As you may know, you can utilize colors and shading to achieve your lightsource effect. Play around in the editor and experiment. It doesn't hurt to try. If anything, experimenting is /super/ helpful and important to do!
Blue/Yellow Highlights
This first bit is about those blue/yellow highlights that I have used in my skins in the past. I usually put them in the highlights I'd suggest only using them in certain places and not to use it TOO much. Yellow is sort of the lightest color in the rainbow, so I'd suggest using the saturated yellow only if you want a really bright highlight. Blue is one of the darker colors in the rainbow so I'd suggest using it for slightly darker highlights. It also depends on the lighting situation. If your lightsource is, say, the sun (or just tinted yellow), you'd use yellow highlights, and vice versa.
I once asked
wqtermxlon (if you haven't heard of them already, they're a wonderful skinmaker, go follow them!) to give me honest feedback on my skins a while ago, and Melon told me this: '' I'd use a bright blue on yellow shifts, pink/blueish purple on a bit darker tones, and yellow if it should be shown more. Since yellow is the brightest color of the rainbow, I'd use it in my hue shifting for the regular shifts to give it the lighting effect ''
Although, I'm also not too sure myself on the whole blue and yellow so I use it wherever I think it's needed, haha (lately, I haven't been using it as much as I used to, though.)
Hueshifting
For hueshifting itself, I stopped doing the whole 'go to one direction' or 'regular' hueshifting, if that makes sense. I don't really follow a certain pattern like going clockwise, counter-clockwise, etc. I usually jump around the color wheel. (I also learned this from
wqtermxlon and from
KnobleKnives's tutorials, which are linked in the category "HELPFUL LINKS".)
With skintones, I try to avoid green nowadays, otherwise it might end up looking like a zombie. I realized this after
DragonsDungeon pointed that out on one of my wall posts. However, if used correctly, it can still look cool.The image below shows the wall post which features an HD skin. I overdid the colors, making everything appear messy overall, and the greenish tones did not help with the skintone. I try to keep skintones in the warmer tones range, but I still keep a variety of colors.

Shading White
Also, when it comes to shading white, I tend to use a variety of colors. White is basically made up of all the colors, and when you're trying to make a base white color, like for a white shirt, etc. I'd suggest using either (depending on the overall tone you're going for and the lighting of the skin) either a light cream-ish yellow, a very light pinkish-purple, or a very light blue, or other colors (I tend to use light cream-ish yellows, very light pinkish-purples, or very light blue colors, though). You can adjust the saturation so it doesn't look as saturated (otherwise it might end up looking like a blue shirt instead of a white one, haha) and to pull off the white shirt effect properly.
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