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Endermen are quite odd in almost every way. No other mobs are able to teleport (pets can, but that is for proactive gameplay purposes, not lore), and no other mobs are so humanoid in their appearance. Many people have suggested that Heroes, the ancient race of builders which I've theorised existed before us, the current player, went to The End in hopes of avoiding The Wither, a zombie plague or even a war, but I personally consider this theory to be fallible (I made a blog about it, which can be found here) and built off of a terribly unstable base. This blog, like a few of my other ones that have come out recently, is about the Endermen, or, rather, Enderlings. Minecraft itself only has Endermen, the Ender Dragon, and Endermites, but Minecraft Dungeons, a canon spin-off to the base game, has many more variants. Enderling is the term used to refer to End-related mobs, including Watchlings, Snarelings, Blastlings and Endermites (which I've mentioned also exist in the base game); Minecraft Dungeons also shows us Endermen, as well as the massive Endersent, and while the code refers to them as powerful mobs, this is more for technical reasons than lore purposes—Endermen and Endersent are mini-bosses, so the game categorises them as such. But one mob has been omitted, thusfar: Shulkers have existed for a long time, and I've been making reference to them and their peculiar nature since the very beginning (I even made reference to their ænigmatic existence back in my first Lore Theory blog), but now it's time to finish that. Shulkers, as so many theorists have said, are not Enderlings, in my opinion, and this blog will hopefully explain why I believe this, and perhaps convince you to believe it, as well.
Firstly, credit is due: A lot of this blog was inspired by one if the videos by TheWitherKing, who is an exceptional theorist on YouTube and a friend of Xatrix, of whom I've made reference in previous blogs. I highly suggest you check out her work, which can be found HERE on YouTube. She was not the first person to make this theory, but her video certainly brings new points to the theory, and she has a good way of making it feel more plausible than any poorly-made Reddit post about Minecraft lore from 2017 that discusses the same topics.
The first point is Void Strike. This is, for anyone unfamiliar, an enchantment from Minecraft Dungeons; it adds a damage multiplier to any mobs that are hurt by the enchanted weapon, and this causes them to have a purple cloud of bubbles (or something—I don't, honestly, know what the particle effect is supposed to look like) surround them, slowly hurting them even more. It's a great enchantment, and one that I've used before in the game. What is neat, though, is that it doesn't effect Enderlings. It doesn't hurt Watchlings, Snarelings, Blastlings, nor Enderman and Endersent. What the enchantment does hurt are Shulkers. Why would the Shulkers get hurt by the power of the Void? If all Enderlings get hurt, and the Shulkers don't, what does that imply about our shell-lurking friends? It means that the Shulkers must not be like the other Enderlings around which they live. But there are more points than this one:
Shulkers look nothing like any other living creatures in The End; Shulkers famously resemble purpur, but nothing else comes to mind: Their créme coloured head (within the shell) doesn't look like any other mob, and the shells themselves are also quite unlike anything we see elsewhere both in The End and the Overworld. Shulkers look weird. I can't put it more bluntly. So if a shulker isn't an Enderling, as it doesn't look like one (and most Enderlings look generally the same), and they hardly seem to qualify as part of another mob group (they certainly aren't Illagers, nor Piglins, ha-ha), then what are they?
Shulkers appear in specific places. In both Minecraft and Minecraft Dungeons they are only found in End cities, and it's their placement there that is most peculiar. TheWitherKing mentions this in her video, and I think it's actually a really interesting point: Shulkers appear near doorways or in other places of high-traffic; it's as if they're guarding something! Guards, or sentries (as they were called by the code for several months in the 1.9 snapshots) are not something that Mother Nature just places around doorways and ships for funsies. If these Shulkers are guards, then they were placed where they are for a premeditated reason. It's clear that the Shulkers are there, and it's clear that they don't seem to be like any other mobs, so since they are not from nature and are clearly premeditatedly placed, we come to the final conclusion: The Shulkers are golems!
The one rebuttal I can think of to this is that Shulkers can ‘breed’... Kinda… When a shulker hits another Shulker with one of its levitation bullets, there is a chance for a third Shulker to be created. This is, at first glance, something that seems like the mating process other animals have, in the game, but there is an answer I can produce: The nature of the ‘baby’ Shulker is odd, with it being fully grown as soon it is born. This is not natural, and even more peculiar is the fact that they are born with their shells. Sure, some ænemone use budding (or fission) to reproduce, but this never results in an instant shell as we see here with Shulkers. Clearly neither mitosis nor sexual production is the cause of a Shulker’s child; they must be golems!
What does that mean? Sure, Shulkers might be robotic golems, but what does that mean for the lore of Minecraft (and the spin-offs)? It helps us understand the nature of other creatures in the game: Duplication is not unique to Shulkers, and several mobs use it, all of which come from The End. The Void has a special sort of magic (though ‘magic’ may be a bad term for it, since it doesn't really follow the rules of other established schools), and this magic allows for the unique ability to duplicate items. The Heart of Ender can duplicate, creating the Arch-Visages, copies of itself, to shoot out beams of corrupted beacon energy, and an artefact from the Echoing Void D.L.C., the duplication tome, allows for consumables to be duplicated in exchange for souls. This explains why the Shulkers can teleport, too, since they are infused with Void magic even though they aren't Enderlings, and shouldn't, theoretically, have their powers.
