyone can play... and i would give you credits
ofcourse
Edit Reply Delete
  • nether_gem
  • Level 1
  • New Miner
  • July 29, 2014, 7:14 am
can i used this mod in my modpack
Edit Reply Delete
  • Man-Man
  • Level 1
  • New Explorer
  • July 15, 2014, 5:17 pm
Is it compatible with multiplayer, well I shouldn't say that, I should say LAN.
Edit Reply Delete
  • Dakine0105
  • Level 1
  • New Miner
  • June 17, 2014, 8:28 pm
Can I use this mod in my modpack if so I would be very greatful. I also LOVE this mod.THX
Edit Reply Delete
Why did you take 1.6.4 download out theres only 1.7.2 now i cant use this
Edit Reply Delete
  • tycraft15
  • Level 1
  • New Crafter
  • May 5, 2014, 7:01 am
Go to this link: [url=http://(Ad link removed)/1599906/dl.dropboxusercontent.com/u/20748481/MC/Treecapitator/%5B1.6.4%5DTreeCapitator.Forge.1.6.4.r06.Universal.jar]http://(Ad link removed)/1599906/dl.dropboxusercontent.com/u/20748481/MC/Treecapitator/%5B1.6.4%5DTreeCapitator.Forge.1.6.4.r06.Universal.jar[/url]
Edit Reply Delete
  • GisAWSOME
  • Level 10
  • Journeyman Ninja
  • April 12, 2014, 10:29 am
When you do it with the wooden axe the durability isnt enough to get the whole tree so it doesnt it olfy gets the amount of blocks the durability has for example if i had 20 durability in an axe and i broke a tree with 19 logs i would have 1 duarbility left in the axe. make sense?
Edit Reply Delete
  • Del_boy211
  • Level 20
  • Expert Explorer
  • April 2, 2014, 8:59 am
When I install this *with the core* it crashes, can someone please help me on that?
Edit Reply Delete
Post crash report in a pastebin. Then I may be able to help.
Edit Reply Delete
  • Del_boy211
  • Level 20
  • Expert Explorer
  • April 7, 2014, 12:37 am
Sorry, I don't know what you mean.
Edit Reply Delete
He means when that msg that asks you post crash rerport he means
Edit Reply Delete
  • KingNXT
  • Level 33
  • Artisan Engineer
  • March 26, 2014, 11:32 am
Can I add this to my public modpack
Edit Reply Delete
  • luke3710
  • Level 1
  • New Architect
  • March 10, 2014, 1:48 pm
May I use this mod in my modpack please!
Edit Reply Delete
  • TheMrSamuel_
  • Level 3
  • Apprentice Architect
  • March 9, 2014, 12:01 pm
Amazing mod!!!!
Edit Reply Delete
it wont fall
Edit Reply Delete
  • tyryan5
  • Level 1
  • New Explorer
  • February 19, 2014, 1:46 pm
Cant download it for 1.6.4 because it the wrong one?
Edit Reply Delete
  • GrifDog96
  • Level 32
  • Artisan Artist
  • January 13, 2014, 12:12 pm
funny how it doesnt say forge needed until you already clicked on it nice way to trick people, thats really low
Edit Reply Delete
  • Del_boy211
  • Level 20
  • Expert Explorer
  • April 2, 2014, 9:00 am
He might have forgotten it, and it's not a trick, don't whine about it, and install forge if you want it so bad.
Edit Reply Delete
  • camx2x
  • Level 1
  • New Miner
  • January 8, 2014, 9:32 am
1.6.4?
Edit Reply Delete
  • FlameGirl21
  • Level 7
  • Apprentice Princess
  • December 31, 2013, 5:22 pm
:O Nice mod!
Edit Reply Delete
  • austee12
  • Level 1
  • New Miner
  • November 27, 2013, 12:50 pm
how do you install the mod. i do not know how to install mods i never did. can someone please help?
Edit Reply Delete
Once you download it, drag it to ur mods folder AFTER downloading forge or a different mod loader. then reload minecraft.
Edit Reply Delete
Can anyone give me a hand on how to get this mod to work with ExtraBiomes XL so I can chop down ExtraBiomes' trees in an instant?
Edit Reply Delete
Love it!
