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Create snapshots from skulls

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Mark3146
Level 62 : High Grandmaster Senpai
388
What is this tutorial about?

This is a way to take a snapshot from your playerhead (skull). This means you can make as many custom heads in minecraft as you want without being afraid the skin on this head will change. This tutorial assumes that you already know how to make a minecraft skin and how to upload a minecraft skin on minecraft.net.


Automatically

This generator creates a command to spawn a custom head. These skulls don't change when a player changes his/her skin! It does the same as I will describe in the tutorial below but better.

Custom head generator

Manually

If for some reason you do not want to use the generator above or you just want to know how it works you can follow these five simple steps below. It will take no longer then a couple of minutes.

STEP 1:

The only things we need to know are the UUID and the value of this UUID.
First we are going to get the UUID. Go to the following URL and replace PLAYERNAME with your minecraft IGN (or any Minecraft playername)

https://api.mojang.com/users/profiles/minecraft/PLAYERNAME

For example when you fill in Mark3146 you will get this output:

{"id":"e25ca8ac6e64413cb74d9c6d08891641","name":"Mark3146","legacy":true}


STEP 2:

Select and copy the UUID (highlighted in bold) and paste it after this URL:

https://sessionserver.mojang.com/session/minecraft/profile/UUID

You will get a very long output like this, save the output in a text-editor, we are going to need it in step 4.


{"id":"e25ca8ac6e64413cb74d9c6d08891641","name":"Mark3146","properties":{"name":"textures","value"XXXXXX"}],"legacy":true}

Example value
Instead of XXXXXX you will get something like:

eyJ0aW1lc3RhbXAiOjE0MTEyMjIzNDc3NTIsInByb2ZpbGVJZCI6ImUyNWNhOGFjNmU2NDQxM2NiNzRkOWM2ZDA4ODkxNjQxIiwicHJvZmlsZU5hbWUiOiJNYXJrMzE0NiIsInRleHR1cmVzIjp7IlNLSU4iOnsidXJsIjoiaHR0cDovL3RleHR1cmVzLm1pbmVjcmFmdC5uZXQvdGV4dHVyZS81MTRkMzg4NTQyYTYzYjkxNWYwZWZhZDYyZmZjNWNmZDYyMGEwNWFiZjY1NTRhNWJiN2JhYzkyZjgxMTFjZCJ9fX0=

STEP 3:

We need an unique UUID for each custom head command, this is why we are going to generate an UUID. For example by using a randomly UUID generator. We need this generated UUID for the next step.

STEP4:

Copy the value (step 2) and UUID(step3) and paste it in this command:
/give @p skull 1 3 {display:{Name:"Headname"},SkullOwner:{Id:"UUID",Properties:{textures:[{Value:"XXXXXX"}]}}}
The headname will be the name for the custom skull that will be visible in your minecraft inventory.

STEP 5:

After you made this command you can use it in a commandblock to get your custom skull!

How do I get a commandblock
In singleplayer you will need to have cheats enabled in your world, then type:

/give @p minecraft:command_block
or
/give @p comm + TAB key (for auto-complete)

Copy(ctrl+c) the command we just made and paste(ctrl+v) it into the commandblock. Use a button or a lever onto the commandblock to power it.

(For Mac OS use command+c and command+v)


What did we just do?

Basically we took a snapshot from our skull we were wearing at that certain time. The NBT gets the texture from texture.minecraft.net. Therefor the skin on the skull will not change unless the minecraft servers are down, then it will problaby show a steve head. With this method we "give" the spawned-in head some information where it should get its skin from.

Update #1 : 09/22/2014 5:41:00 pm9/22/14

- Added custom head generator

Comments : 13

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1 - 13 of 13

  • Chevron_Boy
  • Level 25
  • Expert Dragonborn
  • September 23, 2014, 1:41 pm
This is really cool! Keep up the good work.
  • Zitzabis
  • Site Moderator
  • Level 69
  • High Grandmaster Gent
  • September 21, 2014, 5:26 pm
Extremely nifty! Bookmarking.
  • Pandasaurus_R
  • Level 50
  • Grandmaster Ninja
  • September 20, 2014, 6:33 pm
This is certainly interesting however it produced an unecessarily long command. However if you decode the {"value"XXXXXX"} you can extract the unique skin link from the minecraftnet. This link can replace the skin link in the old method and since they are trying to stop foreign links I believe that this link can be used safely.

Just some food for thought ;)
  • Mark3146
  • Level 62
  • High Grandmaster Senpai
  • September 21, 2014, 5:13 am
You want to use the old method in combination with the extracted link? That will not work since we are trying to get more skulls on just one UUID. We could decode the value and extract the link and encode it again to make the base64 code less long. But that would make things more complicated then the method described in the tutorial.
  • Pandasaurus_R
  • Level 50
  • Grandmaster Ninja
  • September 21, 2014, 8:21 pm
I guess it would be more of a hassle to do it if you were just getting heads on a server but in terms of compiling a database it would be easier to both copy/paste and save space. I would agree on the fact that using only one UUID is conveniant but the need to change the Playername kinda counteracts it's usefulness and creates a longer command.
  • Mark3146
  • Level 62
  • High Grandmaster Senpai
  • September 22, 2014, 2:02 pm
I have changed the need to change the name (it indeed counteracts it's usefulness), however it will still be a long command. Even if I would make it as small as possible it will always need to be used together with a commandblock ingame. I would suggest to put the whole command in a spoiler when creating a database. (check out the custom head generator btw!)
  • Pandasaurus_R
  • Level 50
  • Grandmaster Ninja
  • September 22, 2014, 6:15 pm
That's a cool website :D thanks. I know that the command will always be long and I hope they can change it in the future to make it easier for us xD
  • Zorigami
  • Level 47
  • Master Gent
  • September 20, 2014, 12:54 pm
I'm about to set up a skull library for all the 1.8 skull IDs. I'd love any contributions you have!
  • irritatedCat
  • Level 15
  • Journeyman Network
  • September 20, 2014, 8:50 am
Wait, what? Take a snapshot from a skull you were wearing? Why couldn't you just take a snapshot?
  • Mark3146
  • Level 62
  • High Grandmaster Senpai
  • September 20, 2014, 10:02 am
It means you can use heads as a decoration, like a hamburger head for your restaurant etc. Normally you could just spawn a player head but when this player would change his skin, the skull would also change. Therefor this tutorial.
  • iCraZzMC
  • Level 50
  • Grandmaster Cake
  • September 20, 2014, 10:06 am
wait.... i can do /give @p skull 1 3 {SkullOwner:X} what is the difference?
  • Mark3146
  • Level 62
  • High Grandmaster Senpai
  • September 20, 2014, 10:20 am
The difference is that when the skullowner changes his skin the skull also changes. With this tutorial you get skulls that never change.
  • irritatedCat
  • Level 15
  • Journeyman Network
  • September 20, 2014, 2:34 pm
Oooh!

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