And there we have it; Shulkers are golems, and they can help us better understand the nature of Void magic. I certainly plan to build off this theory in the future, so, if you made it this far, please know that you've done a good job and will thus be able to understand my future blogs—I plan on making one about the composition of Enderlings, similar to the one TheWitherKing made, since it builds nicely off of this one while also validating this concept on its own. It has been some length of time since my last blog, and quite a bit longer since I made my last Lore Theory (I enjoy Absurd Theories, and like making Science Theories, but the Lore Theories are my favourites to make, especially since they build off of one-another), but I hope you'll understand—I was busy rererereading The Rise of the Arch-Illager novel. I hope you enjoyed; I'll be sure to s'ya nexttime, so long as you keep on LOOOOORIΝG!
Firstly, credit is due: A lot of this blog was inspired by one if the videos by TheWitherKing, who is an exceptional theorist on YouTube and a friend of Xatrix, of whom I've made reference in previous blogs. I highly suggest you check out her work, which can be found HERE on YouTube. She was not the first person to make this theory, but her video certainly brings new points to the theory, and she has a good way of making it feel more plausible than any poorly-made Reddit post about Minecraft lore from 2017 that discusses the same topics.
The first point is Void Strike. This is, for anyone unfamiliar, an enchantment from Minecraft Dungeons; it adds a damage multiplier to any mobs that are hurt by the enchanted weapon, and this causes them to have a purple cloud of bubbles (or something—I don't, honestly, know what the particle effect is supposed to look like) surround them, slowly hurting them even more. It's a great enchantment, and one that I've used before in the game. What is neat, though, is that it doesn't effect Enderlings. It doesn't hurt Watchlings, Snarelings, Blastlings, nor Enderman and Endersent. What the enchantment does hurt are Shulkers. Why would the Shulkers get hurt by the power of the Void? If all Enderlings get hurt, and the Shulkers don't, what does that imply about our shell-lurking friends? It means that the Shulkers must not be like the other Enderlings around which they live. But there are more points than this one:
Shulkers look nothing like any other living creatures in The End; Shulkers famously resemble purpur, but nothing else comes to mind: Their créme coloured head (within the shell) doesn't look like any other mob, and the shells themselves are also quite unlike anything we see elsewhere both in The End and the Overworld. Shulkers look weird. I can't put it more bluntly. So if a shulker isn't an Enderling, as it doesn't look like one (and most Enderlings look generally the same), and they hardly seem to qualify as part of another mob group (they certainly aren't Illagers, nor Piglins, ha-ha), then what are they?
Shulkers appear in specific places. In both Minecraft and Minecraft Dungeons they are only found in End cities, and it's their placement there that is most peculiar. TheWitherKing mentions this in her video, and I think it's actually a really interesting point: Shulkers appear near doorways or in other places of high-traffic; it's as if they're guarding something! Guards, or sentries (as they were called by the code for several months in the 1.9 snapshots) are not something that Mother Nature just places around doorways and ships for funsies. If these Shulkers are guards, then they were placed where they are for a premeditated reason. It's clear that the Shulkers are there, and it's clear that they don't seem to be like any other mobs, so since they are not from nature and are clearly premeditatedly placed, we come to the final conclusion: The Shulkers are golems!
The one rebuttal I can think of to this is that Shulkers can ‘breed’... Kinda… When a shulker hits another Shulker with one of its levitation bullets, there is a chance for a third Shulker to be created. This is, at first glance, something that seems like the mating process other animals have, in the game, but there is an answer I can produce: The nature of the ‘baby’ Shulker is odd, with it being fully grown as soon it is born. This is not natural, and even more peculiar is the fact that they are born with their shells. Sure, some ænemone use budding (or fission) to reproduce, but this never results in an instant shell as we see here with Shulkers. Clearly neither mitosis nor sexual production is the cause of a Shulker’s child; they must be golems!
What does that mean? Sure, Shulkers might be robotic golems, but what does that mean for the lore of Minecraft (and the spin-offs)? It helps us understand the nature of other creatures in the game: Duplication is not unique to Shulkers, and several mobs use it, all of which come from The End. The Void has a special sort of magic (though ‘magic’ may be a bad term for it, since it doesn't really follow the rules of other established schools), and this magic allows for the unique ability to duplicate items. The Heart of Ender can duplicate, creating the Arch-Visages, copies of itself, to shoot out beams of corrupted beacon energy, and an artefact from the Echoing Void D.L.C., the duplication tome, allows for consumables to be duplicated in exchange for souls. This explains why the Shulkers can teleport, too, since they are infused with Void magic even though they aren't Enderlings, and shouldn't, theoretically, have their powers.
And there we have it; Shulkers are golems, and they can help us better understand the nature of Void magic. I certainly plan to build off this theory in the future, so, if you made it this far, please know that you've done a good job and will thus be able to understand my future blogs—I plan on making one about the composition of Enderlings, similar to the one TheWitherKing made, since it builds nicely off of this one while also validating this concept on its own. It has been some length of time since my last blog, and quite a bit longer since I made my last Lore Theory (I enjoy Absurd Theories, and like making Science Theories, but the Lore Theories are my favourites to make, especially since they build off of one-another), but I hope you'll understand—I was busy rererereading The Rise of the Arch-Illager novel. I hope you enjoyed; I'll be sure to s'ya nexttime, so long as you keep on LOOOOORIΝG!
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