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Custom Recipes - Make and customize your own crafting recipes!

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TheBoo
Level 65 : High Grandmaster Ghast Rider
Custom Recipes
v 4.6 for Minecraft 1.7.10!
Created by MightyPork
Developed by TheBoo

Requires Minecraft Forge

How to report a bug:
Go to the project's page on CurseForge
Click the "tickets" button.
Go to submit a ticket.

Note: I am planning to re-write the whole submission when I have time, so it'll be more clear.



Note:
When MightyPork retired, he gave me permission to update the mod.
See here, and here




NEW! Damage -1 means "any damage".

NEW! You can share your recipes on the official forums thread
NEW! Please review the changes to the mod in the beta SMP file, and message me bugs found in it.

Do not use Internet Explorer! It will damage the zip file.

Errors in your recipes are written
into .minecraft/ CustomRecipes.log.

Installation
  • download and installminecraft forge
  • run MC to create needed folders
  • place this ZIP file into .minecraft/mods
  • run MC again
  • read mods/customrecipes/dictionary.txt
  • enjoy!


What does it do?
  • This mod lets you create new recipes for Minecraft.
  • You don't have to download "crafting mods" any more!
  • All recipes are saved in Recipe Files, which can be edited by notepad.
  • This mod is also useful for debugging your mods.


How to get Recipe Files
Recipe files can be found in:
  • Mods on this site (they tell you to download this mod)
  • Official recipe pack: Mighty Recipes
  • After you download your recipe files, place them into this folder:
  • .minecraft / mods / customrecipes


You can also write your own recipes, as described below.


License

You can...
  • ...create new recipes with this mod
  • ...freely distribute your own recipe files
  • ...post your recipes as new mods

You can't...
  • ...redistribute this mod or any of it's parts, including the dictionary file
  • ...say that you created this mod or any of it's parts




Recipe files
This mod read all the recipes from simple text files.
They are all stored in the recipe folder.

Dictionary file - the list of aliases
/mods/customrecipes/dictionary.txt
The dictionary.txt file is generated on startup, and it will be regenerated if you delete it.
This file contains all basic blocks and items that you can use in your custom recipes.
Do not edit this file, just read it to get the knowledge.

Your recipe files
/mods/customrecipes/your_file.txt
All other files placed in /mods/customrecipes are interpreted as recipe files. These files contain your custom recipes (you can place many recipes into one file).
You can also define new blocks and items here using the * syntax.

Writing new recipes
There are 4 available recipe types:
  • Shaped (the basic recipe)
  • Shapeless (eg. dying wool)
  • Smelting (for furnace).
  • Fuel (for furnace)

The recipe file can also contain:
  • Alias definition
  • Comment

Recipes can be saved in any text files in .minecraft/mods/customrecipes.
You can also use comments to make the code cleaner.

Recipe syntax - how to make a recipe

General notice: To get modded blocks, simply use their id like this: *pipe=185, and then use keyword pipe. For items, you must add 256 to the item id, if its 5000 in property file, use *explosiveEgg=5256.

shaped ( name,m + name,m + name,m / name,m + ... ) > ( name,count,m )
meta and count are optional.

Shaped recipe consist of recipe (left) and result (right).

name = Block or item name (defined in the dictionary), or number (direct ID)
m = meta / damage value. This is used, for example, to determine leaves, wool and dye colour.
count = number of items produced, default is 1.

Recipe rows (the name+name+name pieces) are divided by either ; , | or /.
All rows must have the same size.
Use "null" , "none" , "air" or "nothing" in empty slots.

shapeless ( name,m + name,m + name,m ... ) > ( name,count,m )
meta and count are optional.
Shapeless recipe has only one "row", with up to 9 items.

smelting ( name ) > ( name,count,m )
meta and count are optional.

Smelting recipe can have only one item on left, and can't specify it's meta.

fuel ( name, burn_time )
fuel ( name, meta, burn_time )
meta is optional.

