6
This is how to make exploding arrows
follow the step below:
B=Block R=Redstone C=Commandblock ^=Redstone Comparator Up(Activated) >=Repeater Right I=Lever *=Redstone Comparator Right(Not Activated)
1. Setup the commandblock after this shcematic:
BR
^RRC*C>C
B C
I
2. In the left commandblock write: /testfor @e[type=Arrow] {inGround:1b} This command will test if it are any arrows in the ground.
3. In the middle mommandblock write: /summon PrimedTnt ~ ~10 ~ {Fuse:2} This will create a primedtnt 10 block over the commandblock.
4. In any of the right commandblock write: /tp @e[type=PrimedTnt] @e[type=Arrow] This will tp the tnt to the arrow.
5. In the second right commandblock write: /kill @e[type=Arrow] This will kill the arrow.
6. Take a bow and shot and see the explotion!
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follow the step below:
B=Block R=Redstone C=Commandblock ^=Redstone Comparator Up(Activated) >=Repeater Right I=Lever *=Redstone Comparator Right(Not Activated)
1. Setup the commandblock after this shcematic:
BR
^RRC*C>C
B C
I
2. In the left commandblock write: /testfor @e[type=Arrow] {inGround:1b} This command will test if it are any arrows in the ground.
3. In the middle mommandblock write: /summon PrimedTnt ~ ~10 ~ {Fuse:2} This will create a primedtnt 10 block over the commandblock.
4. In any of the right commandblock write: /tp @e[type=PrimedTnt] @e[type=Arrow] This will tp the tnt to the arrow.
5. In the second right commandblock write: /kill @e[type=Arrow] This will kill the arrow.
6. Take a bow and shot and see the explotion!
♥ If you love it!
Subscribe If you want!
Comment If you have a question or want to say anything!
Tags |
tools/tracking
3228803
6
explodin-arrows
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