• 11/14/23 9:04 pm
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First, build a small 6x6 platform of dark oak planks or whatever block you want.
Next, place 2 beds in the middle of the platform.
Next, build a 2 block hole on the bottom of the beds.
If any of this isn't clear, check out this video: youtu.be/h_c1r6cRSsw?si=p7HC22jAeMesIBNk&t=58
Next place a button next to the beds.
Then place a button on the beds. (Each can be stone or whatever button you want)
Next, type in chat /give @s command_block
Next, place dark prismarine 3 blocks below the bed.
Then, place a repeating command block saying: /execute at @a if block ~ ~-3 ~ dark_prismarine run tag @s add hiding (Always Active)
Place another saying /execute at @a unless block ~ ~-3 ~ dark_prismarine run tag @s remove hiding
Place a repeating command block place upwards always active, and another on top facing up (chain conditional always active)
Repeat 1 more time.
Place in the first repeating command block: /execute if block (coordinates of button next to bed) stone_button run tp @a[sort=nearest,limit=1] (coordinates under the bed)
On the chain command block above the repeating command block type: /setblock (coordinates of button next to bed) stone_button[powered=false]
The next set is the same but you detect if the button under the bed is powered it will say: /tp @a ~ ~3 ~
and then the next chain command block will replace the button under the bed to be an unpowered button.
*You may need to type stone_button[facing=east] or [face=upper] or anything like that if the button is not placed correctly.
You are finished!
Put button you chose here
Next, place 2 beds in the middle of the platform.
Next, build a 2 block hole on the bottom of the beds.
If any of this isn't clear, check out this video: youtu.be/h_c1r6cRSsw?si=p7HC22jAeMesIBNk&t=58
Next place a button next to the beds.
Then place a button on the beds. (Each can be stone or whatever button you want)
Next, type in chat /give @s command_block
Next, place dark prismarine 3 blocks below the bed.
Then, place a repeating command block saying: /execute at @a if block ~ ~-3 ~ dark_prismarine run tag @s add hiding (Always Active)
Place another saying /execute at @a unless block ~ ~-3 ~ dark_prismarine run tag @s remove hiding
Place a repeating command block place upwards always active, and another on top facing up (chain conditional always active)
Repeat 1 more time.
Place in the first repeating command block: /execute if block (coordinates of button next to bed) stone_button run tp @a[sort=nearest,limit=1] (coordinates under the bed)
On the chain command block above the repeating command block type: /setblock (coordinates of button next to bed) stone_button[powered=false]
The next set is the same but you detect if the button under the bed is powered it will say: /tp @a ~ ~3 ~
and then the next chain command block will replace the button under the bed to be an unpowered button.
*You may need to type stone_button[facing=east] or [face=upper] or anything like that if the button is not placed correctly.
You are finished!
Put button you chose here
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Because the demonstrated way of moving in and out of the pit relies on command blocks, it will not be useful in survival MC.
In a map, however, command blocks would be available to the map maker which would allow the trick to be used by persons playing the map.