Name is an alias or item ID, and burntime defines how long this item should burn.
Stick has burntime 100, planks 300, coal 1600, lavabucket 20000.
If you write some super large number here, you will have nearly infinite fuel.

*Alias=ID,meta
meta is optional.
This is an alias definition of new block or item.
Alias can contain letters, numbers and underscore. ID must be a number.
Aliases are defined in the dictionary, but you can define your own in your recipe file.

# comment, description, whatever
// this also works
This is how you can make comments in your recipe files.
Comment doesn't have to start on new line, but all from the # sign till the end of line is treated as a comment.

Lazy code
For those who don't like brackets: Don't use them!
shapeless fence > stick,6
This works (or may work) too.

Example recipes
  • shaped (log+null+log / log+log+log / log+null+log) > ( ladder,16 )(recipe from "EasyWood" mod, crafting ladder of logs)
  • shaped ( stick+stick / stick+stick ) > ( planks )(recipe from "ReverseCrafting" mod, making planks back from sticks)
  • shapeless ( dirt ) > ( clay )(converting dirt to clay)
  • shapeless ( log,0 ) > ( log,2 )(oak to birch)
  • shapeless ( logOak ) > ( logBirch )(it can be now done this way)
  • shapeless ( bucketLava+bucketWater ) > ( obsidian )(recipe from "Crafting obsidian" mod; buckets will be returned empty)
  • smelting ( ice ) > ( water )(recipe to get "water tiles")
  • smelting ( gravel ) > ( glass,64 )(This is real cheating! Smelt one gravel to get 64 blocks of glass!)
  • *rock=1Stone alias (rock can now be used instead of stone)
  • fuel ( netherrack,10000000 )Super fuel
  • # CommentsAny comment


Tips
  • Read the dictionary.txt file to get better knowledge of block and item names
  • Place similar recipes into one file to create recipe packs
  • You can post the recipe packs as new mods here, just tell users to download this mod.
  • To upload your recipes, ZIP them!
  • If you run minecraft from command line, you get error messages that will help you debug your recipes.
  • Spaces are ignored in the recipe files during execution, thus you can use spaces for formatting.


EBRxpng

Progress: 100% Complete
Game Version:Minecraft 1.7.10
Tags:Aesthetic, Functional
Credit:MightyPork

Update #23 : 02/08/2015 11:37:20 am2/08/15

Hello everyone, hope you are all having a nice day, because I am. Why? I've just finished Custom Recipes 4.7.

Changelog:

+ Added the "remove" syntax. It removes the recipe for the given output, and is used like this
remove (wood, 4. 0)
This will remove the specific recipe that makes four wooden planks, which is the "log > wood" recipe. 
NOTE: It will only remove the recipe with that specific item stack output.

+ Added the "clear" syntax. It clears ALL the recipes that crafts the given output, and it is used like this:
clear (wood)
This will clear ALL the recipes that crafts wood, no matter how much or what metadata the given itemstack has. It will therefore delete a crafting recipe that crafts 2 birch planks, 6 oak planks, 24 jungle planks etc.

Both of the above will produce the following result:




The new file should be up on curseforge in a couple of minutes, depends on how fast they are. Let me know if you find any problems will it.

I will also spend the weekend rewriting the whole OP, making it look a bit cleaner, as well as adding information about the remove and clear syntaxes, and adding a few images for a good first impression. No pics, no clicks as they say,

Update #22 : 01/24/2015 10:40:24 am1/24/15

Custom Recipes 4.6

++ Updated to Minecraft version 1.7.10

Update #21 : 10/14/2013 3:47:23 pm10/14/13

Custom Recipes 4.5 (build #5)

++Added new option to the config, "debug", which will enable/disable debugging mode. Debugging mode will print a more extensive log.

++Added recipe loading when the world loads and removed keybindings. I got annoyed that everytime you typed "r" it would reload the recipes, so now you have to exit and enter the world to reload the recipes. This will also make sure that every recipe functions when you first start up the game, it will load the recipes and then load them again when you enter a world, so every block and item should be included.

