Blogs Article

Are Builders Respected?

  • 1.5k views 0 today
  • 32
  • 8
  • 27
Chimalus
Lvl 45Master Artist
283
Are builders respected?


To explore this question, I'll draw on past experience with build teams. I've been approached by a few build teams. Not a lot, but a few. So far, I haven't stuck with any. Why?


I tend to look for three things in a build team or any commissioned project.


1) Good payment for organics.


- I build organics and only organics. That may not be you, but that's me. And I've noticed there usually isn't much in it, financially, for sculptors. Even if organics may generally take a small space and a short time to build, the amount of time sculptors spend studying form and function to create lifelike sculptures (which, if they're done well, usually turn out to be the most memorable part of a map) is rarely taken into account.


- Also paid poorly and under-sought are sculptors who don't specialize in the mainstream dragons & angels type stuff. That brings me to my next criterium. 


2) Freedom.


- You can tell me to build a warrior, and maybe even a certain style or pose of warrior, but it has to be compelling, and if it isn't, I'll put forth my own idea. With all due respect to the client, I might (key word: might) have experience in art and life that he/she doesn't, and have a better idea of how to thrill people with an organic. The "customer is right" ideology creeps its way into much of business, including Minecraft business, and it has this crazy way of making vendors assume they know what clients want, but only know half the story. Markets are more mysterious than 1 + 1 = 2. Clients react to weird, new ideas. Many builders understand and tap into this mystery, but are prevented from showing what they know. If you write off a builder's opinion like it's nothing, that says something about you. It might say you insist on boring, safe, and blandly satisfactory. And that would be a sad thing for all of us.


- Additionally, if you insist I sculpt a certain style or subject while knowing full well my specialties and preferences, why are you asking me to sculpt for you in the first place? Why aren't you asking the guy who sculpts Skyrim dragons and chibi angels? 


3) A team that's on my wavelength.


- Ok, ego parade. If you build in a way that regurgitates what is proven to work for quick & easy money, that says something about your skill. Really, it does. If you aren't able to produce genuine art at all, let alone on a commission basis, something's missing in your training.


- What do I mean by genuine art? I mean theme, symbolism, story, expression, emotion, evolution. Words that tend to go in one ear and out the other, not fit into the blueprint, or worst of all, get worn on the sleeve of a build but never taken into the heart. 


- Keep in mind that I'm delivering this lecture to myself. Something's missing in my training, too. When I'm really loving a build, I want to take my sweet, fat time with it and listen to nobody. I struggle to build art for commission. I'm missing one side of the balance – a balance between work and play – production and exploration. 


So, are builders respected?


Do I feel respected? No, not always.


But am I respecting myself? 


I can harp on all the ways build teams and clients don't treat me right, but if that's the case, why am I looking in these places anyway? Am I respecting myself by thrusting myself into situations that do me no service? Is there something better I could be doing to foster my unique gifts and talents? Whether in or out of Minecraft? 


Or can I go deeper? Does the solution lie in the hard, gritty work of doing what I hate? When I've dug enough, will the walls break and the light of freedom shine through? 


I have found that whatever you do, no matter how much you love it, doing it with consistency makes you suffer. At least a little. I've tried to come to peace with that. 


So ask yourself the same. Are you respected? And are you respecting yourself? Are you doing everything to thrive in the way your gift is guiding you?


Blessings,


Chimalus

More like this

  Have something to say?

babbajagga
02/02/2016 3:46 pm
Level 58 : Grandmaster Procrastinator
lifting my hat
1
TheFineBro
04/04/2015 1:12 am
Level 1 : New Miner
o7, IS THAT CHIM!?!?!? Glad to see you are following your minecraft dreams ;)
1
_sniper16_
11/09/2014 1:27 am
Level 29 : Expert Dragonborn
Pretty Snazy lookin build
1
i_am_dropbear
09/27/2014 9:24 pm
Level 18 : Journeyman Archer
This is awesome. A possible, yet more complicated solution is to start your own build team. Do it the way you want to and recruit people who agree with your beliefs (even though it may seem discriminating, it helps things unfold quicker and tidier. Think of it, in a legal sense, as a indirect disrimination). This, of course, is an extreme solution, and probably not what you'd want to do. Just a thought
1
Vyxept
09/17/2014 6:46 am
Level 28 : Expert Artist
<3 this blog.
Love it :)
1
Chimalus
09/18/2014 6:17 am
Level 45 : Master Artist
So glad it's found a place in your heart. <3
1
Dr_Bond
09/06/2014 5:59 pm
Level 63 : High Grandmaster Senpai
I haven't worked with a build team before, but I have worked for countless servers, and my answer would probbaly be no. I'm one of those people that want in on everything, and feel that the rank of "builder" should be included in the same catagory as "staff". Some servers may share this idea, but the servers I work for do not. 

I do not care much for payment, but I agree that the customer should be a bit more giving to the builder in terms of freedom.
1
bleangamer
08/11/2014 4:16 pm
Level 27 : Expert Pixel Painter
This is partially one of the reasons I don't do commission work, even though I probably could.

If I am not spiritually invested in a project, I'll hate it almost every step of the way. Burnout is not something someone would like from me, so I've stopped offering the possibility.

EDIT: I've also had this problem with building the OCN lobby. I have to constrain it to certain designs because of player usability, effectively limiting the detail I would like to put into it.
1
Efcluke94
08/06/2014 12:15 pm
Level 36 : Artisan Architect
That's a very interesting perspective, I didn't know that's how it was in build teams. Guess I am pretty lucky, well took a few months to get there. I am lucky because I am head co builder of a team, all builders are treated the same (same pay, even head builders), since they all have different skills/traits they bring to the team. In my opinion organics is the coolest build style, I always aspired to build epic dragons, I've attempted but haven't got there yet. Due to payment, you can't always have freedom, since they want specific type of map for certain games. You have to think of the player and the gameplay rather than how pretty it is. Mineplex is perfect example of this. When recruiting people, we often give them a personal test, make sure all members of the team are okay with them, and we sort of assess in our own way. You can always tell when a builder thinks they are amazing and call themselves stupid stuff like 'the master builder'. Even if they are great, it's unacceptable and we often turn them away.

I actually thought you'd hit on the topic of developers, thats why builders aren't as well treated, since most server owners aren't builders, they are devlopers, therefore seeing developers as people who should be paid and not builders since "anyone can do it". However I am very lucky with my team, owners and community.


So, are builders respected? From my experience yes and no, depends on who you work with and you can always change their opinions if they are willing to listen

Are you respected? Definetly, never used to be, but now I am treated like a king lol

 And are you respecting yourself? Yes, we have a lot of creative freedom to do whatever, just need to make sure it can be used for a minigame or as a lobby. Otherwise I am wasting the server's time and money, and I respect them too much to do that.
1
Chimalus
08/06/2014 6:11 pm
Level 45 : Master Artist
You are blessed. You also seem determined. You'll create respect with that attitude. I can't say it's one I've always shared, but I'm getting there. 


I've worked with some developers like the ones you describe. Touches a nerve... I think an honest, kindhearted developer at the core of a team is vital.


You bring up an important point about functionality of a build. Function is not my strength, as I build organics, but maybe I will try to build a functional organic someday... like a mostly-horizontal figure. Hehe. But anyway, organics add interest, as well as atmosphere, and if we dig into players' subconscious, we may find atmosphere to play a role in function.
1

Welcome