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Hi, boys and girls! This is my first tutorial, and I want to tell you about building a medieval house.
I'm sorry for my english: it's not my native language, but I hope this tutorial is understandable.
The texture pack I used was JohnSmith Legacy.
Every building that we are intended to build must be started with strong confidence in what exactly you want to build. At first it is good to take as a base a real existing building. Our intention is to create a medieval house, so let's look for such pictures. For example, here. Choose a building you like and start.
First thing we must do when creating any building is to draw the outline.
It doesn't have to be very big, because the first floor of our building will be smaller than others.
Choose any kind of stone as a material. Cobblestone is good.
Then proceed with 3D-outline
Fill the walls but leave some space for windows and the door. Windows in such type of building are usually tall, the height is bigger than the width
Then we create some sort of a shed or a storehouse made of wood.
Now proceed to the second floor. At first make supporting pillars and draw the outline of the second floor. They must be made of wood. Use the different kind of wood than you use when building a shed, because the bigger number of materials we use the better our building is.
Now make the projections
And 3D-outlines
And fill the walls. Walls could be filled with any material, but it is better to use light wool or something like that.
Now the third floor. Notice then: it doesn't occupy the same space than the second, and we must leave some place for the tower
Draw the outlines of the tower. It is important to make the tower, firstly, square, and secondly, with even number of blocks at the every side: that will be important when we make the roof.
Fill the walls. I have one floor of the tower lower than others. A little bit of asymmetry could make our house look more realistic
The basic (and the easiest) part of our house is done. Now proceed to the roof.
Notice how roof crosses the walls. Step one block from the edge of the builing when making the roof to add a depth to your building.
So that's the roof, but it is so flat, unnatractive and dull. To make it realistic you may add upside-down stairs
Back to our house. Fill the gap under the roof with wood planks. Use the different material from the outlines.
Build the roof on the facade in the same way
And now let's make it more complicated, add more depth, and fill the gap under the roof stepping one block from the edge inwards the building. Look at the picture: now we have two blocks between edge of the roof and wall of the house.
Make the roof on the other side of a building.
And the roof to the shed. Notice how I added a support to the roof. More details!
Now the most complicated part: the tower roof.
Step one block from the edge as usuall and begin. We don't want our roof to seem flat looking upwards so it must be tall. To do so we will alternate a stair and a solid block. Look at the picture to understand what I mean
Notice how I leave all the corners empty. Later I show you why.
Complete the roof.
If you done everything right (the tower is square and with even number of blocks at the every side), there are four blocks at the top.
Now take stairs of the different material (light or grey would be the best) and make the corners.
And place the stairs on the top in the way to form a pointed roof (sometimes it is hard to do it from the first)
You could add an attic window
And the one nessesary feauture: a chimney. In every medieval house must be stove heating and a chimney.
I made it with the black wool and added an anvil at the top.
At the top floor of the tower there could be a balcony. Balconies are cool!
If you have some unused projections, fence them and create a balconies too.
We completed the actual building of the house and now proceed to the decoration.
Furst of all, let's add some depth to our walls. To do this add stairs to the wooden outlines. Just so:
Add supports to the balcony, otherwise it would fall!
Make a frame to each window with trapdoors
Leave torches on the ground floor.
Place the door in the height of one block and make stairs.
Add some trees and grass outdoors
Our house is completed!
The smoke is made of cobweb.
Add some furniture and decorate the interior of the house. Don't forget what could be in medieval house and what couldn't. The fridge would produce a strange impression.
A hall
A shed
The second floor: dining room...
and a kitchen
Third floor: bedroom...
and a study
Forth floor (tower): the library
And small room under the roof
Fifth floor: another library floor
And under the tower roof: enchanting room
That's all! The general view of the house:
Thank you for your attention! I hope this tutorial is useful.
Links:
The Project (MCEdit Schematic and the World Save)
The texture pack John Smith: Legacy
I'm sorry for my english: it's not my native language, but I hope this tutorial is understandable.
The texture pack I used was JohnSmith Legacy.
Every building that we are intended to build must be started with strong confidence in what exactly you want to build. At first it is good to take as a base a real existing building. Our intention is to create a medieval house, so let's look for such pictures. For example, here. Choose a building you like and start.
First thing we must do when creating any building is to draw the outline.
It doesn't have to be very big, because the first floor of our building will be smaller than others.
Choose any kind of stone as a material. Cobblestone is good.
