• 10/15/24 6:36 pm
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A new update to Shard Seekers (https://www.planetminecraft.com/project/shard-seekers-demo/) will release soon, I have drastically over-estimated how long the map will take to fully complete, it will contain all main story content however, the post-game content will not be included, and will be released at a later date. (there will be a reward for getting all of the obtainable shards though!)
TO DO LIST:
Here is the current changelog for this update:
Main Additions
QOL Changes
Minor Changes/Bug Fixes
TO DO LIST:
- Make a credits sequence
- Add some more dialogue to some areas
- Finish the zoo area
- Make an updated trailer
- Add a completion bonus
Here is the current changelog for this update:
Main Additions
- Added 11 new levels
- Added 3 new Bonus levels
- Added 1 new SUPER SECRET level
- Added a new gamemode
QOL Changes
- Combined magic carrot + magic fungus into a new item, the Shard Scepter
- Hitting an enemy with the shard scepter deals increased knockback, to entice launching them off the map, which is funny.
- New ability to fast travel to activated checkpoints across the map with the shard scepter
- Enemy Combat changes
- Critting an enemy deals double damage to it
- Jumping on enemies/critting them will now stun them for 1 second, stopping you from almost always getting hit if it doesn't kill it
- Additionally, enemies that are punched will gain a brief period of the weakness effect, making it safer for you to jump on them after
- Certain attacks are telegraphed with large red warning circles/particles
- Strange Shards that make you get 100 shardlets now give you multiple lives to do the mission with, the shardlets only reset if you lose all your lives
Minor Changes/Bug Fixes
- No longer take damage to the firework that spawns when you collect all the shardlets in a strange shard
- Fixed bug that caused certain entities to be constantly loaded despite not being in the same level as them (greatly improves the preformance of the map)
- Lots of map optimisations
- Level 40’s strange shard modifier has been changed from no health regen to a timer
- Added new attacks to old bosses
- Added air particles to some custom biomes
- Final secret level now requires all other secret shards to unlock
- Upgraded the visuals of some levels (With help from Komati and QueenBee)
- Removed the fire screen overlay and lingering fire damage
- Barry now has conditional dialogue
- Barry’s Zoo fully finished (Can unlock more entries for each enemy depending on map progress)
- Map updated to 1.21.1
- Added power shards that are hidden throughout the hub worlds
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