Published Nov 13th, 11/13/24 10:01 am
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Hello there!
What a year! Gotten quite some progress on both academic and minecraftic fields ; )
Unposted Minecraftsmanship:
Spent most of the latter half of the year on the programming aspect of Minecraft, basically coding a RPG tower defence minigame for a server I played on -- a benifical but also somewhat exhausting and not PMC suitable journey : (
Coming up Next: Building Projects with High Quality Renders
Next I will focus more on building and rendering, currently with a big and highly-detailed project WIP.
I'm also getting more interested in rendering complex and detailed scenes. I plan to produce some animated renders for purposes like live wallpaper etc.
Through all my projects this year, I'm developing a unique workflow with my rendering toolbox, so perhaps I can make a tutorial about how I make my renders with C4D + Redshift.
What a year! Gotten quite some progress on both academic and minecraftic fields ; )
Unposted Minecraftsmanship:
Spent most of the latter half of the year on the programming aspect of Minecraft, basically coding a RPG tower defence minigame for a server I played on -- a benifical but also somewhat exhausting and not PMC suitable journey : (
Coding in Minecraft Skript
Code blocks of the main process -- the minigame and its props takes about 2k lines of codes to run
Using skript-reflect to tap into the java power -- manipulating plugins to create a more customized arena
Developing systematic functions to assign skills to monsters -- basically inventing an unique encode/decode system
Monster skill example: a block breaking zombie
Using skript-reflect to tap into the java power -- manipulating plugins to create a more customized arena
Developing systematic functions to assign skills to monsters -- basically inventing an unique encode/decode system
Monster skill example: a block breaking zombie
Demo
Minigame where players need to defend a villager from endless monster waves
A RPG prop creating a force field that deflects projectiles and monsters
A RPG prop creating a force field that deflects projectiles and monsters
Coming up Next: Building Projects with High Quality Renders
Next I will focus more on building and rendering, currently with a big and highly-detailed project WIP.
I'm also getting more interested in rendering complex and detailed scenes. I plan to produce some animated renders for purposes like live wallpaper etc.
Through all my projects this year, I'm developing a unique workflow with my rendering toolbox, so perhaps I can make a tutorial about how I make my renders with C4D + Redshift.
To be Enjoyed!
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