Then proceed with 3D-outline
Fill the walls but leave some space for windows and the door. Windows in such type of building are usually tall, the height is bigger than the width
Then we create some sort of a shed or a storehouse made of wood.
Now proceed to the second floor. At first make supporting pillars and draw the outline of the second floor. They must be made of wood. Use the different kind of wood than you use when building a shed, because the bigger number of materials we use the better our building is.
Now make the projections
And 3D-outlines
And fill the walls. Walls could be filled with any material, but it is better to use light wool or something like that.
Now the third floor. Notice then: it doesn't occupy the same space than the second, and we must leave some place for the tower
Draw the outlines of the tower. It is important to make the tower, firstly, square, and secondly, with even number of blocks at the every side: that will be important when we make the roof.
Fill the walls. I have one floor of the tower lower than others. A little bit of asymmetry could make our house look more realistic
The basic (and the easiest) part of our house is done. Now proceed to the roof.
Notice how roof crosses the walls. Step one block from the edge of the builing when making the roof to add a depth to your building.
So that's the roof, but it is so flat, unnatractive and dull. To make it realistic you may add upside-down stairs
Making the roof
Most of the players are making roofs like that
That roof is angular ans unrealistic. And now add an upside-down stair to the every stair we have in this roof. Let's see how it looks
That's better, isn't it?
That roof is angular ans unrealistic. And now add an upside-down stair to the every stair we have in this roof. Let's see how it looks
That's better, isn't it?
Back to our house. Fill the gap under the roof with wood planks. Use the different material from the outlines.
Build the roof on the facade in the same way
And now let's make it more complicated, add more depth, and fill the gap under the roof stepping one block from the edge inwards the building. Look at the picture: now we have two blocks between edge of the roof and wall of the house.
Make the roof on the other side of a building.
And the roof to the shed. Notice how I added a support to the roof. More details!
Now the most complicated part: the tower roof.
Step one block from the edge as usuall and begin. We don't want our roof to seem flat looking upwards so it must be tall. To do so we will alternate a stair and a solid block. Look at the picture to understand what I mean
Notice how I leave all the corners empty. Later I show you why.
Complete the roof.
If you done everything right (the tower is square and with even number of blocks at the every side), there are four blocks at the top.
Now take stairs of the different material (light or grey would be the best) and make the corners.
And place the stairs on the top in the way to form a pointed roof (sometimes it is hard to do it from the first)
You could add an attic window
And the one nessesary feauture: a chimney. In every medieval house must be stove heating and a chimney.
I made it with the black wool and added an anvil at the top.
At the top floor of the tower there could be a balcony. Balconies are cool!
If you have some unused projections, fence them and create a balconies too.
We completed the actual building of the house and now proceed to the decoration.
Furst of all, let's add some depth to our walls. To do this add stairs to the wooden outlines. Just so:
Add supports to the balcony, otherwise it would fall!
Make a frame to each window with trapdoors
Leave torches on the ground floor.
Place the door in the height of one block and make stairs.
Torches Placement
Now let's talk about the placement of a torch. You could just hang the torch on the wall, but it's so boring! I'll show you the ways of decorating this simple lighting instrument.
Firstly hang the torch on the wall:
Then place an item frame behind the torch (if you hang the item frame and then a torch, the torch will look like an image in the frame)
And now the most interesitng thing! You can place different blocks in the frame and every block would support the torch in different ways. Try different options, experiment!
Firstly hang the torch on the wall:
Then place an item frame behind the torch (if you hang the item frame and then a torch, the torch will look like an image in the frame)
And now the most interesitng thing! You can place different blocks in the frame and every block would support the torch in different ways. Try different options, experiment!
Add some trees and grass outdoors
Our house is completed!
The smoke is made of cobweb.
More pictures
Add some furniture and decorate the interior of the house. Don't forget what could be in medieval house and what couldn't. The fridge would produce a strange impression.
A hall
A shed
The second floor: dining room...
and a kitchen
Third floor: bedroom...
and a study
Forth floor (tower): the library
And small room under the roof
Fifth floor: another library floor
And under the tower roof: enchanting room
That's all! The general view of the house:
Thank you for your attention! I hope this tutorial is useful.
Links:
The Project (MCEdit Schematic and the World Save)
The texture pack John Smith: Legacy
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1 Update Logs
Update #1 : by MadCreeperRu 03/20/2013 2:33:24 amMar 20th, 2013
Added links to the project with the world save and to the texture pack
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I just want to thank you again for this amazing idea. Thanks!
For anyone wondering: The texture pack I am using is Flows HD 128x