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Create snapshots from skulls

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avatar Mark3146
Level 65 : High Grandmaster Senpai
What is this tutorial about?

This is a way to take a snapshot from your playerhead (skull). This means you can make as many custom heads in minecraft as you want without being afraid the skin on this head will change. This tutorial assumes that you already know how to make a minecraft skin and how to upload a minecraft skin on minecraft.net.


This generator creates a command to spawn a custom head. These skulls don't change when a player changes his/her skin! It does the same as I will describe in the tutorial below but better.

Custom head generator


If for some reason you do not want to use the generator above or you just want to know how it works you can follow these five simple steps below. It will take no longer then a couple of minutes.


The only things we need to know are the UUID and the value of this UUID.
First we are going to get the UUID. Go to the following URL and replace PLAYERNAME with your minecraft IGN (or any Minecraft playername)


For example when you fill in Mark3146 you will get this output:



Select and copy the UUID (highlighted in bold) and paste it after this URL:


You will get a very long output like this, save the output in a text-editor, we are going to need it in step 4.


Example value


We need an unique UUID for each custom head command, this is why we are going to generate an UUID. For example by using a randomly UUID generator. We need this generated UUID for the next step.


Copy the value (step 2) and UUID(step3) and paste it in this command:
/give @p skull 1 3 {display:{Name:"Headname"},SkullOwner:{Id:"UUID",Properties:{textures:[{Value:"[XXXXXX"}]}}}
The headname will be the name for the custom skull that will be visible in your minecraft inventory.


After you made this command you can use it in a commandblock to get your custom skull!

How do I get a commandblock

What did we just do?

Basically we took a snapshot from our skull we were wearing at that certain time. The NBT gets the texture from texture.minecraft.net. Therefor the skin on the skull will not change unless the minecraft servers are down, then it will problaby show a steve head. With this method we "give" the spawned-in head some information where it should get its skin from.

1 Update Logs

Update #1 : 09/22/2014 5:41:00 pmSep 22nd, 2014

- Added custom head generator

09/23/2014 5:41 pm
Level 2 : Apprentice Miner
09/21/2014 9:26 pm
Level 72 : Legendary Gent
Extremely nifty! Bookmarking.
09/20/2014 10:33 pm
Level 73 : Legendary Ninja
This is certainly interesting however it produced an unecessarily long command. However if you decode the {"value"XXXXXX"} you can extract the unique skin link from the minecraftnet. This link can replace the skin link in the old method and since they are trying to stop foreign links I believe that this link can be used safely.

Just some food for thought ;)
09/21/2014 9:13 am
Level 65 : High Grandmaster Senpai
You want to use the old method in combination with the extracted link? That will not work since we are trying to get more skulls on just one UUID. We could decode the value and extract the link and encode it again to make the base64 code less long. But that would make things more complicated then the method described in the tutorial.
09/22/2014 12:21 am
Level 73 : Legendary Ninja
I guess it would be more of a hassle to do it if you were just getting heads on a server but in terms of compiling a database it would be easier to both copy/paste and save space. I would agree on the fact that using only one UUID is conveniant but the need to change the Playername kinda counteracts it's usefulness and creates a longer command.
09/22/2014 6:02 pm
Level 65 : High Grandmaster Senpai
I have changed the need to change the name (it indeed counteracts it's usefulness), however it will still be a long command. Even if I would make it as small as possible it will always need to be used together with a commandblock ingame. I would suggest to put the whole command in a spoiler when creating a database. (check out the custom head generator btw!)
09/22/2014 10:15 pm
Level 73 : Legendary Ninja
That's a cool website :D thanks. I know that the command will always be long and I hope they can change it in the future to make it easier for us xD
09/20/2014 4:54 pm
Level 47 : Master Gent
I'm about to set up a skull library for all the 1.8 skull IDs. I'd love any contributions you have!
09/20/2014 12:50 pm
Level 19 : Journeyman Network
Wait, what? Take a snapshot from a skull you were wearing? Why couldn't you just take a snapshot?
09/20/2014 2:02 pm
Level 65 : High Grandmaster Senpai
It means you can use heads as a decoration, like a hamburger head for your restaurant etc. Normally you could just spawn a player head but when this player would change his skin, the skull would also change. Therefor this tutorial.
09/20/2014 2:06 pm
Level 57 : Grandmaster Goblin
wait.... i can do /give @p skull 1 3 {SkullOwner:X} what is the difference?
09/20/2014 2:20 pm
Level 65 : High Grandmaster Senpai
The difference is that when the skullowner changes his skin the skull also changes. With this tutorial you get skulls that never change.
09/20/2014 6:34 pm
Level 19 : Journeyman Network
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