++ Added a version checker that will print a message if the mod is outdated.

Update #20 : 09/27/2013 1:57:47 am9/27/13

Re-added "-1" metadata support. Added a nice screenshot.

Update #19 : 09/24/2013 3:03:04 am9/24/13

Custom Recipes 4.4.2 Changelog
++ Updated to 1.6.4
++ Added automatic dictionary entries for all blocks and items loaded.

Update #18 : 09/04/2013 1:29:37 am9/04/13

Fixed the bug where keybinds are loaded server side, which causes a crash.

Update #17 : 07/29/2013 9:54:51 am7/29/13

Custom Recipes 4.4 Changelog
++ Updated to 1.6.2
++ Added a keybind (r) to reload recipes when playing.
++ Added a config file to configurate wether to use keybinds.
- -1 Metadata is still out of function.

Update #16 : 06/26/2013 3:10:28 am6/26/13

Since noone has reported any bugs with the newest patch, I'd like to say that this mod is now fully SMP-compatible. The Beta test link will be removed. Patch 4.3.1 is now live on the normal download link.

Update #15 : 05/30/2013 1:58:03 am5/30/13

Added link to CurseForge in case of bug reports.

Update #14 : 05/20/2013 7:26:45 am5/20/13

Custom Recipes 4.3 Beta
++ Now Multiplayer compatible
* Changed priority from Init to PostInit.

Update #13 : 05/05/2013 9:27:03 am5/05/13

Custom Recipes 4.2
++ Updated to 1.5.2++ Added a experimental "recipe writer" which allows you to open the workbench GUI easly when writing recipes. It's stll WIP, and isn't working very well, but it will hopyfully have syntax highlightning in the next update.

Update #12 : 04/23/2013 2:02:34 pm4/23/13

Custom Recipes 4.1* Fixed fuel bug.
* Fixed multi-lined recipe files.
* Added mcmod.info file.
* Added more log messages for extensive bug tracking (currently not toggle-able)

Update #11 : 04/09/2013 1:39:04 am4/09/13

Fixed a bug where CustomRecipes didn't generate the dictionary files.

Update #10 : 04/08/2013 11:17:31 am4/08/13

Updated to 1.5.1 and fixed a crash bug.

Update #9 : 03/21/2013 7:53:03 am3/21/13

Fixed some crash bugs. The mod is now in the appropriate package.

Update #8 : 03/16/2013 10:35:37 am3/16/13

Updated to 1.5

Update #7 : 12/23/2012 1:37:53 pm12/23/12

Updatedto 1.4.6

Update #6 : 12/09/2012 3:47:34 am12/09/12

Pre-release for 1.4.5
It only took about 5minutes updating it, stupid lazy me...

Update #5 : 11/04/2012 6:52:46 am11/04/12

Pre-release for 1.4.2

Update #4 : 10/15/2012 8:46:55 am10/15/12

There is now an official topic for sharing recipes =)

Update #3 : 10/11/2012 1:16:52 pm10/11/12

MightyRecipes is now a link

Update #2 : 09/04/2012 9:53:22 am9/04/12

Now forge compatiable. It does not require forge, but it's compatiable with it.

Update #1 : 09/02/2012 10:39:01 am9/02/12

Updated to 1.3.2

Comments : 397

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1 - 50 of 397

  • Natsu219
  • Level 1
  • New Miner
  • February 9, 2015, 4:38 pm
I love the new update! This is great if you don't wanna go through the trouble of Minetweaker and stuff like that! Thanks for always bein' awesome Mr. Boo!
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • February 10, 2015, 8:02 am
You're welcome!
Edit Reply Delete
So hypothetically, if you were making an RPG server, you could use this mod to make custom items for the server such as for example, netherbrick walls, and upload your own texture, so if you crafted it, it would use a custom resource in the mod?
Edit Reply Delete
  • Natsu219
  • Level 1
  • New Miner
  • February 9, 2015, 4:37 pm
Nope, you'd have to get a different mod that helps you with that. This mod only changes/adds/removes recipes :P
Edit Reply Delete
Cool mod, it would be awesome if you added an ingame way to make recipes :P
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • February 9, 2015, 4:08 am
I'll think about it, it will require alot of work though.
Edit Reply Delete
Yeah, I figured, but it would still be pretty awesome xD

