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How to make Minecraft 3D Renders [Step-By-Step] [Blender]

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ABCS7's Avatar ABCS7
Level 12 : Journeyman Network
Welcome to my Minecraft 3D Render Guide

Step One || Installing Blender:
(You may skip this step if you have already installed it)

This step is fairly easy. Simply [CLICK HERE] and install it. You may install the latest version, but for this guide, we will be using Blender 2.69. There may be a newer version when you are reading this. And I don't know what changes will be made in future versions. So install which version you think is right for you. Don't worry, Blender is 100% FREE.

Step Two || Rigs:

This step is also very simple. Sometimes, people create their own Minecraft Rigs, but that is for advanced users. If you are reading this guide, I assume you are completely, or fairly new to Blender, BUT THAT'S OK! There are many Minecraft Rigs on the internet! All you have to do is search "Minecraft Blender Rig" in Google and you will be met with a lot of rigs! Just download the one that you like the best. When downloading, it should be a ".blend" file, but some may be zipped, for example, if there are multiple .blend files. If you would like to use the rig I am using, [CLICK HERE]. This is one of the .zip'd rigs, since it has multiple .blend files. I personally recommend using the rig I am using, as this tutorial may not make sense if you're not using it.

Step Three || Starting Up:

Things will get a little more tricky here, but not too much. When you open Blender, you should see a virtually empty scene, with only a untextured cube, one light, and a camera. The cubes position should be obvious, but if wish to know the position of the camera and the light, and are not familiar with what they look like un-rendered, click the "Render" tab at the top left corner, and click "Render Image" on the drop-down. The way you see the cube indicates the position of the camera, and the lighted side of the cube shows were the light is. But, we cannot do much with this scene, so let's put something Minecrafty in there! Click "File" in the top right corner and on the drop-down, click "Open". Then, direct Blender to the rig you downloaded. When you open the folder, you will probably notice that there are more than one .blend files in there. For now, click the one that says "Minecraft_AllBlocks_Rig" or, if you chose another rig to use, choose any one that indicates Minecraft Blocks. After you have clicked it (selected it) click "Open Blender File" in the top right corner. And... WOW!!!!!!!!!!!!! A bunch of Minecraft Blocks just appeared out of nowhere! This is because the rig creators pre-made this for us, isn't that so nice of them?

Step Four - Part 1 || Creating Our Render [Scene]:

We have our blocks now, but now we have to move them. If you do not know the Blender Controls, go to File > User Prefrences > Input to view and edit the controls. Select a block, and then clone it. Then drag it a fair distance away from all the blocks. Do this multiple times, with any blocks you want, until you have finished your scene. When you are 100% Sure that your are done with your scene, click the little magnet above the timeline. You will then notice it turn gray. Now, objects (the blocks) will not move in their... well.. blocky fashion, and it will be harder to properly place blocks. If you must make last minute edits, click the magnet again and it should regain it's color. Then, everything will move in it's blocky fashion again.

Step Four - Part 2 || Creating Our Render [Characters]:

Now, let's add some characters to our scene! Go to File > Append and click "Minecraft_Mob_Rig.blend" this time, instead of being selected, a bunch of folders will come up. Select the "Object" folder, and a bunch of files should appear. Select the Mobs (or Human) you want, and the "bones" of them. For example, if you're making a nether render and want a zombie pigman, select "Mob_Zombie-Pigman" AND "Mob_Zombie-Pigman_Bones" the "bones" are what we use to pose the character. After you have selected what you need, click "Link/Append from Library" in the top right corner, and you should notice what you have selected appear near the blocks, with something inside them resembeling their basic shape. Those are the bones, what we use to pose the characters. Select the bones and drag them to your scene. If you selected the bones, the character should move with them, if you didn't the bones will stay but the character will move. If this happens I recommend just deleting the character and re-appending it. Put the characters exactly where you want them, and pose them how you like. To pose them, select the bones, click the little "Object Mode" button above the timeline, and change it to "Pose Mode" then pose away! If you have a Human, but don't want the Steve Texture, simply select Steve (not the bones), then hold the three (or four, hard to tell) tiny lines at the top right corner of our scene, and drag them to the left. You will see another scene open. At the bottom left corner of it, there is a tiny cube. Click it, and select the small image icon that says "UV/Image Editor" select "Orginal skin.png.(differing numbers)" then click "Image" which should be right next to it, then "Replace Image" and direct it to the image you want, must be a skin file, or it will come out WEIRD. After you have selected the file, click "Replace Image" in the top right corner, and the character should look how you want it!

Step Four - Part Three || Creating Our Render [Items]:

We now have a scene AND characters, but let's give them some items! Append the "Minecraft_Item_Rig.blend" file, select the Objects Folder, and select all the items you desire! Then, drag them to your scene, and place them however you want. A fairly short step, but an important one. You can do the same with armor!

Step Four - Part Four || Creating Our Render [Rendering]:

Now that everything is how we want it, we must render... our render! Drag the camera over to your scene, and position it exactly how you want it! Then, at the top bar, click the "Render" button, and then click "Render Image" And there you go, that is the finished product of your render! If you don't like it, click "Render" and then click "Show/Hide Render View" and change what you don't like! 

Thank you for reading my guide! I hope this helped you, and I hope you may want to start rendering. If you don't understand something, are stuck, or need some extra assistance on your render, PM me, I'm happy to help!


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