• 11/25/12 8:55 pm
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Hello everyone of pmc! This is my first of hopefully many texturing tutorials. Today I will show you how I make smooth stone and how you can too.
Step 1.
In order to avoid tiling issues where you can see where one block ends and another starts, I usually start with lines like this. You can have as many as far apart as you like. However I would recommend against putting a line on either the very top pixel row or very bottom row as this will create a tiling error.

Step 2.
Now that that is complete we can start to draw in the chunks. Remember to keep the chunks similar shaped so there isn't a noticeable pattern in game.

Step 3.
Now we're going to start adding color. For this I use a more red violet color for the outline and then a blue-ish shade of gray for the actual chunks. You do not have to use this same color scheme, but this does work well if you want a nice blue stone. In my texture pack, Red Roses, it is actually a red shade of gray.

Step 4.
Now we are going to add the dark shading on the edge of the chunks. It's important to remember that light comes from the top of the block and not from the front so the dark shading will generally be on the bottom edge of the block. For my light source I usually use the upper left corner of the block. You can use either right or left corner, it doesn't matter, you just have to be consistent throughout your textures.

Step 5.
It's already looking pretty good and we are almost done. Just this final step. For the final step we are going to add the light hitting the chunks. This is generally the upper part of the chunks. I don't really like to put it on the very edge, but rather the pixels touching the edge for a more natural look.

And that's it. I know that it may seem pretty simple, but it kind of is. I don't use a lot of noise on my textures so making them is well simple in a way. I like the look of only four or five colors per block.
If this tutorial helped you please Diamond and SUBSCRIBE!
A block giving you trouble to texture? Suggest it in the comments and I may do a tutorial on it!
Step 1.
In order to avoid tiling issues where you can see where one block ends and another starts, I usually start with lines like this. You can have as many as far apart as you like. However I would recommend against putting a line on either the very top pixel row or very bottom row as this will create a tiling error.

Step 2.
Now that that is complete we can start to draw in the chunks. Remember to keep the chunks similar shaped so there isn't a noticeable pattern in game.

Step 3.
Now we're going to start adding color. For this I use a more red violet color for the outline and then a blue-ish shade of gray for the actual chunks. You do not have to use this same color scheme, but this does work well if you want a nice blue stone. In my texture pack, Red Roses, it is actually a red shade of gray.

Step 4.
Now we are going to add the dark shading on the edge of the chunks. It's important to remember that light comes from the top of the block and not from the front so the dark shading will generally be on the bottom edge of the block. For my light source I usually use the upper left corner of the block. You can use either right or left corner, it doesn't matter, you just have to be consistent throughout your textures.

Step 5.
It's already looking pretty good and we are almost done. Just this final step. For the final step we are going to add the light hitting the chunks. This is generally the upper part of the chunks. I don't really like to put it on the very edge, but rather the pixels touching the edge for a more natural look.

And that's it. I know that it may seem pretty simple, but it kind of is. I don't use a lot of noise on my textures so making them is well simple in a way. I like the look of only four or five colors per block.
If this tutorial helped you please Diamond and SUBSCRIBE!
A block giving you trouble to texture? Suggest it in the comments and I may do a tutorial on it!
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