Also, is this multiplayer compatible, like, if I wanted to open up a LAN server with some of my friends?
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • February 9, 2015, 5:47 am
It should be! If it doesn't work, try sending them the recipe files and make sure they install them too.
Edit Reply Delete
Ok, cool, thanks a lot! :D Keep up the awesome work with this mod!
Edit Reply Delete
  • Enderephen
  • Level 8
  • Apprentice Dragon
  • January 27, 2015, 5:23 am
oh, never mind. i read that up there :D (smelting (gravel) > (glass,64)
Edit Reply Delete
  • Enderephen
  • Level 8
  • Apprentice Dragon
  • January 27, 2015, 5:16 am
I have a question: is it possible to get more than one item from crafting? e. g.: shapeless (wool) > (string)x2
Edit Reply Delete
  • Enderephen
  • Level 8
  • Apprentice Dragon
  • January 26, 2015, 8:25 am
+ Diamond for u ^^
Edit Reply Delete
  • Enderephen
  • Level 8
  • Apprentice Dragon
  • January 26, 2015, 8:24 am
this is REALLY one of the easiest to use, and BEST mod i have EVER seen!!!!!!!!!!
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • January 26, 2015, 9:02 am
Thank you my friend :)
Edit Reply Delete
  • Mjskid332
  • Level 2
  • Apprentice Engineer
  • January 24, 2015, 6:23 am
how do u get your mod approved?
Edit Reply Delete
PM a site-moderator.
Edit Reply Delete
  • Mjskid332
  • Level 2
  • Apprentice Engineer
  • January 24, 2015, 2:26 pm
ive been wating like 3 days and it still says pending greenlight
Edit Reply Delete
Read the rules about the greenlight rule. http://www.planetminecraft.com/rules/#what_is_a_mod
Edit Reply Delete
  • Gameur9z
  • Level 1
  • New Miner
  • January 24, 2015, 6:14 am
Good idea but to easy Now !
Edit Reply Delete
just wondering, are you working on a way to delete old recipies as this would be very useful thanks
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • July 8, 2014, 1:58 pm
I'm not working at all, temporarily retired.
Edit Reply Delete
  • rum1890
  • Level 1
  • New Miner
  • June 15, 2014, 3:02 am
Is possible write a recipe for the molecular transformer ? I don't say, in "gold" out "iron" ?


thanks for the reply
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • June 15, 2014, 4:16 am
Nope, sorry.
Edit Reply Delete
  • rum1890
  • Level 1
  • New Miner
  • June 15, 2014, 12:11 pm
thanks anyway
Edit Reply Delete
  • Bob_Jones_man
  • Level 4
  • Apprentice Modder
  • February 20, 2014, 4:32 pm
The question the will question reality it's self has arrived: Ok so Im using Tinkers' Construct and Metallurgy 3 (And ExtraTiC so that I can use Metallurgy 3 stuff with Tinkers) and there is two types of steel. 1. The Tinkers Construct Steel 14276:16 and the Metallurgy 3 Steel 26857 and I have made a custom recipe "smelting iron>14276,16" so I can smelt iron and get the TINKERS CONSTRUCT STEEL 14276:16 but instead I get the Metallurgy 3 Steel 26857 so now the question is.... WHAT DO I DO to get the tinkers construct steel instead of the Metallurgy 3 steel?
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • February 20, 2014, 9:00 pm
I need your log, follow the guide on MCForums.
Edit Reply Delete
  • Bob_Jones_man
  • Level 4
  • Apprentice Modder
  • February 21, 2014, 5:35 am
What log FML Log or custom recipes also I put in the FML log to post on MCForums but its to long :I
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • February 21, 2014, 10:10 pm
Custom Recipes. But it on pastebin.com and link it here.
Edit Reply Delete
  • Bob_Jones_man
  • Level 4
  • Apprentice Modder
  • February 22, 2014, 12:50 pm
Never Mind I realized the Meta was in the place were the count would go so custom recipes confused it with Metallurgy steel and not Tinkers but thanks for the great mod Im using it for my Galactic Adventure Series (The Episodes in which I use it in are not uploaded yet)
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • February 22, 2014, 9:33 pm
Ah, glad you worked it out.
Edit Reply Delete
  • Buggi
  • Level 1
  • New Miner
  • February 1, 2014, 12:44 pm
I suppose without ID's you have to completely recode how the dictionary works.

