PARTICIPANT IN A UNRANKED completed JAM
Quests Feedback

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Quest Feedback

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CC4142
Level 61 : High Grandmaster Clone Architect
185
Questions
use to mark your answers


1. Did you experience all Quests in 2025?

Yes
No
Fall Festival
Spooky Fest
PMC 15 Birthday
Winter Quest
Any previous years Quests

2. What do you think about size of the maps?

normal, I liked ittoo smallsmall, I liked ittoo big, too muchbig and I liked it
Fall Festival



Spooky Fest



PMC 15 Birthday



Winter Quest



3. What do you think about map details?
normal, I liked itnot much I didn't like itnot a lot but I liked ittoo much to handlea lot, I liked it
Fall Festival
Spooky Fest
PMC 15 Birthday
Winter Quest

4. What do you think about the amount of puzzles and stages?
normal, I liked itnot much to do, borednot much to do - goodtoo much to doa lot to do, I liked it
Fall Festival
Spooky Fest
PMC 15 Birthday
Winter Quest

5. What do you think about the difficulty of puzzles and stages?
normal, I liked ittoo easytoo easy, I liked ithardhard, I liked it
Fall Festival
Spooky Fest
PMC 15 Birthday
Winter Quest

6. Was it enough time given to complete the quests?
normal, I liked itnot enoughnot enough but it's oktoo much timea lot of time, I liked it
Fall Festival
Spooky Fest
PMC 15 Birthday
Winter Quest


Full Answers
Please fill the boxes with your opinion
instead of (your text here)

Fall Festival / Spooky Fest

7. Did you enjoy the concept of following Jams to the Quest as a community work and final results combined? Why?
(such as making skins for the server map, making builds, making mob skins, blogs, etc)
Please specify if you have any new ideas to improve this concept.


I did enjoy the concept of community jams to help build the quest. With all of the different ones hosted, I feel it had a lot of opportunity for more people to get involved. I also feel that it helped draw more attention to the quests which people may have not seen before.


8. Did you like the concept of turning Fall Fest map into Spooky map? Why?
Please specify if you have any new ideas to improve this concept.

I liked the concept of taking the existing map and story elements from the fall map and continuing it. It was not something that I was expecting and I liked the added elements to it instead of just taking the same map but making it spooky.


9. Did you like gathering / cooking mechanics provided in the Fall Fest? Why?
Please specify if you have any new ideas to improve this concept.

The gathering / cooking was enjoyable. It encourage you to explore the map having to go around and collect ingredients used to make the dishes used for the puzzle.

10. Did you like crosswords in general? Why? Do you think there should be more hints about unscrambling words?
Please specify if you have any new ideas to improve this concept.

I do like the crosswords and I do not think that they are overly difficult. However, some hints about unscrambling the words may be good as something like the letters a t e could be tea, eat or ate and if you have multiple words in the solution you may not know which word is wrong.

11. Did you like the concept of surviving and fighting mobs on Spooky Fest Quest? Why? Was it too easy or good enough?
Please specify if you have any new ideas to improve this concept.

The concept was good but sometimes I felt it could be a bit overwhelming trying to complete the puzzles while fighting off mobs. Also the witches were a tad much with the constant poison trying to get the drop from them.


Winter Quest

12. Did you like/dislike any puzzles or activities? Why? Is there something you'd like to see?
Please specify if you have any new ideas to improve this concept.

I think that there is a nice variety of puzzles and activities and I do not feel like they are overly difficult. I know there were people that seem to struggle a little bit so having a hint button might be good.


13. Did you like/dislike Chest Hunt? Why? Was it hard or easy?
Please specify if you have any new ideas to improve this concept.

I do like the extra scavenger hunts like the chest hunt and the corn hunt. I feel like it is a bit hard and easy as you get a good majority just exploring the map initially, but it is always the last few that give you the most trouble. Maybe a way to distinguish which ones you have already clicked by looking at them instead of going over and trying to click it again.


14. Did you like/dislike Special Quest? Why? Was it too short and easy? Would you like it to be more secretly hidden?
Please specify if you have any new ideas to improve this concept.

I liked the special quest although it was very short and easy. Once you had all the stuff to make the item it was just go to location collect item and repeat 4 times. Maybe have numbered signs scattered throughout the map that form a message telling you where to go or do something like the secret telephone quest from the fall map.





Thank you for all the hard work you put into making these for everyone to enjoy.

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