Edit Reply Delete
  • kylesare57
  • Level 5
  • Apprentice Explorer
  • November 18, 2013, 3:59 pm
you should get the creator of [color=rgb(0,0,128)][bgcolor=rgb(204,204,204)]bspkrsCore's permission to include the code in with the mod itself[/bgcolor][/color]
Edit Reply Delete
  • dvahkiin31
  • Level 1
  • New Miner
  • November 23, 2013, 5:00 pm
this mod is verry well known the creator of bspkrscore knows what is and that it uses his code. if it was a problem he would ask the mod creator to take down the post. hoverver bspkrs posted so i think hes ok with the mod
Edit Reply Delete
  • kylesare57
  • Level 5
  • Apprentice Explorer
  • November 25, 2013, 10:32 am
yeah just never undestood why he doesn't include the files
Edit Reply Delete
  • sporelakos
  • Level 1
  • New Miner
  • November 15, 2013, 2:53 pm
Awesome! I've just received my free minecraft giftcode!

>> minecraft now . us <<
Edit Reply Delete
How is the mod called that says ''Day 0''? :)
Edit Reply Delete
Gotta ask. Does it work for 1.6.4?
Edit Reply Delete
  • bspkrs
  • Level 75
  • Legendary Lumberjack
  • November 14, 2013, 9:03 am
1.6.4 update has been out for ages, but I hardly ever go on PMC anymore.
Edit Reply Delete
  • marasked
  • Level 1
  • New Miner
  • October 20, 2013, 4:17 am
how do i install mods on a mac
Edit Reply Delete
  • Boybob227
  • Level 1
  • New Explorer
  • November 18, 2013, 11:43 am
Installing normal mods on a mac... Good luck, I've tried it and it's extremely hard. Forge mods, however, are a little easier. Just search it up on google, "how to install forge mods on a Mac". (by normal mods, I just mean whatever doesn't use forge)
Edit Reply Delete
  • BananaMan19
  • Level 4
  • Apprentice Miner
  • September 11, 2013, 3:27 pm
when I use a stone axe on a jungle tree it takes longer than obsidian and doesn't even brake half of the tree
Edit Reply Delete
  • Arjanos
  • Level 1
  • New Crafter
  • October 9, 2013, 9:43 am
your stone axe breaks, wich is natural, 'cause when you use your stone axe on a jungle tree, it will break before the jungle trea is down, so with this mod, it is the same.
Edit Reply Delete
  • BananaMan19
  • Level 4
  • Apprentice Miner
  • October 9, 2013, 1:06 pm
oh ok thanks its just nthat it took like a whole minute just to break ther bottom block
Edit Reply Delete
  • buddertacos
  • Level 8
  • Apprentice Miner
  • September 9, 2013, 1:37 pm
Hey can i use your mod in a mod pack
Edit Reply Delete
server*
Edit Reply Delete
  • DountDude10
  • Level 1
  • New Miner
  • September 21, 2013, 6:56 am
Use the "Edit" button. -_-
Edit Reply Delete
does it work on srevers
Edit Reply Delete
  • ethdawgies
  • Level 6
  • Apprentice Engineer
  • September 2, 2013, 7:18 am
doesnt work with modloader
Edit Reply Delete
  • Dog798
  • Level 1
  • New Miner
  • August 15, 2013, 4:22 am
it cut's my sound on minecraft plz fiz
Edit Reply Delete
  • DaRealDrobot
  • Level 4
  • Apprentice Architect
  • August 29, 2013, 11:17 pm
that isn't a problem with the mod it's a problem with Forge. just mute your volume and play normally and keep checking on your sound every now and again. it'll come back soon enough.
Edit Reply Delete
  • Dog798
  • Level 1
  • New Miner
  • September 5, 2013, 5:24 am
ok thanks
Edit Reply Delete
  • 1Hunterk
  • Level 11
  • Journeyman Narwhal
  • August 13, 2013, 6:54 pm
im using it with magic launcher and it says it requires forge????
Edit Reply Delete
  • 1Hunterk
  • Level 11
  • Journeyman Narwhal
  • August 13, 2013, 6:58 pm
i have modloader installed, but its not working, and when i try forge, it crashes, please help!!
Edit Reply Delete
205th DIAMOND!!!!
