Custom Recipes - Make and customize your own crafting recipes!
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Level 68 : High Grandmaster Modder
v 5.0 for Minecraft 1.8.8!
Created by MightyPork
Developed by TheBoo
1.8 update by 61352151511
Requires Minecraft Forge
Errors in your recipes are written
into .minecraft/ CustomRecipes.log.
- download and installminecraft forge
- run MC to create needed folders
- place this ZIP file into .minecraft/mods
- run MC again
- read mods/customrecipes/dictionary.txt
What is Custom Recipes?
Custom Recipes is a mod that allows you to make crafting recipes for
minecraft, without any coding knowledge. It's simple to learn and to
use, for example, the following line allows you to craft dirt into clay,
"shapeless ( dirt ) > ( clay )"
You can create aliases for modded blocks to use them in your recipes
too. These recipes also includes smelting, and creating fuels for the
furnace. Custom Recipes loads recipes from a file within your computer,
and loads them every time you enter a world. It also provides a log for
you to debug your recipes if something went wrong.
With custom recipes you may also remove existing recipes, and it works
completely with mods. Therefore it is very useful in modpacks, where you
might want to change some recipes for balancing, and disabling crafting
of certain items on your server.
Custom recipes is an open source mod, meaning you may look at the source code, learn and contribute to it yourself.
Custom Recipes on Github.
How to write recipes?
> View the official guide on how to write recipes on minecraftforum.net
|Game Version:||Minecraft 1.8.1|
|Tags:||Aesthetic, Functional, Custom, Recipes, Customrecipes, Api, Theboo, Kaiserallan, Mightypork, 61352151511, Mod, Item, Block, Recipe Maker|
Update #24 : 11/29/2015 6:27:35 am11/29/15
- Bump version number to 5.0 for Minecraft 1.8.8, Now uses gradle 2.1
- Update to Forge 126.96.36.1991
- Mappings are now on snapshot_20151128
- Added a new command "/citeminfo" tells you how you would add a dictionary entry for the item your player is holding.
- The major change that was made was that dictionaries are now defined by modid:itemblockname,meta instead of id,meta. This solves an issue where adding or removing mods would shuffle item ids and custom recipes would mess up. The dictionary was rewritten to version 38 to support this.
- Made possible to run the mod serverside only,
Thanks to 61352151511 for porting the mod to 1.8.8, and to LolHens for making it possible to run the mod serverside only.
Update #23 : 02/08/2015 11:37:20 am2/08/15
+ Added the "remove" syntax. It removes the recipe for the given output, and is used like this
remove (wood, 4. 0)
This will remove the specific recipe that makes four wooden planks, which is the "log > wood" recipe.
NOTE: It will only remove the recipe with that specific item stack output.
+ Added the "clear" syntax. It clears ALL the recipes that crafts the given output, and it is used like this:
This will clear ALL the recipes that crafts wood, no matter how much or what metadata the given itemstack has. It will therefore delete a crafting recipe that crafts 2 birch planks, 6 oak planks, 24 jungle planks etc.
Both of the above will produce the following result:
The new file should be up on curseforge in a couple of minutes, depends on how fast they are. Let me know if you find any problems will it.
I will also spend the weekend rewriting the whole OP, making it look a bit cleaner, as well as adding information about the remove and clear syntaxes, and adding a few images for a good first impression. No pics, no clicks as they say,
Update #22 : 01/24/2015 10:40:24 am1/24/15
++ Updated to Minecraft version 1.7.10
Update #21 : 10/14/2013 3:47:23 pm10/14/13
++Added new option to the config, "debug", which will enable/disable debugging mode. Debugging mode will print a more extensive log.
++Added recipe loading when the world loads and removed keybindings. I got annoyed that everytime you typed "r" it would reload the recipes, so now you have to exit and enter the world to reload the recipes. This will also make sure that every recipe functions when you first start up the game, it will load the recipes and then load them again when you enter a world, so every block and item should be included.
++ Added a version checker that will print a message if the mod is outdated.
Update #20 : 09/27/2013 1:57:47 am9/27/13
Update #19 : 09/24/2013 3:03:04 am9/24/13
++ Updated to 1.6.4
++ Added automatic dictionary entries for all blocks and items loaded.
Update #18 : 09/04/2013 1:29:37 am9/04/13
Update #17 : 07/29/2013 9:54:51 am7/29/13
++ Updated to 1.6.2
++ Added a keybind (r) to reload recipes when playing.
++ Added a config file to configurate wether to use keybinds.
- -1 Metadata is still out of function.
Update #16 : 06/26/2013 3:10:28 am6/26/13
Update #15 : 05/30/2013 1:58:03 am5/30/13
Update #14 : 05/20/2013 7:26:45 am5/20/13
++ Now Multiplayer compatible
* Changed priority from Init to PostInit.
Update #13 : 05/05/2013 9:27:03 am5/05/13
++ Updated to 1.5.2++ Added a experimental "recipe writer" which allows you to open the workbench GUI easly when writing recipes. It's stll WIP, and isn't working very well, but it will hopyfully have syntax highlightning in the next update.
Update #12 : 04/23/2013 2:02:34 pm4/23/13
* Fixed multi-lined recipe files.
* Added mcmod.info file.
* Added more log messages for extensive bug tracking (currently not toggle-able)
Update #11 : 04/09/2013 1:39:04 am4/09/13
Update #10 : 04/08/2013 11:17:31 am4/08/13
Update #9 : 03/21/2013 7:53:03 am3/21/13
Update #8 : 03/16/2013 10:35:37 am3/16/13
Update #7 : 12/23/2012 1:37:53 pm12/23/12
Update #6 : 12/09/2012 3:47:34 am12/09/12
It only took about 5minutes updating it, stupid lazy me...
Update #5 : 11/04/2012 6:52:46 am11/04/12
Update #4 : 10/15/2012 8:46:55 am10/15/12
Update #3 : 10/11/2012 1:16:52 pm10/11/12
Update #2 : 09/04/2012 9:53:22 am9/04/12
Update #1 : 09/02/2012 10:39:01 am9/02/12