I do hope you are working to update, this mod is indispensible.
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • February 1, 2014, 10:28 pm
Oh. you're right. I might even scrap the dictionary now that I have it almost automated, and you will still be able to use the in-game identifiers such as "minecraft:stone".
Edit Reply Delete
  • Buggi
  • Level 1
  • New Miner
  • February 4, 2014, 3:15 am
We need some way to map names to something simple. Saves typing and memory!

Something like :
stone = minecraft:stone
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • February 4, 2014, 3:31 am
That is already in, read the submission. Tip: it's starts with a and ends with lias,
Edit Reply Delete
  • Buggi
  • Level 1
  • New Miner
  • February 4, 2014, 4:49 pm
Oh, I know all about that. I was just referencing it for custom dictionaries. You mentioned scrapping the dictionary.
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • February 4, 2014, 8:25 pm
Heh, well, that's how it works now and how it will work in the future.
Edit Reply Delete
  • Alfuken
  • Level 1
  • New Miner
  • January 20, 2014, 2:20 am
Is there a way do disable original recipe after adding a custom one?
I.e. I'd like bed to be craftable with iron, strings, sticks, etc., but I also want to disable original bed recipe.
Is there a way to do it? If not, will you make it possible with this mod? Or maybe a separate mod for this?
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • January 20, 2014, 4:26 am
Not possible, WIP.
Edit Reply Delete
lol i put Dirt>Diamond
Edit Reply Delete
  • Spencerio
  • Level 1
  • New Miner
  • December 19, 2013, 2:40 pm
Umm, can anyone tell me what to type when making a recipe with nether stars? (A.K.A. Item.netherStar? Or Item.(whatever it really is)
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • December 19, 2013, 8:36 pm
Read the dictionary or the post above.
Edit Reply Delete
  • Buggi
  • Level 1
  • New Miner
  • October 24, 2013, 9:47 pm
Hey Boo, are you going to update your craftable spawners mod? I really like it. If not, can I get the source so I can update it?
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • October 24, 2013, 9:54 pm
It is updated, check over at my MCF topic.
Edit Reply Delete
  • Buggi
  • Level 1
  • New Miner
  • October 24, 2013, 10:02 pm
OH, cool, thanks.