Edit Reply Delete
  • znyne
  • Level 1
  • New Miner
  • August 10, 2013, 3:01 pm
oh yea 206TH BEAT THAT
Edit Reply Delete
  • Warriors1234
  • Level 1
  • New Explorer
  • August 16, 2013, 2:21 pm
i said that because 5 is a popular odd number -_-
Edit Reply Delete
  • zachie828
  • Level 1
  • New Miner
  • August 11, 2013, 10:27 am
207TH BEAT THAT!!!!!!!!!!!!!!!!!!!!!!!1
Edit Reply Delete
  • TevRIKKK
  • Level 6
  • Apprentice Princess
  • August 13, 2013, 4:46 pm
Scoff Scoff Scoff 208th -claps hand- gg
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  • theulte0117
  • Level 1
  • New Explorer
  • August 23, 2013, 2:41 pm
216 g freakin g
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  • KrYpTiC_VeLo
  • Level 1
  • New Narwhal
  • September 19, 2013, 7:13 pm
OHH BEAT THAT! 225th
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  • Chris2003
  • Level 1
  • New Miner
  • November 14, 2013, 1:30 am
guys, guys, calm down... 241st DIAMOND!!!!!!
BEAT THAT SUCKERS!!!!
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  • Del_boy211
  • Level 20
  • Expert Explorer
  • April 14, 2014, 4:44 am
277th diamond broh c:
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Great mod to use with Skyblock Map! Diamond for you!
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do 1.6.1 mods work for 1.6.2 since it didnt change many game mechanics for trees?
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  • xRiZx74
  • Level 5
  • Apprentice Explorer
  • July 7, 2013, 7:21 pm
Really Useful Mod It is Kind of Realistic Because In Real Life The Whole Tree Falls Down! Nice Mod...And Im New To PlanetMinecraft So How Do I Give A Diamond? Lol
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  • Benjyb
  • Level 16
  • Journeyman Lumberjack
  • July 12, 2013, 6:18 pm
Why Do You Talk Like This?
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  • Skenbow
  • Level 1
  • New Miner
  • July 6, 2013, 1:13 pm
hey what is the mod that says day #, light, score and XP?
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  • bspkrs
  • Level 75
  • Legendary Lumberjack
  • July 30, 2013, 7:07 pm
IngameInfo. Go to the MCF post for TreeCapitator and you'll find it.
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  • OldMan80
  • Level 1
  • New Miner
  • July 4, 2013, 8:50 am
How long before 1.6.1 version of this is available? Just wondering, not trying to be pushy or anything...
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  • Skenbow
  • Level 1
  • New Miner
  • June 21, 2013, 7:06 pm
my internet says that the download can damage my pc...

someone heeeeelp!
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it wont.
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  • Lilth
  • Level 1
  • New Miner
  • June 17, 2013, 12:20 am
how dose one install this mod plz help!!!!!!!!!
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just use magic launcher its 10 times easier
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  • waffleman2002
  • Level 2
  • Apprentice Creeper Hugger
  • July 6, 2013, 8:15 am
u cant with 1.6.1
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  • DSasaki
  • Level 13
  • Journeyman Architect
  • July 12, 2013, 9:16 pm
You can.
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Let me get this straight:

So you put in the bspkrs folder in the coremods folder and the rest in the mods folder or do I put them altogether in the Mods or the Coremods folder?
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  • pebble225
  • Level 11
  • Journeyman Dragon
  • June 14, 2013, 7:57 pm
So I installed it and the mod crashed...WAIT KEEP READING...I was angry and all and didn't realize you needed bspkrsCore in order for it to work, now I am revealed!
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  • AetherMaster
  • Level 30
  • Artisan Demolitionist
  • June 12, 2013, 2:47 pm
you mean tree decapitator
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  • acacia15
  • Level 1
  • New Miner
  • June 12, 2013, 2:35 pm
Yay! i reaally like this mod! great job. i really like that you can decide whether or not to break leaves. :)
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  • j2thg
  • Level 1
  • New Miner
  • June 6, 2013, 5:29 pm
HEY GUYS LISTEN UP ANYONE WHO WANTS THE LATEST VERSION OF THIS MOD!!!!!

the download link says LATEST version now I know im new to this site and common sense isn't really my thing butttt I downloaded it and its the 1.5.2 v sooooo good luck lol
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I finally found a Tree Capitator Mod for Minecraft Forge. But it's 1.5.1. Please make it 1.5.2 I'll diamond it. Promise!
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[size=10pt]hot do i install it? just like a regular mod or [/size][size=13px]something[/size][size=10pt] else?[/size]
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