I'm also a coder on the Powercraft mod as XOR and Rapus are very busy with school.
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • October 24, 2013, 10:47 pm
Oh really? That's cool, maybe we could help eachother sometime ;).
Edit Reply Delete
  • Buggi
  • Level 1
  • New Miner
  • October 25, 2013, 4:16 pm
I'd like that, you probably have lots of minecraft coding knowledge you could pass along :)
Edit Reply Delete
  • zhubwat
  • Level 3
  • Apprentice Network
  • October 18, 2013, 1:33 am
umm gys? wheres the diamond button?
Edit Reply Delete
  • Buggi
  • Level 1
  • New Miner
  • October 23, 2013, 4:07 am
Under the word "Projects" at the top of the page.
Edit Reply Delete
  • Natsu219
  • Level 1
  • New Miner
  • October 14, 2013, 5:52 pm
I like the new update :D
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • October 15, 2013, 4:55 am
Thanks!
Edit Reply Delete
  • dagget10
  • Level 1
  • New Explorer
  • October 9, 2013, 11:56 am
um, 4 coal block gets you a beacon, so you dont go to the nether...and you use a beacon to get porkchops........................................DAFUQYPOOPOO
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • October 9, 2013, 12:03 pm
Was just an example lol
Edit Reply Delete
  • dagget10
  • Level 1
  • New Explorer
  • October 9, 2013, 1:46 pm
ik but its not right, why eat a beacon
Edit Reply Delete
  • joe9go
  • Level 1
  • New Explorer
  • October 6, 2013, 6:30 am
help i dont get how to make a recipie
coz i want to make a recipie for a mod item (btw not a mod i made but just to make it easyer...)
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • October 7, 2013, 4:45 am
It's all written in the description.
Edit Reply Delete
  • joe9go
  • Level 1
  • New Explorer
  • October 9, 2013, 1:06 pm
IT ISNT WRITTEN CLEARLY ENOUGH MAKE A VIDEO OF HOW
Edit Reply Delete
It is written clearly, you are 7 years old, Isn't* Easier* Recipe* Cause* Because*, lol...i'll make a video i guess. but i don't know how to make a recipe for a mod, it did say something about a add 256 to the item id..so maybe
Edit Reply Delete
  • joe9go
  • Level 1
  • New Explorer
  • October 15, 2013, 11:35 am
IM 11 YEARS OLD

MR NAME CALLER!!!!

.
Edit Reply Delete
Mrs.* I'm* Mr.* Really? xD
Edit Reply Delete
  • forrestbman
  • Level 1
  • New Miner
  • October 17, 2013, 3:41 pm
lol fail
Edit Reply Delete
  • minimite
  • Level 4
  • Apprentice Engineer
  • October 17, 2013, 1:54 pm
You're obviously seven. *Mr. *I'm

You need to learn grammar.
Edit Reply Delete
  • 54sean
  • Level 1
  • New Miner
  • October 1, 2013, 12:00 am
looks like it can not cover the former recipes
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • October 7, 2013, 4:45 am
Not right now. Will come later.
Edit Reply Delete
  • 54sean
  • Level 1
  • New Miner
  • October 7, 2013, 11:55 pm
[size=10pt]it's amazing,i'm looking forward[/size]
Edit Reply Delete
  • flea1324
  • Level 18
  • Journeyman Nerd
  • September 28, 2013, 2:24 am
Awesome! THANK YOU FOR THIS AWESOME MOD TheBoo!!!
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • September 28, 2013, 3:43 am
Heheh, no problem.
Edit Reply Delete
  • flea1324
  • Level 18
  • Journeyman Nerd
  • September 29, 2013, 2:46 am
Can i upload my recipes on my PMC page? I made really cool recipes ;)
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • September 29, 2013, 4:36 am
Well, it's alright for me, but PMC forbids it. So nope, unless you make a topic in the modding forum (or on MCF).
Edit Reply Delete
  • flea1324
  • Level 18
  • Journeyman Nerd
  • September 30, 2013, 3:46 am
OK
Edit Reply Delete
  • MrDimension
  • Level 1
  • New Archer
  • September 24, 2013, 2:01 pm
This works with 1.6.2 right?
Edit Reply Delete
  • MrDimension
  • Level 1
  • New Archer
  • September 24, 2013, 2:29 pm
Yep, it does. Figured it out.
Edit Reply Delete
  • Brycerog
  • Level 1
  • New Miner
  • September 12, 2013, 7:30 pm
this is how to add stuff to your mods?
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • September 12, 2013, 9:34 pm
It is one way, yes.
Edit Reply Delete
  • Brycerog
  • Level 1
  • New Miner
  • September 12, 2013, 10:26 pm
so i can make a mod with this?
Edit Reply Delete
  • TheBoo
  • Level 65
  • High Grandmaster Ghast Rider
  • September 12, 2013, 10:39 pm
Yes.
Edit Reply Delete

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